Rifleman Archive

Thread: Look out!!People are crying for Medics to have the ability to heal mind.

RebalScum
Tue Jul 22, 2003 1:14 pm
#1

Im a novice doc and I disagree with this. Why? Because rifleman have such a disadvantange to balance out the fact that they can hit mind pool, which cant be healed in battle.

If you give medics the ability to heal mind, then the rifleman really is screwed.

riflemen get a 2.5 x damage multiplier from melee. So, All you need is a TKA running at you with some points in Medic and your gone. died.
wraith0066
Tue Jul 22, 2003 1:27 pm
#2

NAHHHHHH they wont do that because then the will have to have their UBER-medic nerfed. Then you will also have people crying that there is no real reason for a cantina, THEN there is no reason for an entertainer, THEN no reason for an artisan, THEN you will cats and dogs sleeping together.....MASS HYSTERIA!


I tell ya people are nerf happy. It really is almost like politicians are in the game right now without the profession. OK maybe not politicians but lawyers DEFINITELY


But really the cant allow them to heal mind becuase REALLY there would be no reason to go into town to a cantina anymore and the dancers will go the way of the Doh-Doh!




Kinshin al'Shadyr
Church of Alvis
Apostle of Revenge / Master of BBQ / Vicar of Vodka

Troller Extrordinaire
"We need some rope....Charlie Bronson has rope and he always ends up using it" - Boondock Saint
Sardonis
Tue Jul 22, 2003 2:06 pm
#3

Almost more often then not you all keep forgetting that there is a difference between damage and wounds. Damage is what you have healed during a fight which is temporary damage that you can heal up all by your loansome. Wounds are what you need a Medical Center, Medical Droid, or a Dancer to remedy. All physical wounds are done by Medic based professions. Obviously as all know Battle Fatigue and Mental wounds are cured by Entertainers.


The reason Medics are asking for a way to tend to the DAMAGE of there allies in battle is because mind is a vulnerable stat, that can not be actively protected. I am a Master Medic and a Novice Rifleman who is a Zabrak. I can tell you right now almost all of the races and other professions that are in combat oriented situations do not have enough mind nor protections to prevent them from falling to it. I insist that you go play a Medic for an extended period of time before arguing this. All battles I am in are lost due to mind being depleted. Here's a kicker, normal combat shots that are not special moves also have an equal tendancy to hit the mind of the target. This means that even TKA's and gun touting marksman are also still hitting mind here and there, not just the Rifleman who specializes in devastating that stat. We don't desire to heal the WOUNDS just the damage in a fight. Just some form of preventing the battle to be lost due to such a benign and unavoidable way every time.



Truthfully,


-Aspriel Atenil of Intrepid

The_White_Lancer
Tue Jul 22, 2003 2:16 pm
#4

I am both a Master Medic and a climbing Novice Rifleman so I have perspectives of both.

We medics are not exactly "crying" for the ability to heal mind, as was the situation as in the Betas, but rather to make it so that losing your mind pool doesn't incapacitate you.

While I don't agree with that, I do agree with bringing mind pool damage into line with the other pools, by keeping mind pool damage potentially deadly, but also adding SOME sort of way to heal mind damage, not neccesarily by medics.

Suggestions include some sort of battlefield musician or giving Squad Leaders some sort of new rallying cry that heals mind damage a bit.

Let's not go crazy here and scream nerf.



E 80 - A 60 - S 33 - K 26
Kiel_Naes
Tue Jul 22, 2003 2:19 pm
#5

Disagree. Mind should stay the way it is. Survive the fight, pop a camp. Go play the game.




"Be who you are and say what you feel cause the people who mind don't matter, and the people who matter don't mind."
Kiel_Naes
Tue Jul 22, 2003 2:23 pm
#6

The_White_Lancer that isn't a bad idea. I posted right after you. Bottom line is, this needs to be low priority. There are no Battlefield fights the way there may be 6 months from now. There are too many things that need fixed, NOT gameplay style.


How about nerfing going Imperial so more people do so. That first. That is also another topic...





"Be who you are and say what you feel cause the people who mind don't matter, and the people who matter don't mind."
AldeonAvardulin
Tue Jul 22, 2003 3:32 pm
#7

"but rather to make it so that losing your mind pool doesn't incapacitate you."


That would completely nerf the Rifleman. Our number one dmg is Mind pool, thats like telling us we cant kill you we can only make it so you cant heal anymore. That means, we would never be using Head Shot, or Mind Shot. What would it be useful for? Not only that your also nerfing 2H swordsman. Semi nerfing BHs, and TKAs. Thats 4 classes you would make un-happy by doing that.


No way should it be made so losing mind damage doesnt incap you, let alone kill you. Its a big smack in the face to Rifleman if you do that. Im assuming this is in the Doctor, or Medic forums, Ill go check it out.




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The_White_Lancer
Tue Jul 22, 2003 3:43 pm
#8

Look at it this way.

By making mind damage unhealable, you're telling medics not to heal people. Their idea to make it non-lethal is just the response of a medic trying to keep his group alive.

I think making mind damage non-lethal and giving medics' stimpacks mind healing properties are both wrong. Better solution is to give medics schematics for special mind-only stimpacks or simply give some third profession the responsibility.



E 80 - A 60 - S 33 - K 26
TookrakLarrin
Tue Jul 22, 2003 4:12 pm
#9

Im just about getting sick of all this


When will people understand that there are benefits and disadvantages to every single style of profession you can do.


