Rifleman Archive
Thread: Help making money as rifleman!
Issik wrote:
Harpoon: You haven't posted in here for like, 3 months. I figured you would be less of a newb by now....
Get in a group on Dath. Hunt rancors, you'll get awesome xp and great money. 36k per mission, split for 9 people = 4k per mission, @ 2 mins a mission = 120k per hour potentially. That's good money. When I was non-master, Me and a TKA/CH friend could pull kams together, making 9k each per mission.
Do faction missions if you are aligned. That's really good, really easy money. Dizzy > NPCs.
And if you see anyone without a weapon heading your way, /burstrun and kite the **edit**. Even you can't mess that up.
And ditch the laser, E-11s are a superior gun. Better min, lower HAMs, Faster, still ap2. T-21's will work, but mind problems again. Stat migration is your friend too, providing your race allows it.
you'd think that the enraged rancor missions are the way to go.. but it doesnt take 2 minutes a mission, even with 18 person groups. It takes much longer... you kill the intial spawns, wait, tap the lair, kill those spawns, bring it down some more, kill those spawns (and at any point during this process the group can get raped and fall apart)... and after that soemeone always gets a camp up and theres more downtime.
Faction missions actaully do seem to be easier money, although they pay less than the mob ones, which can be balanced out by the fact that the NPCs dont respawn. But please enlighten me on the dizzy.... you can't suppress fire/dizzy any more, that was fixed 4 months ago. You have to dizzy and hope that they change their own posture, which you can't count on.
And are you sure about the E11? I dont see anyone using them. It does less damage, so you will get less damage in during the 3 shots you have before it aggroes. Those first 3 shots are crucial (for me) I have my focus at 750 btw.
EKIMMIT wrote:
yeah, using conceal shot is good and all, but waiting for the mind to regenerate can be a serious pain. Sometimes just taking out a few guys that give1k exp is much faster than 1 guy that gives 3k exp. Same goes with doing missions. Also, it ticks me off when i shoot the 3 different parts of the ham and it ends up taking like 10 shots just to take one guy out.
true, but because of the size of the body, random pool attacks hit health most of the time (i'd say 60-70%)... still less efficient than single pool but not that bad.
Tarantas wrote:
If you have the skillpoints available, forget making lots of money using destroy missions, get yourself artisan and mine or make things. You'll make loads more money, and have something to do to break the boredom of levelling. The mission money will be a bonus.
i actaully tried that a long time ago... mining and getting energy. Its really difficult. You are always being burdened by the energy costs and mainanance, selling on the bazzar doenst get you any buys half the time, and for this reason you are often having to run missions anyway to keep up with your maintinance. And you get undercut by large resource suppliers who have whole guilds backing them.
The same thing with making things. What can an artistan make thats usefull anyway?? Even if i became a weaponsmith (which i dont have the skill points do do) i would have no sales whatsoever because people only buy from established MASTER weaponsmiths with big stores, etc...
HARP00N wrote:
i actaully tried that a long time ago... mining and getting energy. Its really difficult. You are always being burdened by the energy costs and mainanance, selling on the bazzar doenst get you any buys half the time, and for this reason you are often having to run missions anyway to keep up with your maintinance. And you get undercut by large resource suppliers who have whole guilds backing them.
The same thing with making things. What can an artistan make thats usefull anyway?? Even if i became a weaponsmith (which i dont have the skill points do do) i would have no sales whatsoever because people only buy from established MASTER weaponsmiths with big stores, etc...
It should not be hard. I chose to produce energy for the following reasons:
1) It's cheap to get into...just buy wind gens and a survey tool.
2) It's easy to expand - wind to solar to radioactive as money accumulates. In fact, given the nature of the solar gens it's better to go straight from wind to radioactives.
3) Everybody with harvestors needs it.
4) I was always broke as there was always a new gun/armour/spice/med kit to buy.
5) There is a huge profit margin
With just maintenance to pay, you don't have to sell at high prices, so avoiding loosing out to the large outfits.
Yes selling on the bazaar is a bit hit and miss, but I found that energy always sold. Mining other materials can net a larger profit but the hit and miss element increases unless you really know what you are doing. Once I had a steady supply of energy coming in I advertised and started selling by contract.
Absolutely get the mind food I mentioned in earlier posts. It's expensive, but it completly negates HAM costs on your T21 and minimizes yourdowntime. 25 stack crates of brandy will last you for a long long time. Get doctor buffs!!! 10k is a small price to pay for practical invulnerability to pretty much anything on Dantooine, Endor, Lokand Yavin (haven't tested this statement on other advanced planets yet). Getthe fastest vehicleyou can buy to shorten travel time. When you travel between planets, don't store the speeder in your pack. You'll see why when you unpack it on the different planet.
Once you make master, you can make 20k in 10 minutes easily by speed running missions. Getdoc buffs and load up on food,get damage slicedT21 and install 33%damage powerups,take10k+missions on one of the advanced planets, drive up to alair, spam Strafe Shot 2 at the lair until its dead. DO NOT get distracted by the spawns from the lair. Doc buffs will protect you long enough to destroy the lair. Once the lair is destroyed, get on your bike and drive off to the next mission. Don't waste time on killing the critters, unless they drop high quality organics wanted by docs. 120k per hour is not an unreasonable take from this scheme. Possibly even more on Yavin where high payout missions appear to be pretty close to terminals (< 1000m).
There's almost always 2-3 docs buffing in coronet, grab one there and head to dantooine. With a decent set of kinetic resist armor and doc buffs, you should be able to tank pretty much anything there. Grab some brandy, spam the lairs with flushing shot 2/ss2 and rack up the money.
harvesting is easy, drop a couple power getters, then focus on 2 things... lok wild wheat and tat fiberplast... make docs your primary focus... as you sell to them face to face, find out what they best inshift meats are, go harvest some of those...
enraged rancors shouldn't take more than 2 mins per nest if you have a CH with a BE pet, send the pet to the lair, most rancors will agro that 19/20... then spam your AoE attack and kill the rancors and the nest at the same time... if you have a little money to spend get a coupe flasks of BE brandy, +400 to all mind stats for 40 mins, take 2 shots at once... get a set of ubese armor, get it sliced hope for encumberance, put it on your hotkeys for when you get agro'd... keep a moun handy if you need to (downers suck though)... and get buffed they last for 2.5 - 3 hrs... plenty of time to make up the cost of all everything and still make money... if you have scout skills harvest meat/hide as you go... loot the rancors...
at master if you have a tank, 18k rancor lairs take 1 min tops...
Wabit
Harvesting Resources is the best idea. If I were not going WS I could rake in Millions. If you want to make the big money learn theCrafter Professions' needs and Quality Requirements and you can make a hell of a lot of Credits. I have a 100K of High Quality T-21(Ditanium) Steel and could make alot of credits off of it if I wanted.
Oh and if you go this route you need to understand, though 1000 is the maximum value For Overall Quality on all Resources. It is not the Maximun Quality on all Stats. Like certain Steels Maximum Conductivity values are only like 100, so if you have 1000 OQ 100 Conductivity of that specific Steel, thats quite valuable.(If that certain Steel is needed in a Crafting Schematic)