Rifleman Archive

Thread: Need Advice on where to stick AAs

Tomper
Thu Jun 09, 2005 11:29 pm
#14

Ok new discoveries:

1. I took a pair of pre-cu non-refitted Padded Boots with 4 sockets.

2. I stuck an AA with Rifle Accuracy: +10 in them and the mod appeared. 3 sockets left in the boots.

3. I stuck a second AA with: Def vs. Intimidate: +4, General Ranged Aiming: +13, General Ranged Speed: +4 (in that order) into the boots.
I expected only the +13 to stick and the boots to have 2 more free sockets...
...however all three mods stuck, and the boots had no free sockets left!

4. The boots now had all of the four mods listed above and no free sockets.

5. I refitted them into a pair of Recon Tantel Boots. All four mods where still there, but now the boots had 3 free sockets.

6. Yay?



The interesting thing here is step number 3. Does all mods on a multi-mod AA stick these days if there are enough sockets??





- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
Tomper
Mon Jun 13, 2005 8:15 am
#15

This might be a bit of topic, but I've heard various rumors about Clothing Attachments working in different ways to AAs.Someone said with AAs all the mods stick if there are free sockets, but with CAs, only 1 mod from a multi-mod CA will stick. One rumor was that it was the alphabetically first. Or is it the first mod listed? Or is it the highest mod?


For example, take this Clothing Attachment:


this is a CA with the following mods

+25 Droid Complexiity

+25 Artisan Experimentation


If I stick this in a shirt with 4 free sockets, which of the mods will stick, or both??




- - -
Tann Loxgrim @ Eclipse
Cyrin Odonna @ Starsider
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