Rifleman Archive

Thread: Can a Rifleman be an effective tank with the right template?

Alristico
Sun Mar 27, 2005 8:12 am
#1

I want to be able to tank elders and krayts like swordsmen and tk's do. Is that possible with a rifle in my hands?


I'm looking to dabble in melee defenses (def. vs mods, melee/ranged defense, block) would that help or do I have to be holding a melee weapon to be a tank?



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Ackehece
Sun Mar 27, 2005 8:16 am
#2






Alristico wrote:

I want to be able to tank elders and krayts like swordsmen and tk's do. Is that possible with a rifle in my hands?


I'm looking to dabble in melee defenses (def. vs mods, melee/ranged defense, block) would that help or do I have to be holding a melee weapon to be a tank?






you can be a tank with the right professions stacked but you will never be as effective as a tank that a pure meleer would be.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Alristico
Sun Mar 27, 2005 8:27 am
#3

I don't see what mods a def stacking melee template would have over a def stacking rifle template that would make them so much better at tanking. Are there hidden defense mods that are only effective when wheeling a melee weapon?



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lammergeier
Sun Mar 27, 2005 8:31 am
#4



Ackehece wrote:


Alristico wrote:
I want to be able to tank elders and krayts like swordsmen and tk's do. Is that possible with a rifle in my hands?
I'm looking to dabble in melee defenses (def. vs mods, melee/ranged defense, block) would that help or do I have to be holding a melee weapon to be a tank?



you can be a tank with the right professions stacked but you will never be as effective as a tank that a pure meleer would be.




specifically... as long as you're holding a rifle, you don't get the 'toughness' skill that makes a tank tankish. as a TKA/brawler/rifle, you could tank OR deal damage, but not at the same time (since TKA's "unarmed toughness", which is a direct % reduction in incoming melee damage, only operates when you're unarmed).

dodge/block/counter aren't as effective as you might imagine, and melee/ranged defense becomes a minor factor for endgame content.

what you're looking for... 'tank(ing) elders and krayts' is something that REQUIRES the 'toughness' skill.

also of note: when you're holding a rifle, you're easier to hit in melee... 2.5x easier, if the code is working. no matter what your defenses look like, you're hosed when that comes into the calculations.

know your role. if you want to tank, tank. if you pick up a rifle, get ready to back up a bit and deal damage from range... preferably behind a tank.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
lammergeier
Sun Mar 27, 2005 8:32 am
#5



Alristico wrote:
I don't see what mods a def stacking melee template would have over a def stacking rifle template that would make them so much better at tanking. Are there hidden defense mods that are only effective when wheeling a melee weapon?





toughness, toughness, toughness.

and the 2.5x 'to hit' bonus for melee attacks against you when you're using a rifle.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Ackehece
Sun Mar 27, 2005 8:36 am
#6








Alristico wrote:

I don't see what mods a def stacking melee template would have over a def stacking rifle template that would make them so much better at tanking. Are there hidden defense mods that are only effective when wheeling a melee weapon?







Rifleman, it appears,have ahidden-40 melee defense mod(the aforemention 2.5xto be hit mod that the devs told us about) . If you have a rifle equip you take 40 of your melee defence right of the top, of course if you unequip the weapon your melee defense gets the +40melee defence added to what evermelee defence you get from a brawler profession while using the brawler weapons.. You also move 5% slower (according to some tests (I am not sure about this)) if you have a rifle equiped. Also for being the best tank you can be you would want to have pikeman as it is the only profession who's secondary defence stacks with rifleman.


Message Edited by Ackehece on 03-27-2005 08:41 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Alristico
Sun Mar 27, 2005 8:50 am
#7






Ackehece wrote:





Rifleman, it appears,have ahidden-40 melee defense mod(the aforemention 2.5xto be hit mod that the devs told us about) .






thanks for your help guys but just to clearify, is the 2.5x reduction = -40 melee defense or are they two different things?



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Ackehece
Sun Mar 27, 2005 9:02 am
#8






Alristico wrote:





Ackehece wrote:





Rifleman, it appears,have ahidden-40 melee defense mod(the aforemention 2.5xto be hit mod that the devs told us about) .






thanks for your help guys but just to clearify, is the 2.5x reduction = -40 melee defense or are they two different things?






seems to be the case that they are the same thing. They never told us how it was implemented but testing suggests it is the same a -40 melee defence reduction (the removal of all melee defence mods we have)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Alristico
Sun Mar 27, 2005 9:26 am
#9

lol well thats kinda stupid.So as a rifleman you get +40 melee defense and -40 melee defense lol. brilliant



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buff0626
Sun Mar 27, 2005 9:52 am
#10

Why would you want to tank as a riflemen anyway? The idea of using a rifle is to effectively damage your opponent from a distance, specifically a long distance. And for elders, there's no need to tank em as rifleman, just pound away at them from 50-60m, they'll be dead in under 5 min.
Alristico
Sun Mar 27, 2005 10:29 am
#11

besides the fact that I really like the rifleman profession and that rifleman is very good at dealing dmg, I have a pre nerf t21 with a range mod of +0 at 0m so its perfect for up close fights.



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snipeout
Sun Mar 27, 2005 10:40 am
#12

I solo elders like they are anything, just agro it and circle around it keep 40-50m away , takes practice but it works, /stand macro helps to for posture change




00000000000000000000000000000000000000000-Snipeout
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[ Master LS/Master Enhancer/4100Healer/Nov Def ]
manve
Sun Mar 27, 2005 12:56 pm
#13

4440 fencer 0040 pistols MRM medic novice scout4000 with sliced and adked psg and perfect stun armor takitilo synthsteak and that other food that also lowers damage taken i guess u stand a chance tanking on elder for a while tho not for the entire kill, sugestion is : use all this and run also so u can keep distance and up the time while ur protected with foods

i hope i helped



"If You Want to Have it Done DO IT"
_MANVE_
"If You Want to Have it Done DO IT"
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