Rifleman Archive
Thread: This is what needs NERFED!!
P.S. NOT to metion when u hurt someone while buffed.... They regen before u can hurt their 3k HAM....
BUFF'sDEVS i ask you relook at the BUFF SYSTEM..........it ruins this game.
BTW, keep foods, drink, and drugs......as they are.. They dont raise a players abilities that much to uber levels like buffs do......PLUS u can only have soo much based on filling. This system should be the buff system... NOT DOCS
OHHH and something else in this game would be added again to PVP without Buffs....... CH.
Anyone seen CH being used in PVP anymore......... NOPE> Cuz its worthless with buffs on. But without Buffs... CH would be somewhat useful. Not great but could and would still do damage.
Maybe they should take a look at just not allowing secondary stats to be buffed. If secondary stats were fixed to where they were migrated to we would not be able to spam our best specials for long and wearing armor would still make you strong defensively, but at a big cost to offense and regen. I agree that buffs pretty much make it too easy to shoot specials and way too easy to wear armor. The book says that there is a cost to wearing heavy armor so you won't see that many people running around in it, but have you seen many non wookies go without armor in PVP? What is the point of 400 encumberance if you can buff your secondary stats by 2k or more? What is the point of having HAM cost for specials if you can increase your secondary stats so it only takes 30HAM to shoot a special?
I don't see a problem with buffing the Health Action and Mind. I think it is necessary to offset the powerfull weapons and monsters in the game. Unless they give people more HAM to migrate, and fix the bug that allows humans to max out their secondaries to 1100, people would die way too fast in pve unless they have the ability to buff their hitpoints.
2 Brandy Drinks @411 +Focus/+Mind/+Will power for +811 to all mind related stats.
1 Pixie for Ham/Action... +1000 health and like +900 action +misc stats (roughly..something similar to that anyway)
Whats to stop him from spamming Strafe-2 again?
Cozumel wrote:
2 Brandy Drinks @411 +Focus/+Mind/+Will power for +811 to all mind related stats.
1 Pixie for Ham/Action... +1000 health and like +900 action +misc stats (roughly..something similar to that anyway)
Whats to stop him from spamming Strafe-2 again?
The duration of doc buffs is something too. Drugs and food are in the order of minutes (or parts of an hour if you will). A good doc makes buffs that last for hours.
The original poster is very much right - doc buffs are the single most unbalancing factor in both PvP and PvE, knock them down in power or take them out altogether and you'd see a major increase in the difficulty of the game as a whole.
Second, I wasn't trying to partially agree with you on this subject. I think it is necesary to be able to buff Health Action and Mind in order to survive some of the harder Mobs and last longer in PVP. I don't, however, think it is necesary to be able to buff strength, quickness, focus, willpower, constitution and stamina. It is the buffing of these stats that allow people to wear a full set of 80% composite and spam specials all day long. If we could not boost these stats higher than the migration cap it could maybe fix the problems you are talking about. Lets just take a rifleman as an example.
Say a rifleman Human has his mind stats at 1100 600 600 (the supposed max for humans). It would cost about 200 mind to shoot a decent T21 with these stats. If this rifleman put on armor it would cost about 300 mind. Thats around 3-6 SS2s with mind regen. Now if this rifleman took a muon in the current system it would raise all 3 stats by 500 making the mind cost a lot lower and allowing him to shoot a lot more. What I was suggesting is that any buff should only be able to raise a secondary stat to the max for that race before encumbrances, so even if this rifleman took muon his stats would only raise to 1600 600 600 without armor, and lower if they were wearing armor. This would allow for longer survivability, but not godlike special spamming powers. SS2 would still take 200-300 to fire with a T21 and not spammable. Same thing would go for strength quickness constitution and stamina. I don't think buffs are a bad thing, I just don't understand why they cap the migration of some stats at 500, and then allow you to buff those stats by thousands.
Thats all I'm trying to say....thats all.
Take...Luck....Don't everybody look at me, I'm a moron!
This..."minute is up a simply use a stim pack" should read
minute is up "I" simply use a stim pack
and this "Second, I wasn't trying to partially agree" should say
Second, I "was" trying to partially agree..
Take a look over in the TC forum. With the new buffing and crafting system, there is no more randomness to buffing. This is good and bad. Good, since you will no longer have that 3100/1400/2800 buff. Bad because you will never see a 3000 buff anymore.
Buffing is now done through an equation that takes into account your wound treatment skill (including be clothes and bivoli food), the buff paks power, and the quality of the droid/station/building you are doing it in.
Also, we are not getting nearly as powerful buffs anymore, since a lot more focus is put inot the resources.
For more info, please read........