Rifleman Archive

Thread: Look out!!People are crying for Medics to have the ability to heal mind.

Nagorak
Wed Jul 23, 2003 5:29 am
#14

Medics just want to overpower themselves. Making it so our shots do health would GIMP riflemen to hell and back. I would drop the line immediately, and throw away all my rifle experience just to go with pistols which have 1) no melee penalties, 2) higher DPS, 3) closer effective range (a lot of the time you're fighting at close range!!). Or, I'd just go with Carbine for something in the middle and still action damage. What would the point of the mind HAM bar be if no one could target it? I know mine would be down to like 500 in a heart beat, since it rarely ever gets hit, and even thought rifle uses mind, it doesn't use it THAT fast.


I just hope none of these medics ever make a game, because it's going to be the most unbalanced PoS of all time.

AldeonAvardulin
Wed Jul 23, 2003 8:06 am
#15

"As an experiencedmedic and rifleman, I'm afraid I have to say that healing mind wounds (and/or damage)is (and should be) beyond the realm of Combat Medicine."



I agree, wich is why it cant be stim packs. It cant be food, its your mental health or stability. Well, I guess it could be food. Its an ease of stress, wich is why you go to entertainers.




----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
Redfang
Wed Jul 23, 2003 10:33 am
#16

Of the pvp oriented powergamers, there is a higher percentage of rifle/2hand users than any other by far, (possiable CH exception)and they're one or the other usually,and this is for a reason...



IMHO its up to the class leads to balance it out, or the dev's will...



Im TKA/rifle btw, if i geta bead with MS its all over as it is...

Redfang
Wed Jul 23, 2003 10:34 am
#17

sorry for double post, ment to add,


im tka/rifle, but i long for the day i can go pure melee and be viable....



LiZhiYong
Wed Jul 23, 2003 11:50 am
#18

Was wondering do other profession knows that our main special moves (Mindshot and Headshot) used our mind pool too. With a Laser Rifle of an average of 60+ mind cost, we used up our mind pool quite fast.



Harrison Lee
Master Rifleman / Novice Doctor
Imperial Colonel
Eropagnis - Flurry
ReblSoldier
Wed Jul 23, 2003 12:03 pm
#19

Mind should be healed by a Chef ..



Would make more sence for a chef to sell a refreshing drink or food that healed the mind.



Sence mind is not suposed to be Physical Damage but mental stress , food and drink help releave you.



And right now with the chef being a totaly broken profesion adding a Mind Healing food would benifit the class in the right direction of a fix.

ReblSoldier
Wed Jul 23, 2003 12:22 pm
#20

I forgot to add.


Becuase the mind healing classes are the Entertainers , the chef falls into the "artisan" of the cantina , because they are a Bartender ..



Sence it would have to be a Chef used object like a stim pack , not a chef product anyone could buy and carry it would have to be used like a stim pack but look like a Drink.



This would Drain the chefs health or action when ever used. So that they would not be able to use it to heal themself.



Example of what I mean.


Novice Chef


Cantine of Fruity Water


They would be called Cantines , but work like stim packs .


it wont make perfect sence on how you actualy use the item but it would make as much sence as a stim pack


(the chat window would read something like this)


You target joe.


you fill the cantine with a fruity drink.


You tighten the cap and toss the drink to Joe!


Joe takes a sip from the Cantine and is healed for 55 mind damage!



then every level up into chef they would get longer range like a combat medic , so that at master chef they had decent range but only half the range of a combat medic.


then the way the heal got beter was with Experimentation points , so all novice chefs would have the Cantine , but only high level in Cooking Arts would be able to heal for alot.



It would be a pretty good balance , the chef is already a suport character.. this would give them a more active role in agroup and would make chef more fun and add more players to the profesion.


