Rifleman Archive

Thread: Help making money as rifleman!

HARP00N
Fri Feb 20, 2004 10:34 pm
#1

After i came back and found out AT-STs are gone from PvE (and i havent seen an AT-ST since) my entire income is gone.


I can't do regular missions. Its just so grossly inefficient and frustrating.With things that I can handle.... 3000-4000 HP creatures that are white to me and with a sliced and powerupred laser rifle so i take them down with three headshot3s or if they are bunched up i can get lucky with a flushingshot2- but the missions still take really long. The spawns keep coming, i have to rest serveral times to get my mind back, and if a creature closes on me often times i am completely finished. I keep trying to hit it at close range but i miss each time, even with aims thrown in, and i run out of mind (this is at sniping accuracy 3/4th box)-i have to get on my speeder and drive off and lose aggro... and when i come back and see that the mobs have respawned again i get so pissed off. And this is all for some 2000-3000 credits,and i wastemoney for powerups, and my weapons condition dropping down after shooting so much (i broke my sliced krayt laser rifle trying to repair it with a 98 efectinvess kit)


Of course buffs could make things easier... but i have so much downtime during missions and between them that it would be wasted, and im doing missions for money so whats the point?



and on a different note, i tried some PvP and i see things have gotten worse. BHs and commandos have been outshined by TKAs who knock you down from 25 meters away, dizzy you, and one hit you. And now you get a whopping 45 faction taken off of you.
Kragen2uk
Fri Feb 20, 2004 11:51 pm
#2

argh - its an AT-ST using holo producer...



11pt Master Doctor - Master Rifleman - Kragen Aslo - Chimera

Kabar Buffpacks - Stocked by Bari and Kragen - Theed (- 7332 , 1139)
Retired since June 2004
Issik
Sat Feb 21, 2004 12:47 am
#3

Harpoon: You haven't posted in here for like, 3 months. I figured you would be less of a newb by now....


Get in a group on Dath. Hunt rancors, you'll get awesome xp and great money. 36k per mission, split for 9 people = 4k per mission, @ 2 mins a mission = 120k per hour potentially. That's good money. When I was non-master, Me and a TKA/CH friend could pull kams together, making 9k each per mission.


Do faction missions if you are aligned. That's really good, really easy money. Dizzy > NPCs.


And if you see anyone without a weapon heading your way, /burstrun and kite the **edit**. Even you can't mess that up.


And ditch the laser, E-11s are a superior gun. Better min, lower HAMs, Faster, still ap2. T-21's will work, but mind problems again. Stat migration is your friend too, providing your race allows it.






Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

Contact info
Myspace
MSN: [email protected] (send me a MSG and tell me who you are or I won't add you.)
Necro-
Sat Feb 21, 2004 6:07 am
#4

use conceal shot.


i can take out 5-10k enemies (sav. quenkers-pikets) without being seen and if you do get seen take your bike and ride away - rinse and repeat!


EKIMMIT
Sat Feb 21, 2004 9:43 am
#5

yeah, using conceal shot is good and all, but waiting for the mind to regenerate can be a serious pain. Sometimes just taking out a few guys that give1k exp is much faster than 1 guy that gives 3k exp. Same goes with doing missions. Also, it ticks me off when i shoot the 3 different parts of the ham and it ends up taking like 10 shots just to take one guy out.
Sandzibarr
Sat Feb 21, 2004 11:18 am
#6

get some brandy... and a T21..



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Tarantas
Sat Feb 21, 2004 12:19 pm
#7

If you have the skillpoints available, forget making lots of money using destroy missions, get yourself artisan and mine or make things. You'll make loads more money, and have something to do to break the boredom of levelling. The mission money will be a bonus.



--
Tar Antas
Soldier of The Empire


Mags Ocos
Master Tailor
Tailor Vendors at -2922 2092, Nr Imperial Outpost, Talus
Therakus
Sat Feb 21, 2004 2:41 pm
#8



Savage quenkers are as follows:


  • Effectiveness:
  • Restraint: 15%
  • Electricity: 15%
  • Heat: 15%
  • Blast: 15%
  • Acid: 15%
  • Special Protection:
  • Energy: 35%
  • Kinetic: 35%
  • Vulnerability:
  • Stun: --
  • Cold: --

Regular quenkers go like this:


  • Effectiveness:
  • Restraint: 10%
  • Electricity: 10%
  • Cold: 10%
  • Heat: 10%
  • Blast: 10%
  • Acid: 10%
  • Special Protection:
  • Energy: 25%
  • Kinetic: 25%
  • Vulnerability:
  • Stun: --

Both are agro mobs. If you don't have mask scent I would suggest using conceal shot. What level of rifleman are you?

