Rifleman Archive

Thread: Kinetic REstraint or Blast

undeadrooster
Sat Apr 17, 2004 11:04 am
#1

The damage type "restraint" is caused by force powers. Forcechoke, etc. There aren't any player weapons in the game that cause it (although the tangle pistol would be my obvious choice for one). Blind and intimidate are status effects which use your def vs. modifiers.



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
Leek_Stywalker
Fri May 21, 2004 8:37 pm
#2

hey just wondering if we have anything up and coming or something that ive miss that can help us out.


im a master doc/rifleman and hence my sp used up. ive been taking on nightsisters but have a bit of a problem with stalkers, protectors and spell casters, namely that they have 100% resist to everything i throw at them.


i own a t21, laser, dxr-6b and berserker rifles, is there something that im missing or are we unable to take on these mobs?


if thats the case (this is not flaming or a rant) but is there anychance of anything being done to help us out?





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Porag_Krongt
Fri May 21, 2004 9:28 pm
#3

No word on any new rifles yet from TC... but you could pick up a jawa stun rifle, they do work in PvE too.

Message Edited by Porag_Krongt on 05-21-2004 11:29 PM



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
Datchery
Fri May 21, 2004 10:10 pm
#4

The last thing Rifleman is getting is a new damage type.
undeadrooster
Fri May 21, 2004 10:47 pm
#5

It'd be nice to see the T21 go back to Blast, and the Tusken go back to Kinetic, but as you can see... people **edit** about it.


Restraint is forcepowers btw.



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
AbsTracT
Fri May 21, 2004 10:57 pm
#6






Datchery wrote:

The last thing Rifleman is getting is a new damage type.






I hate to say it, but i have to agree. Im a master rifleman myself, and while i dont want to nerf us i think we are right where we should be.



Hungry Hippo
Self Proclaimed Village Idiot
XaverriJade7
Fri May 21, 2004 11:45 pm
#7

Ya, I doubt we'll be getting much in the way of new damage types for a looooong time For the best, I suppose.


BTW, I didn't understand Restraint 'damage'for a long time either. Force-powers do fall under that category, I'd say, but in general, Restraint it stuff like Warcry(restrains movement), Intimidate(restrains lots of damage), Blind(restrains accuracy), etc...






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
undeadrooster
Sat May 22, 2004 11:04 am
#8

The damage type "restraint" is caused by force powers. Forcechoke, etc. There aren't any player weapons in the game that cause it (although the tangle pistol would be my obvious choice for one). Blind and intimidate are status effects which use your def vs. modifiers.



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
XaverriJade7
Sat May 22, 2004 11:11 am
#9






undeadrooster wrote:

The damage type "restraint" is caused by force powers. Forcechoke, etc. There aren't any player weapons in the game that cause it (although the tangle pistol would be my obvious choice for one). Blind and intimidate are status effects which use your def vs. modifiers.






Restraint is not a damage 'type'. At least in the same way as Blast or Kinetic are. Why doesn't armor have protection against Restraint? Because your modifiers decide whether or not it affects you as you stated. But in PvE, enemies don't 'wear' armor even if they have armor ratings, so they get "Def. vs. 'Restraint' " which lumps everything that Blinds/Dizzies/Intimidates, etc. into one damage 'type'. That way, NS Elders and other tough enemieswon't get Dizzy/KD'd + Intimidated + Warcry'd every time you try.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Co-valent
Sat May 22, 2004 11:14 am
#10

I'm not sure Knockdown is classed as restraint, for example Protectors have 15.0% to restraint, but it's impossible almost to get them Knockdowned..




Nightshade - 12 Point Force Sensitive Armoursmith
R.I.S. Certified
J&Js Of Bestine
-1755 -3150, Tatooine






XaverriJade7
Sat May 22, 2004 11:18 am
#11






Co-valent wrote:
I'm not sure Knockdown is classed as restraint, for example Protectors have 15.0% to restraint, but it's impossible almost to get them Knockdowned..






Sorry, meant Dizzied AND KD'd. In my experience as a TKM, KD and KD2 were pretty much garbage in all high-end PvE





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
LLJK_Griz
Sat May 22, 2004 10:24 pm
#12

Restraint resist on NPCs seems to be independent of defense vs knockdown/dizzy/etc. Peko peko albatross has non-100% restraint but it's immune to dizzy/kd/stun and a couple other statuses. I think the restraint resist only determines resist vs the restraint-damage force powers, but nothing else.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
Waste93
Sun May 23, 2004 7:58 am
#13






XaverriJade7 wrote:


Restraint is not a damage 'type'. At least in the same way as Blast or Kinetic are. Why doesn't armor have protection against Restraint? Because your modifiers decide whether or not it affects you as you stated. But in PvE, enemies don't 'wear' armor even if they have armor ratings, so they get "Def. vs. 'Restraint' " which lumps everything that Blinds/Dizzies/Intimidates, etc. into one damage 'type'. That way, NS Elders and other tough enemieswon't get Dizzy/KD'd + Intimidated + Warcry'd every time you try.





Restraint is a damage type. It shows when you examine any MOB. However there are no weapons that currently do this damage type. I believe that the early tangle pistols did, just like the early Tusken Rifles were kinetic. But they were changed.


Restraint is not status defenses. That is seperate. The reason that status effects don't work well against high end MOB's isn't because of their restraint resits, it's because they have a high defense in that status. It's how the Devs decided to make those MOBs difficult. But you can't see the high defense stats when you "examine" them. Only their resists show.


Restraint may be used in relation to Force Powers. Some testing would have to be done to see if that is so. Should be easy to do. Just have someone look at a MOB, use a Force Power, then compare combat spam with the floaty damage. See if there is a reduction and if so if it's in relation to the Resist % of the MOB.


More likely Restraint was a damage type that was removed from weapons. But they never updated the MOB's to remove it. No reason to really, it would just clean up the coding some maybe.But it also doesn't hurt anything to leave it in.






Colonel Waste - The Wookiee Crusader
Page 1 of 2
Previous Next