Rifleman Archive
Thread: Plea to make us more group friendly
It depends on the group. If you just use regular auto attack there is a chance you will hit any of the three HAM bars. I think you have a better chance to hit the health bar but its still a toss up. Also, the same thing applies to overcharge.
If you are in a group chances are you are going to be doing health damage, as thats what most others can do best. So either go buy a couple of DLT20a and use them only in group and only for overcharge. You will get more experience and overcharge does not cost any HAM to you....
If you are in a group of riflemen even better. If the group is very strong for the critters you are attacking, just use headshot. The creature will drop, you will do a ton of damage, so what if it doesnt drop any faster. EX is easy to come buy, just use some strategy.
Now, if you are in a small group and you are the only rifleman well...then you are outta luck.
madeline
I use the special from the combat xp thing. It does ~1700max with my t21. Still not godly tho when my friend can hit for 1000+ with a 1.8s blaster using smuggler specials.
I too wholeheartedly agree on this topic and am also getting frustrated with grouping because of it. I was using the overcharge shot thing as well, as an alternative to headshots so i could get SOME kind of xp from battles, until I found out how quickly that degraded my weapons (my SG82 went to less than half condition within just a couple of battles).
I think I've finally figured out some form of temporary solution to this that will work for me though. I'm only going to team up with other riflemen and with two-handed melee guys. The two-handed melee weapon guys have a headshot attack of their own that also does mind damage. I figure, let them tank and we'll all do the same damage and kill the creature for good xps.
I'm sick of blasting away and not getting xps though, whether it be from the situation stated (where others kill a creature by damaging a different pool than I do) or from Creature Handlers (I simply won't team with CH's anymore, I'm so sick of the creature getting the killing blow in and me not getting any xp there either - CH's aren't upset about it though because they still get CH XP).
Just my .02 Credits...
Malborka
Aspiring Ranger/Rifleman, Talus/Endor, Tarquinas Server
There are some easy solutions to this .
First off , getting 500XP in a group is actually pretty crappy . I'm getting 1k XP kills minimum where I hunt , and they drop in 2 or 3 shots . You need to explore more , find better hunting grounds . Lok is just filled with MOBs that give 1k XP per and they are not hard to drop with a good weapon and some tactics .
Now , as far as doing nothing to the Health pool in a group ... so what ? Hit the MOB with a Mindshot and then spam Health Shots and there ya go . You'll get your slice of the XP pie . WHOOPDIE DOO you'll get 500xp too .
So your draining Mind and the others are all draining Health . Well , that's the Rifleman life get used to it . Use OVercharge to get more health hits or just get a Spraystick , throw a speed powerup on it and let loose with standard attack . You'll get just as much as everyone else .
OR you can be smart and start up a Rifleman hunting group . Might take more time and patience than complaining but oh well . With even 2 or 3 Riflemen using Mindshot II's and Headshot II's with good weapons .... not many MOBs that can take that kind of punishment .
Well hate to disagree with anyone but I'm getting 60 - 80k XP an hour hunting solo on Lok and I'm not sure why you need to group at all . But if ya feel the need use Overcharge , use a Sprayer with normal attack and a speed powerup or just drain the Mindpool . Either way it's not that big an issue and asking them to change the way Rifleman works just doesn't make sense .
Honestly, I have no idea what some of you Rifleman out there are doing: Riflemen are plenty group friendly, though honestly with pets working how they do currently, it's simply more efficient to solo.
I'm nearly Master rifleman: I use a 25-446 damage laser rifle (No T21's have been able to be produced on Lowca yet) with normal attack I spit out 600's quite swiftly: with headshot3's I spit out up to 2000~'s to a SPECIFIC pool: combine that with a 1200~+ damage Mindshot2. (the drain/dot attacks do register exp for you, you have to be within range of the mob, and do I believe 25% of the damage total, for you to get exp credit for the dot) This yields MONSTROUS Damage, to a TARGET pool, which mind you: CANNOT be equaled by any other class. Rifleman do, and ALWAYS SHOULD hold the crown for pure DPS (damage per second) It is the reason we have a heinous Melee damage incursion penalty: +200%. In a 6+ man group of all people shooting their little pistols and bounty hunter flame dots, and Healtshot2's and what not..I can STILL zero out the mind pool of a Giant dune Kimogila before all 5 of the other people, AND THEIR pets can. (provided some of those pets are not particularly powerful).
