Rifleman Archive

Thread: They call this a knockdown fix?

TekDragon
Fri Aug 15, 2003 11:34 pm
#1

The following was posted as a thread on the Bounty Hunter forum (which i follow because half my PA are bounty hunters). Read it carefully:





I just finally gave up and bought me one. First fight, didn't do a hell of a lot of damage with it, butwho cares right? It's the knockdown effect I want.


I spammed it 20 times at a white, downed myself maybe 10% HAM is all.


1 l33t slix0red CDEF Carbine for me please.


Go ahead DEV, nerf that now too. Make it so even the freakin newbies can't do anything. I dare you.





Ok, anyone else see it? Lemme point it out to you:


"I spammed it 20 times at a white, downed myself maybe 10% HAM is all."


*sigh*




TekDragon DeSol
Duke Of House Atreides
Andeny
Fri Aug 15, 2003 11:39 pm
#2

I just find it funny how stupid he is. "Go ahead DEV, nerf that now too. Make it so even the freakin newbies can't do anything. I dare you." I mean, anybody with half a brain could realize that the dev's just have to make a base cost for knockdown. Like, it always costs 200 HAM, plus a bit depending on the weapon you use.
SilverLobo
Sat Aug 16, 2003 1:58 pm
#3

I am very torn on the issue of knockdown. We all know its powerfull and can **edit** near gurantee a win in any duel if you land it first. What bothers me is the screams to nerf it and to date I have not seen one person post a log when they have spec'd knockdown defense. When I see someone with +90 or more to knockdown logging how many times they get knockdown I will make a decession on how strong the attack is.


My problem with the nerf issue is the people that do end up sacrificing to get a high knockdown defense will in turn get NERFED because the masses dont want to go through the hard work to do the same.

TharnVedra
Sat Aug 16, 2003 2:08 pm
#4

The problem is they always do it the wrong way. First they should seperate PvP from PvE. They could use a timer so that a player in PvP couldnt be stunned all the time. They could use resists vs knockdown on players AND high level NPCs. Players with knockdown would be balanced in PvP and also would have a good chance againstNPC around their own strength perhaps blue and white cons but reds should resist alot. They increased the HAM costs which was easy to implement but made in many classes alot of skills useless now in PvPAND PvE. Smart players already start to compensate it with low HAM weapons of course. The 75% damagein PvP for example was a good step to seperate PvP from PvE (still some points to consider here heals, mind damage, and pet damage increased alot this way) but increasingthe knockdown costsis as wrong as lowering PvP AND PvE damage to 75%.
SilverLobo
Sat Aug 16, 2003 2:21 pm
#5

They already have a counter for knockdown in the game but no one has tried to build their character to utilize it fully, that is the problem.


AldeonAvardulin
Sat Aug 16, 2003 2:30 pm
#6

defense vs knockdown doesnt even work, I have yet to resists one, I have a total of +15 from tapes.



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SilverLobo
Sat Aug 16, 2003 3:35 pm
#7

I have tested it already AA, (+50 to knockdown atm), the day the patch went in. I resisted roughly 35 percent of the knockdowns that did land, maybe a tad bit higher. My end template will have more then +50, tell then I cant make a judgement on knockdown. But it does work, does it work well enough? That is a good question.


My point is why havnt we seen posts addressing the defense maybe working better? I will tell you why. It is much easier to just make it useless then actually putting the work in to get the defenses.


Should be alot less "nerf" knockdown threads, and alot more "make defenses work" threads.

Seflyn
Sat Aug 16, 2003 3:48 pm
#8

SilverLobo in another thread we had plenty of fair ideas to 'balance' knockdown in PvP. One of them, my favoritewas this: prone 100 resist, kneeling 50% resist, standing still 25% resist, running 0.


Sorry whoever thought it up, I've forgotten.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SilverLobo
Sat Aug 16, 2003 3:57 pm
#9

You are missing the point Seflyn. Why should everyone be given a resist when there is already one in the game? Why should you have a better chance to resist a attack by laying down then I do for throwing away any possibility of flexability in my character to gain defense to the attack?


See you guys want SOE just to hand you a way to stop knockdown without having to spend any time or points to do so. I say the people that are willing to spend the time and spec points to defend against the attack should be the ones reward with a very high defense to said attack.

AldeonAvardulin
Sat Aug 16, 2003 4:36 pm
#10

Im perfectly fine with knockdown, but bieng able to spam it shouldnt happen. Bioeng able to do it in the begining, to gain an advantage is fine with me, but bieng able to do it endlessly, so you dont have much of a chance to fight back, is stupid.



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Like you Only better
Aldeon/Chadn radiant
AldeonAvardulin
Sat Aug 16, 2003 4:37 pm
#11

There should be a timer on all effects, stun, dizzy, knockdown, ect.



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Like you Only better
Aldeon/Chadn radiant
Seflyn
Sat Aug 16, 2003 4:37 pm
#12

So being knocked down while prone is fine? Let me try and work this out, I'm laying on the floor and I umm.... fall over...ok....


I'm sorry but if you're still trying to say people that are prone should be able to get knocked down, then I would have to guess that you are one of those people who doesn't want to have to press more than one key to win a fight.


IF all attacks were as powerful as knockdown then fine, we can all go around spamming our dizzy/stun/knockdown on every mob/player in the game, making it a game of who can hit with a special first wins.Then when the Jedi come in we can chain spam knockdown on them... yep sounds fun.


Simply put knockdown was FAR too powerful when you can chain spam it at 64m until your target is dead.At leastsome peopleare trying to find ways to reduce the effectiveness of an extremely powerful attack without making it total garbage.





_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SilverLobo
Sat Aug 16, 2003 4:50 pm
#13

One thing people need to stop doing is trying to equate real lifewith game mechanics. There is nothing in the combat system that is equal to real life, see in real life one bullet from a .22 cal is plenty to kill someone.


You all keep trying to do whatever you can to NOT address the main issue, there is a defense to the attack but you dont want to accept it. I dont care if someone can spam the attack, if you spec to defend against it, then it wouldnt effect you if defense was working correctly.


Basicly you want a free ticket, you want to be able to shrug off the attack without having to sacrifice the time, or the spec points. I am sorry but that is pure BS in my book.

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