AldeonAvardulin
Wed Jul 23, 2003 7:58 pm
#21

"Of the pvp oriented powergamers, there is a higher percentage of rifle/2hand users than any other by far,"



I disagree, the amount of PvPers your going to see will be Bounty Hunters or Smugglers, With a hint of Rifleman. Personally Im going smuggler when I hit Maseter Rifleman for the knockdown. Since Bounty hunter costs far to much to get. Becuase I also want medic. When Armor Rating 3 armor comes out, your going to see ranged knockdowns ruling the field. Of course we do the mind damage, and that is an extreme advantage. Even with AR3, we will still have a chance to one shot with the T21. Mostly it will be 2 shots, one shot and the player will more then likely have a hair of mind left. Except for the people who have lower mind, and Im sure everyone is going to be smart enough to get atleast a AR3 Helmet. Since Rifle is the most up front dmg.


Wich is why I will open up with a fast rifle, and knock down, then switch to the T21, and be able to get 2 shots off fairly quickly.




----------------------------------------------------------------------------------
Like you Only better
Aldeon/Chadn radiant
Bolgard
Wed Jul 23, 2003 9:35 pm
#22

Silly question, but what skill is the Smuggler Knockdown anyway?


Much thanks,



-Slade

TrevetOlivaw
Wed Jul 23, 2003 10:09 pm
#23

Someone said earlier that mind pool is often neglected for combat classes. Very true. Incredibly true. In fact, It is not uncommon to see mind bars half the size of health bars, and 2/3s the size of actions bars. It is almost always the smallest bar, and rarely receives much attention.



Interestingly, despite everyone's lack of concern with mind while fighting NPCs, people get very upset when rifleman start targeting the very pool that they themselves have gimped. Very few combatants out there put much into mind (besides rifleman and TKA). Thus, when a rifleman scans a group of targets, he immediately chooses the one who decided 400 mind points would be enough and pops him in one hit. This makes Mr. 1200/1100/400 very upset, because instead of surviving for a long time like normal, he was instantly removed from the fight. I frankly have no sympathy at all for this. He set his HAM up that way, not I. I just took advantage of it. If I was fighting an armed artisan with a mind of 1300 but a health of 500, I would probably use overcharge or conceal attacks to take down his health, and ignore his mind because it would take me longer. I am aiming for a weakness, but I can not hit it unless you provide me the oppurtunity.



Then the medics get involved because they are all into keeping their group alive, and when people start getting sniped in one or two shots, it makes them feel inadequate. Again, very little sympathy. Those one or two shots came 5 seconds apart, not 2, and if you'd closed to range after the first one, there is a decent chance the second never would've landed.



The Rifleman's attack against the mind is very powerful, and very dangerous, but it is by no means insurmountable, or uber. In order for that to work the rifleman needs to be far enough away with a good rifle and a clear shot. Even then, he'll most likely shoot one guy, then the group will wake up and charge him like crazy, and he'll go down without doing much else.



I don't think this is an uber ability, really. If people actually payed attention to their mind bar when setting up their HAM, this would be less of an issue. Don't nerf rifleman so you can continue to slack off in the mental area. That goes for RL and ingame.



Trevet Fer'lye




Poreli Lodax
Master Rifleman/Smuggler
Alliance Ace Pilot
Republic Federation
Lowca
TrevetOlivaw
Wed Jul 23, 2003 10:11 pm
#24

Rant being over....that is a good idea with the SL. It makes a lot of sense. Medics healing mind doesnt, but the squad leader or what not would be able to rally his men on or something. Perhaps add a 'motivation' skill that can be used by squad leaders to give a quick boost to the mind of a group member. A good idea, and I don't think that it nerfs the rifleman, unless they make it a REALLY strong heal.



Trevet Fer'lye




Poreli Lodax
Master Rifleman/Smuggler
Alliance Ace Pilot
Republic Federation
Lowca
Redfang
Thu Jul 24, 2003 11:44 am
#25

being in the army, id much rather a medic work on than a squad leader if im ever shot in the head...



but this isnt reality so who knows how it work out, but mind pool will be healable, and before long also...



why shoot someone in the body only to have it healed?

CloseHauled76
Thu Jul 24, 2003 2:00 pm
#26

Yes! Finally a major advantage of the rifleman! To offset the multitude of major disadvantages!
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