If medics are to get there way it wouldnt matter. The reason Rifleman are so advantaged, well aslong as it is in ranged combat i wont even talk about melle damage, is for the pure fact that people neglect the Mind Pools. Simple as that. A good rifleman at range will be able to incapp most players for this reason. A rifleman with Mind Shot and Head SHot2 using a good laser riflewill incapp a player in 2 shots. Is this an advantage, in PvP yes, cuase players neglect their mind pools, at a guess i would say most are not around 700. If players where to stack there mind pools this wouldnt happen. But now, these uber characters want everything their own way and dont want to never die, they want to be the uber char that can kill everything but never be killed.


Now go the other way. What chance does a rifleman have against some on the creatues and NPC that are out there. While everyone has this abiliy to hit fast and furios, hell ive seen some pistols do as much as 400 dam per hit, and that is around every 2 seconds, we rifleman can generally only fire every 5 seconds or so.


Yesterday i took on something yesterday, cant recall what is was but It had 7K mind pool. Now, i was hitting it for mind pool damage for about 1k per hit, but that was from 60m, yet the minutethe creaturerealised where i was,it ran towards me, buy that time it had got towards me i think i had hit it for a total of 4k damage, thats right 4k damage yet within 3 blows i was incapped. Now, is that fair?


I have about 1k health, 700 action, 1.1k mind, these are reasonable stats, yet as a rifleman i constantly seem to die when i am taking on creatures. This isnt becuase of lack of skill or technique, it is simply becuase of the limiations of the rifleman, and i accept that. You see beofre you scream why dont you heal yourself, well as a rifleman, the best postion to be in is prone, and while prone. i cant heal myself, which is crazy, you can heal yourself in any other position, yet the rifleman which takes double melle damage cant heal while prone, on that we cant even fire if we are prone and the are to close, which is the way it should be.


Its all about limitations and people have to understand that they are there and understand their limitations. If medics where to get the ability to heal mind, it would flat out kill the rifleman, unless we were given the abiliy to heal while prone, our double melle scraped and the ability to fire while prone but then you would get all these players saying that rifleman can inflect to much damage.


Nerf this, Nerf that (i do think CH need a slight Nerf) its the problem, everyone wnats to win but no one wants to lose, but geez, leave things as they are, if we start nerfing everything then no one will want to play this game and everyon will be just the one type of character.


AldeonAvardulin
Tue Jul 22, 2003 4:50 pm
#10

I posted my response to mind healing on the medic boards, Ill copy and paste it here real quick.



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AldeonAvardulin
Tue Jul 22, 2003 4:51 pm
#11

You know, if they gave us an edit option, I could just put it in the above post.



OK, Im quite sorry, but I got to about halfway down page 4 and stopped. Since I havnt started reading this until someone mentioned it on the rifleman forums. It pretty much became a bunch of people saying your right, and then repeating what the original poster said. So if anything was said, beyond there that I missed Im sorry.



First of all, Id like to focus on the comment, "change HeadShot to health damage." There are 4 classes at wich can do mind damage, you would want to change all 4 if you did that. You must also notice, that this would make medics over powered. Mind damage is a neccessary, to disable medics from bieng able to heal. Otherwise, you can have maxed willpower and focus, and never run out of mind. Making you an unstoppable healer. Since docotors can do 1100 HP heals to themselves. This would not only overpower Medics, this would overpower every class thats special abilities dont drain mind stats. They can have 400 mind, and not have to worry about anyoneshooting it, EVER. This would mean, he can then boost his health/action and regen bars beyond beleif. This would nerf Docotors who are trying to change it themselves. While your forced to get 1000+ mind so you can heal, everyone else is running around with 1100 healt/action, and high regen pools.



I strongly beleive, head shots should stay mind damage.


Now, to the main part of this post, healing mind. While Im currently not sure on whether this should be done, since both sides have valid arguments, I am on the side of making it Healable. But not, by Medics, Doctors, Combat Medics, ect. Wich basically leaves no one to be able to heal it. Healing your own draining stat, in one spec is over powering. Forcing you to use 2 different specs is fine, I.E Pistols getting medic to heal action. Or TKAs getting Medic to heal there Health(draining stat).


Mind is "your mental strength." Id like to give you n example of how you heal mind in real life. When your out on the frontier, and you see your friend next to you, get his head blown off. Your going to be somewhat scared, possably lose the mental will to go on. This is were either the leader of army/team steps in gets in his face and tells him to suck it up. Or, he is remvoed sent back to a hospital were he works out his **edit**. When you kill someone for your first time, naturally your a bit shaky, You go to see a shrink. In this game Shrinks are entertainers am I correct? Now, I have never seen a shrink on the battlefield. Closest thing to a shrinkon the battlefield, iswhen they used to have military preists on the battlefield with them.Now, your shrink is your commander, except hedoesnt put you on a couch and talkto you.


Therefore, Ive come to the conclusion,if Mind becomes healable, you give the ability to squad leaders./boost moral in Leadership 4 is what I would suggest be used, at this point it makes it so your HAM bars become averaged out between the group. I would like to see it, be like a HoT, all HAM bars receive a temporary Heal over Time, uncluding mind. Its like going up to make aspeech in front of everyone, when you do that, you not only gain extramoral boost, or the will to go on, You get a physical boost do to your will to go on boost. Such as a soldier in combat thinking of his little daughter, to givehim the will to fight on, and not die.



That is my opinion on the thread, on how minddamage should be dealt with.A docotor doesnt heal your mental will togo on, aleader or a shrink does.




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The_White_Lancer
Tue Jul 22, 2003 8:01 pm
#12

I concur. Well said.



E 80 - A 60 - S 33 - K 26
Styphathal
Wed Jul 23, 2003 4:35 am
#13

I also play a CH, if they ruin my rifleman skils as well, I'm cancelling account and burning my CD's.

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