That's the reason for the high Mind pool costs of headshot3, and laser rifles: we pay that penalty for that amount of specific targeted damage output. A lot of you folks out there tend to forget that all those 'fast' attacks those guys are spitting out..are being split up between health/action/mind...they're not pounding ONE pool the WHOLE battle. While some pistoleers and such are spamming their Chestshot3's...their damage can't compete with 1 2000 point headshot, and a 1200 or 1400 drain.
So: don't whine about your dps, or how overpowered you perceive other classes or groups of other classes to be. Get a better weapon and try another strategy.
Some things to remember: do not run around in a battle, trying to get +40/+50 on your 'to hit' bonus, and then go prone..and then pop off 1 headshot, or a couple attacks, before having to move again and regain your target bonus: run and gun on your feet standing, kneel at most..if at all. The to hit bonus on rifles, and after you've pressed up the rifleman sniper tree (or any elite profession tree for that matter) gets so hit..you can stand, run right in the mob's face..and land nearly every shot every time.
A lot of Rifle users out there have latched on to spraysticks, or are addicted to speed slices on their weapons....useless. Damage...is...EVERYTHING. Making a 350 damage unsliced laser rifle..and landing a speed slice..does nothing but make you drain your mind bar, faster, for less damage..than if it was sliced up to 440+. Higher damage makes your specials more efficient,via giving you more damage per hit, for same HAM cost.
Lastly: Even without using special attacks (headshots/mind drains) I still get a very fair cut of exp, more than usually most other people in my groups, when I do group. Because via just normal attack I can do quite decent damage. Even grouped with master teras kasi artists, Carbine users spamming Fullauto2's, other riflemen.
If you areTRULY going to be a professional rifle user: It's pretty imperative you master marksman: the +10 accuracy and +5 rifle speed bonus is simply too valuable to pass up, even at the cost of all those wasted carbine and pistol points.
I agree wholeheartedly about this issue, but I think some of you are misunderstanding group XP.
Group XP is based on HOW MUCH DAMAGE YOU DO. Doesn't matter to what pool, its just calculated on how much raw point damage you took away from the monster. You won't get 0 XP if you were hitting the mind pool of the target the whole time but it ended up getting killed from health pool damage, you'll get XP based on how much damage you did,
Understanding that, if you want to just get XP as a rifleman in a group, just spam your headshots and mind shots. They do like 3 times as much damage that overcharge/regular shots, because they're pool specific attacks. So, because of all the damage you're doing, you'll get a lot of XP. Regular and overcharge shots attack random pools, but because of probablity percentages, health gets hit more than action, and action gets hit more than mind (the body and upper arms are biggest, second is legs and lower arms, last is head) But you'll be doing less damage, and you'll be speeding up the death of the creature since everyone else is hammering away at health too. If you have the whole mind pool to yourself, you'll get to shoot for more time (the creature is alive for longer since you're not contributing your damage to the health pool) and for more XP.
But this is sort of a selfish, XP only thing to do. It wont help your group kill a mob. Sure, if its a big zergfest and getting as much damage in before the mob dies is the most important thing, it wont matter. But if the group is smaller or the mobs are harder, you should probably just use regular attack with a fast firing gun like a spraystick to hit health more often, or use a cheap throwaway DLT20 (or a laser rifle if you're rich) for only overcharge shots, which hit harder but lower the weapons condition. I wish riflemen did have a better way to hit health for teamwork reasons (carabines have legshot which is like the rifle's headshot, but they have fullauto which seems to hit health a lot). It seems that no one even gives a second thought to this whole HAM pool thing, but I can imagine riflemen not being allowed in more organized groups in the future in favour of "normal" weapon users like Pistoleers/TKA/Carabiners