Rifleman Archive
Thread: Ranged/Placed Shots vs. Adv Critical/Imp Head Shots Additional Test Results
one) showing that alternating Ranged/Placed Shots fires more damage over time than alternating Advanced Critical/Improved Body Shots. Here is the weapon I used (unsliced, but with a 33.65% speed PUP attached):
Message Edited by Uthyr on 08-31-2005 11:44 PM
As a follow-up, I did another trial on the same level dune banthas just now, this time removing my speed PUP and replacing it with a -27.68% SAC, -13 Accuracy SAC.
Here are the results (this time for a total of 5 banthas, so the total number of shots will not be comparable with the earlier two trials):
Alternating Advanced Critical Shot/Improved Head Shots:
Total number of shots fired: 53 (includes 4 critical strikes, no misses)
Average damage per shot: 1707 (including criticals)
Average time to fire 1 shot: 2.34 seconds
aDPS: 730
Message Edited by Uthyr on 08-20-2005 07:30 PM
Nerdnovice wrote:
I've done some testing too and come to the same conclusion as you, but it's not a simple question.
I have 1.3 modified speed and adrenalboost on top and I always run out of actionpoints when I hunt krayts, doesnt matter if I use ranged/placed.
The time difference between SAC pups(headshot/legshot) and dmg ones(ranged/placed) on a 35k giant krayt is around 20% faster with SAC.
Btw I'm using a 3 second sit/stand macro to regain action fast between fights, 3 sec is a bit short but it gives me a third or so worth of green bar.
Message Edited by Ackehece on 08-20-2005 07:11 PM
You've pretty much just summed up my developing opinions about this stuff. Yeah, a speed or damage PUP would work great against a low-HAM target, because you can kill it before you run out of action... but against that kind of mob, you don't need a PUP because you can kill it easily enough without any PUP at all, with a decent rifle. Where the PUP becomes necessary is for high-HAM and/or high-combat-levelmobs. It seems to me that a speed PUP, or an adrenal boost, or maybe even a speed slice for that matter, is not going to be very useful when you're alternating high-level specials, because all it will do is make your action run out that much faster. A SAC PUP, along with blob candy, is what I have been using ever since the CU went live, and it works. I can alternate high-SAC specials constantly for very long durations without coming close to running out of action, and as long as you are constantly firing high-level specials, you are doing heavy damage. I'm about to go do some testing with damage PUPs, but my gut feeling is that I am still going to run out of action when using them (even though they slow you down a bit), and therefore even though they increase your damage per shot, you can't do as many shots when you have one attached, so your overall damage over time will be less.
Nerdnovice wrote:
If I was shooting a mob with say 6-7k ham I guess that a dmg pup would yield the highest dps but after that I'm totally out. Adrenal boost is like having a spd pup. With a SAC pup equipped and using specials on a krayt I'm out about after 18k HAM after that I have to rest ( while running) or shoot some ranged placed at slow speed.
One good thing with SAC pup is that if your out action andcrap hits the fan i.e warping dragons or something like that you don't have to wait so long before you can fire a snare or knockdown and when a giant is munching on your poor recon armor for about 1000 dmg you don't have much time before your toast.
I also think adrenal boost complicate things what's good for me isn't necessarily good for someone not speed buffed.
My rifle is:
83 sac
470-1120 ish
2.4 speed
12% speed sliced.
Not the best gun there is but with it I have killed a giant krayt in 1 min 50 sek.
I killed a 33600 HAM juvie today in 1 min 17 sek.
I guess with a rifle with 82 sac and higer min/max dmg I would go a bit faster.
This is with brandy,pixie andcrispic.
/serus
Nice testing.
Do you guys ADK your rifle? I'd also like to pup my riffle with a low Sac pup, because my action drains way too fast on Krayts, even with a 83 sac riffle and action regen food. Butthe pup isdamaging my riffle way too fast.
I have a "Covert Retaliation" from Necrosis. I gave it a full speed slice, and threw on an Anti Decay Kit. I use a 34% speed powerup on top of that... Add to that, the fact that I have a collective 140 total speed with my template/clothes and you can safely say I firepretty fast!
I have a modified speed of .86 with my rifle and can tell you that you can definetly see a speed decrease when my powerup has run out. So, yes, speed does in fact make your cycle times go MUCH faster. This is very handy for anyone with an important role, like smugglers that may need to concuss multiple targets for example. Concussion shot has a very slow recycle time, butsignificant speed modifiers can shorten this timegreatly.The faster your speed, the sooner each ability is available to reuse.
I am a HUGE fan of speed. I'll take it over damage damage any day, though damage is always a bonus!
The trick to speed is timing and interestingly enough, patience. I'll leave yall to figure out what I mean.
Message Edited by QuantumArtist on 08-21-2005 04:58 AM
Nerdnovice wrote:
Btw I'm using a 3 second sit/stand macro to regain action fast between fights, 3 sec is a bit short but it gives me a third or so worth of green bar.
QuantumArtist wrote:
I find sitting between combat an absolute must for any speed hound! As soon as you finish combat, sit down and POOF! You're up and ready to fight in very short order! Especially if you have action regen foods.
Maccajnr wrote:
Do you guys ADK your rifle? I'd also like to pup my riffle with a low Sac pup, because my action drains way too fast on Krayts, even with a 83 sac riffle and action regen food. Butthe pup isdamaging my riffle way too fast.