Once you get 100k you can blow, definitely look into the foods I've mentioned. They helped me immensely at grinding and offset the mind usage due to rifle speed increasesat master.


When it comes to harvesting, you may find the following website useful:
http://www.iootnega.com/medresources/default.asp

If you have points to spare for novice scout or if you have it already you may earn more money by harvesting organics for docs. It's not uncommon to get paid 30-50cpu for good avian or herbivore meat.

Tar Antas:
Could you explain how radioactive power harvesting works? I understand that you need Ion Fusion reactors and that they work much like a regular mining installation - money & power go in and resource comes out. Are radioactive resources considered "power" in raw form or do they have to be processed into power? Do you know how much resource per houran ionreactor can extract for each BER on a 100% deposit? I've been meaning toupgrade from 8 BER 9 wind harvesters to a couple of reactors.



Valda Dennick
Master Rifle(wo)man -- Chilastra.
HARP00N
Sat Feb 21, 2004 2:52 pm
#9

i am 3/0/3/2


why do you need mask scent? as long as you go prone, you can get off 3 shots before the target aggros, and then only it will aggro and not its freinds.


and should i use a jawa rifle for the savage quenkers? Is the 35% energy resistance offseted by the greater power of the laser rifle, as opposed to the jawa rifle which uses stun which has 0% reisistance but does less damage?
Zeritul
Sat Feb 21, 2004 3:21 pm
#10

Man HARPOON, I haven't seen you here in months. I thought you switched professions. Welcome back (I think).
WharryBite
Sat Feb 21, 2004 3:26 pm
#11

I make money by getting Savage Quenkar missions, killing the two quenkars that are outside the lair to start with, then Spam my highest level attack on the lair until it's dead ignoring the beasts that come out because by the time they have trun the 60+ metres to you from the lair you should have taken it out and made yourself nearly 7k for less than a minutes work. Once I made Master I can even ignore the two quenkars outside the lair and spam Strafe 2, it takes about 15 seconds to total the lair, then hop on my speeder and off to do another mission.. easy money.



ITS FINE LEARN 2 PLY
HARP00N
Sat Feb 21, 2004 3:59 pm
#12

Hey Zeritul... nah i just left the game for 3 months due to outside reasons. Im shocked that riflemen are being flamed and are having nerfs called upon them despite them being as gimped as they ever were (atleast before master).. cant wait till i get master and see what all the fuss is about



WharryBite... that sounds cool.. what strongest attack are you talking about?Before master that would be flushing2... and what are the stats of the T21 you were using for that?


Tarantas
Sat Feb 21, 2004 5:38 pm
#13










Therakus wrote:




Tar Antas:
Could you explain how radioactive power harvesting works? I understand that you need Ion Fusion reactors and that they work much like a regular mining installation - money & power go in and resource comes out. Are radioactive resources considered "power" in raw form or do they have to be processed into power? Do you know how much resource per houran ionreactor can extract for each BER on a 100% deposit? I've been meaning toupgrade from 8 BER 9 wind harvesters to a couple of reactors.





You just need maintenance for any type of power harvester - though you can harvest radioactives with a regular mining harvester...in which case you would need both power and maintenance. The output of anypower generator - wind, solar or fusion - is considered power in its own right - you don't need to process it - just power up with it directly. The amount of power you get is dependent on the PE of the material in the following way.


PE<=500:1 unit material = 1 unit power


PE>500: (PE/500)*quantity = power. So a material with PE of 1000 would give double the quantity of power.


I've not seen any wind power over 500 PE, I've seen quite a lot (on FarStar) of solar over 500 PE (though not by much) and lots of radioactives over 500 PE. For radioactives, the higher the "type" the higher the PE is likely to be.


The BER rate is the extraction per minute on 100% resource. So a 70% resource would be:


(70/100)*ber = per minute


(70/100*ber)*60 = per hour


((70/100*ber)*60)*24 = per day


Finally, you are way more likely to find a high % radioactive spawn than a high % wind or solar, so upgrading to fusion makes sense. Yes fusion reactors are expensive but you will recapture the cost pretty quickly.


P.S. Just to keep on topic in this forum...if you see any red dots around your harvestors, use your favourite rifle special on them - usually a good time to practice the AOE shots on the desert demons/meatlumps etc





--
Tar Antas
Soldier of The Empire


Mags Ocos
Master Tailor
Tailor Vendors at -2922 2092, Nr Imperial Outpost, Talus
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