Rifleman Archive
Thread: Can someone explain to me how to use mind shot and what the deal is with the E11 rifle?
I just got rifle IV today and mind shot didn't seem as powerful as I expected. Can someone explain what this attack is all about and how best to use it?
Also, the stats on the E11 rifle seem disappointing compared to the laser rifle. Anyone use the E11 much, and what for?
The E11 is slower than the Spraystick though.
The E11 uses less HAM than the T21, the Laser Rifle, the Ion Rifle, and the Spraystick.
The E11 has higher accuracy and ideal range than the Spraystick, and the Ion Rifle.
The E11 has medium armor piercing.
When I look at the the "usefulness" of a weapon i take in account the following
avgDam = ((min+max)/2) * (armor piercing modifier) * (damage type modifier)
woundBonus = avgDam * woundChance
damage = avgDam + woundBonus
dps = damage/speed "damage per second"
HPS = ham/speed "drain"
DPH = DPS/HPS
Depending on how good a weapon is really depends on how you calculate their stats.
First I only had DPS, most pistols look like crap.
Then I added the score for DPS per HAM, which put my speed sliced DX2 way on top of everything. Actually all pistols do look good.
Of course a pistol fires 5 times, and uses fimes tiems as much HAM as as a slow rifle, so I adjusted to HPS, ham per second.
Now most pistols are junk again
Right now the order of usefulness with my current chart is:
Laser Rifle (sliced) ~ score 60
Laser Carbine (sliced) ~ score 50
T21 (unsliced) ~ score 45
E11 (sliced) ~ score 43
Writing from memory now, cause my chart is at home, and I am not.
I think I should improve my chart some more, having some intermediate scores like:
> damage (per second)
> oneshot potential
> firing speed
> ham per second
And for each intermediate score there needs to be a range of 0 to 100.
Then I weight each score.
This weighting could even be different for when I wear armor, and when I do not wear armor; without armor, or when on Muon Gold, the "ham per second" score is not as important as when I wear armor and am undrugged, or when I do not use many specials.
Or weight it, to find a "special spammer" or a "one shot downer".
Example: score order is: dps/oneshot/speed/hps
T21: 75, 85, 45, 20
E11: 30, 50, 70, 75
ION: 35, 55, 60, 50
First we look at the all around score 1/1/1/1.
T21: 56
E11: 56
ION: 50
Then we look for a sniper rifle, one shot take down. Our weighting is 1/1/0/0.
T21: 80
E11: 40
ION: 45
And a special spammer, 1/1/2/3
T21: 44
E11: 63
ION: 51
blah blah.. teehee.
Hmm.
*peers left* *peers right*
I think I'll work on that now, .. slow day at work.
Actually did work on that, to get those test scores above, but now the boss is here.
Anyhow
Whether the E11 is good or not, pretty much depends on how you do calculate the "score" of a weapon.
Now, granted, some weapons really are crap, ...
e.g. average speed, no armorpiercing, energy damage, average damage.
hmmm... Elite Carbine?
Looks nice though.
The EE3 Carbine at least does heat damage, but ... It's still at the bottom of my score table. DPS, HPS, DPH like.
dps = damage/speed "damage per second"
HPS = ham/speed "drain"
DPH = DPS/HPS"usefulness", or "score"
You have taken the speed value out of the calculation. Consider the following: (a/c)/(b/c) = a/b, therefor DPH= damage/ham.
Wihie wrote:
dps = damage/speed "damage per second"
HPS = ham/speed "drain"
DPH = DPS/HPS"usefulness", or "score"
You have taken the speed value out of the calculation. Consider the following: (a/c)/(b/c) = a/b, therefor DPH= damage/ham.
Yes, true.
It looked fishy to me, too.
But I think we need DPS and HPS rather than just damage and ham, because we have to put the numbers on the same base.
I think the DPS/HPS was is a semi-blah number anyways. Even DPS/HPS/speed would be crude. But both are better than raw DPS, imho.
That's why I am going to do the next thing I suggested, take the 4 scores for: speed, damage-per-second, ham-per-second, damage-per-shot; and build a weighted sum from them.
This way I have speed, damage and ham-use all in the final score.
1) If you kill something with ONLY Mindshot (i.e. you don't do any other kind of damage to it at all), you don't get XP.
2) Whenever the critter bleeds, it reacts just like you'd shot it with a regular attack. So it may start charging you. This can be annoying if the critter is near you when you're incapped, you recover, and it bleeds again and attacks you, putting you back down on the ground for a while.
3) Mindshot ignores armor. Or, at least, it seems to. I was hunting Grondas last night on Corellia (great rifleman MOB). Grondas have 50% vs Energy resistance. I would smack one with Headshot2, and in the battlespam window it would say that I hit it for 800 points, but the little blue letters that appeared over his head were much lower due to the effect of armor.
However, when I dropped an 853 point Mindshot on one (as indicated by the "You use Distracting Shot on a gronda for 853 points of damage!" message), that 853 points was NOT REDUCED by the critter's armor. Every time he would bleed, it was for 853 points.
And now, my amusing mindshot story.
I was exploring last night. I'd decided to find the edge of the world, just for kicks. And I ran across a red-con Pirate Leader. So I figgered "What the hell?" and dropped to the ground.
I hit him with a mindshot for 600 points or so. Then hit him with a few headshots. Hurt him pretty bad.
But then he incapped me. And started walking my way. To Deathblow me.
I sat there (or lay there) and watched him close in at a slow walk. His mind bar was such that only only needed ONE MORE BLEED to drop him. And I was praying that he'd get one more before he reached me.
He didn't.
I got the message "You have been slain by Pirate Leader! Activating clone!"
Three seconds later, he died.
DOH!
My T-21 (unsliced so far) is slow (10.2), but strong (compared to other T-21s since the nerf - 393), so I use that as my first shot, whether it be HS2 or MS2 and then switch over to my trusty E11 to fire headshots. I've had it for a while now and wouldn't leave home without it.
My laser rifle has been collecting dust in my pack.With the laser rifle, things were too much of a gamble. I'd pull the trigger and pray I didn't hit for 60 damage. With the E11, I know that I'm always going to hit within a certain range so I can better judge my tactics/which creatures I can handle with confidence. I've only been incapped twice since I started using it (both times due to the warp bug).