Rifleman Archive

Thread: Single Pull Ability == Worthless

PlayaHatah
Mon Dec 08, 2003 9:31 am
#1

Is it just me, or is an ability specifically to single pull absolutely worthless. At the moment I'm able to single pull *anything* in the game by creeping within 65m, landing a mind shot, peacing out of combat and running out to 80m before the bleed cycles through it's first tick. Presumably any other class with a ranged DoT can do the same from a kneeling or prone position...

Yay! Now we'll have an ability that has a chance of doing something we (and pistoleers, and carbineers) are already quite able to do with 100% certainty. Good show Devs! Try playing your game once in a while.



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Binacca
Barb-Wire
Mon Dec 08, 2003 9:45 am
#2

personally i try to avoid things coming after me in singles or in groups. being able to make just one thing mad is still worthless. altho with the increase in krayt HAM it may be useful to draw out the lesser creatures before tackling the krayt itself. on face value it SEEMS useless but i will reserve total judgement till i have tried it out in real combat. some things arent always apparent at face value.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
PlayaHatah
Mon Dec 08, 2003 10:01 am
#3

Again... we (and pistoleers and carbineers as well - hell, marksman for that matter) can already single pull any krayt from an arbitrarily large group of krayts by landing any DoT from a prone position (we further get two shots to land it), then standing and running out of the aggro range of its friends before the bleed kicks in. My complaint is not that single pulling is worthless or not, but that adding an 'ability' to do so is redundant and potentially makes an already useful ability (conceal shot) useless. Why would you ever single pull a creature with a single damage shot when you have the chance to single pull it with a mind bleed?

The only boon to rifleman such a change in conceal shot would have is in opening room on our hotbar for another icon.



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Binacca
BabyRancor
Mon Dec 08, 2003 10:13 am
#4

The devs are working off old lists. Back before the BAF changes this would have been a god-send. Now that they made it return to the old "aggro only if buddy is damaged and I can see the attacker" this ability has become redundant.



Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


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RebalMarineHunter
Mon Dec 08, 2003 11:43 am
#5

I think the ability is inate, in that so long as you shoot while prone outside of a certain range (50 meters?) then when the creature aggros it will not bring its freinds. So it may not be another shot, but may give use to Supriseshot do to its good damage and single target nature. And it is allways better to draw 1 target than it is to draw many (even if the ability really does not add much to us, heh, why not ;-)).


They have not directly said that this will be the end of conceal shot or even a change to it, they never even mentioned it, so hopefully it is just an added ability and not a nerf.


But, Rangers in the future are supposed to get "bait" which is designed to lure a single creature from the nest for taming or to attack away from its freinds. So there may be future options for this as well outside of rifle that may actually be even more bennefitial.





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CapnKill
Mon Dec 08, 2003 12:00 pm
#6

Wait, how does this work again? You have to be prone and just 50 meters from your prey? Your saying that if you do that, it's friends won't agro on you?


Or if you shoot it w/ a DOT, then peace out.. do you still get two more free shots on it later on?

PlayaHatah
Mon Dec 08, 2003 12:04 pm
#7



CapnKill wrote:

Wait, how does this work again? You have to be prone and just 50 meters from your prey? Your saying that if you do that, it's friends won't agro on you?

Or if you shoot it w/ a DOT, then peace out.. do you still get two more free shots on it later on?






From a prone position you get 2 free shots before something aggros you. From kneeling you get 1. If you successfully land a DoT in one of these 'free shots' the creature will not aggro you on the shot. If you then end combat and leave the aggro radius of any friends it may have (but don't run beyond 130m) it will aggro you as soon as the first iteration of the DoT kicks in.



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Binacca
Barb-Wire
Mon Dec 08, 2003 12:38 pm
#8

but we dont know what has been changed since nothing can be realistically tested on TC beyound basic novice skillsets... try and get a rifle better than a basic DLT20a on TC, IF you can find a weaponsmith and IF your insane enough to grind out rifle there just to test it out.

no point in getting worked up over it tho its gonna happen whether we like it or not. and there is no way to find out what the damage and ham cost of the shot is going to be either. who knows it might have a decent ham low speed and decent damage multiplier. there are other aspects than just the basic description.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Mon Dec 08, 2003 12:39 pm
#9

low speed cost i meant to say meaning a fast shot.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
CapnKill
Mon Dec 08, 2003 12:51 pm
#10

I have mask scent.. so I the creature agros on me after my third shot while I'm kneeling.. are you saying that I could get 4 free shots if I'm prone?
IvadriIE
Mon Dec 08, 2003 12:58 pm
#11






From a prone position you get 2 free shots before something aggros you. From kneeling you get 1. If you successfully land a DoT in one of these 'free shots' the creature will not aggro you on the shot. If you then end combat and leave the aggro radius of any friends it may have (but don't run beyond 130m) it will aggro you as soon as the first iteration of the DoT kicks in.





/emote runs off to try this and is promptly trampled by a heard of piket longhorns






Ivadri I'E Master Butt-Kicker
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1st Cron: Master Marksman, Completed
2nd Cron: Master Rifleman, Completed
3rd Cron: Master Combat Medic, Completed
4th Cron: Master Pikeman, Completed
5th Cron: silent
CapnKill
Mon Dec 08, 2003 2:12 pm
#12

Can I get away w/ MS 1 and MS 2, or is that one too many shots?


And do I also have to PEACE w/ the target, or just back off?

PlayaHatah
Mon Dec 08, 2003 2:28 pm
#13



CapnKill wrote:

Can I get away w/ MS 1 and MS 2, or is that one too many shots?

And do I also have to PEACE w/ the target, or just back off?






It depends on how quick you are. You have 20 seconds from the time the first DoT lands to get out of aggro range. I find that with my laser rifle I'm able to /prone; /aim; /mindshot2; /mindshot1; /peace; /stand and run outside of 80m before it aggros me. Your mileage may vary. BTW: don't do it with a macro, if you miss the first /mindshot2 you can always switch over to /aim; /mindshot2; /peace; /stand mid-way for more damage.

Yes, you have to peace. If you stay engaged, stand and run away you'll likely end up firing while standing and drawing the whole crowd. Peacing out keeps you from firing when you stand up.

I've been using this for a few weeks now and have only had it fail three times. Two times I had placed my pet on guard while medding up in camp and neglected to store/recall it to clear the command. On each occasion, after the first mind shot my pet went charging in with reckless abandon... The other time was when I discovered the bit about fighting with one; going peace on it and then trying to single pull its friend.



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Binacca
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