Rifleman Archive

Thread: Can a Rifleman be an effective tank with the right template?

Cpl_Fisher
Sun Mar 27, 2005 2:49 pm
#14

You can be an effective tank with Master Rifleman in your template, just not a when holding a rifle....



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
dowdell3000
Sun Mar 27, 2005 6:18 pm
#15






Nnekk wrote:





snipeout wrote:

I solo elders like they are anything, just agro it and circle around it keep 40-50m away , takes practice but it works, /stand macro helps to for posture change







Does your "stand" macro work even if you are dizzied? Can you give us your macro here on the forum? Thanks.






Im gonna go out on the limb on this one...


Macro Stand:


/stand


/m stand


Am i wrong?




Shadowe - Dead Dave

Shadette - Emerald Dream
60 Night Elf Rogue
snipeout
Sun Mar 27, 2005 6:36 pm
#16

Yea, thats it, no it doesnt work when dizzied but , you stand faster when using the /stand command or macro, ofcourse you cant stand when dizzied. Really helps, beats typing /stand a million times.




00000000000000000000000000000000000000000-Snipeout
00000000000000000000000000000000000000000
0000000000000000000000000000000000000000-Snipeoutette
0000000000000000000000000000000000000000
000000000000000000000000000000000000000-Forfel

[ Master LS/Master Enhancer/4100Healer/Nov Def ]
Nnekk
Sun Mar 27, 2005 7:33 pm
#17



snipeout wrote:
Yea, thats it, no it doesnt work when dizzied but , you stand faster when using the /stand command or macro, ofcourse you cant stand when dizzied. Really helps, beats typing /stand a million times.





Ah, thanks. I thought there was something magical in your macro that would help you stand or give you a better chance at standing when KD and dizzied.

I love it when I get KD and then a NPC use a posture up attack and it causes me to get up!



Dev's: Can we get the SEA mods that do not work replaced with mods that do? Also, while you're at it, make sure to update the loot table by deleting mods for SEA's that are no longer applicable. Thanks.


Laped
Sun Mar 27, 2005 8:00 pm
#18






lammergeier wrote:

toughness, toughness, toughness.

and the 2.5x 'to hit' bonus for melee attacks against you when you're using a rifle.





Really i always thought it was a 2.5x more dmg mod. I seem to take way more dmg with a rifle than a pistol which is 1.5? Plus you have to remember that unless you use a dxr-6 you are going to miss a lot point blank. You can solo hight lvl stuff but not by just standing there.



----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Ackehece
Sun Mar 27, 2005 8:13 pm
#19






Laped wrote:






lammergeier wrote:

toughness, toughness, toughness.

and the 2.5x 'to hit' bonus for melee attacks against you when you're using a rifle.





Really i always thought it was a 2.5x more dmg mod. I seem to take way more dmg with a rifle than a pistol which is 1.5? Plus you have to remember that unless you use a dxr-6 you are going to miss a lot point blank. You can solo hight lvl stuff but not by just standing there.






it was a 2.5x damage mod for the first year- but the devs relented.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




lammergeier
Sun Mar 27, 2005 9:24 pm
#20



Ackehece wrote:


Laped wrote:


lammergeier wrote:

toughness, toughness, toughness.

and the 2.5x 'to hit' bonus for melee attacks against you when you're using a rifle.


Really i always thought it was a 2.5x more dmg mod. I seem to take way more dmg with a rifle than a pistol which is 1.5? Plus you have to remember that unless you use a dxr-6 you are going to miss a lot point blank. You can solo hight lvl stuff but not by just standing there.



it was a 2.5x damage mod for the first year- but the devs relented.





while we're playing "WAY BACK", let's not forget that commandos suffered the same 2.5x melee damage... and their weapon specials max range at 16m.

thankfully, those days are behind us.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
KrogaMasi
Mon Mar 28, 2005 11:50 am
#21

You have to combine it with Pikeman. That will give you around 185 block (without skill tapes.) With my template and tapes, I am capped with block, melee/ranged def, pike/rifle speed/accuracy, and rifle acc while moving and I am a pretty effective tank. The template isn't that hard to figure out, but I don't want people to know what it is because of the upcoming bloodfin ironman competition. It's a secret...SHHHH!



Kroga Masi

The only doctor in SWG with malpractice insurance.
Warning: This post not intended for view by anyone.
Co-Leader of Conjurers of CHUB
My rifles do Mechagodzilla damage.

Aajax
Mon Mar 28, 2005 12:42 pm
#22

Of course you can tank an Elder and an Ancient Krayt.. Just use the command /intimidate


End of conversation..I can been over this lots of times haha. Huge damage reduction. I can stand getting raped by a Giant Krayt for 13-16mins while i shoot him with SS2 in the face and i never go below 50% health.... Just jeep it intimidated. Use a Thakitillo and you won't have to worry about being dizzied as you will only get KD'd about 3-5 times. Only a couple of them land full impact. The worst thing you can do when you get KD'd is press /stand. Try switching weapons.



Aajax Hammer - Jedi Noob....

"If you happen to get chased by a police dog... Make sure you don't run through a tunnel, or go over a little see-saw, or jump through a hoop, coz they're trained for that..."
amishgangsta
Tue Mar 29, 2005 2:58 pm
#23

i can take solo giants with tkm/rifleman/medic



Ragnarok StarSlayer Imperial Bounty Hunter

Rock N' Roll is my religion.
Alristico
Tue Mar 29, 2005 3:31 pm
#24






Laped wrote:






lammergeier wrote:

toughness, toughness, toughness.

and the 2.5x 'to hit' bonus for melee attacks against you when you're using a rifle.





Really i always thought it was a 2.5x more dmg mod. I seem to take way more dmg with a rifle than a pistol which is 1.5? Plus you have to remember that unless you use a dxr-6 you are going to miss a lot point blank. You can solo hight lvl stuff but not by just standing there.






as I said before, my T21 has +0 at 0m mod so I rarely miss, even when standing next to the creature/npc. This is the reason why I was so interested in making a rifle tanking template.



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Laped
Tue Mar 29, 2005 3:43 pm
#25

You did? O well i dint see it. Yeah with a rifle like that you would be a lot more effective. Also Kroga, block along with dodge and counter attack cap at 125 unless they changed that too so you only need like 1 box in pikeman to cap. I would use the skill points in tk and fencer if you want better defence.



----Laped----
Left SWG disgusted May 10, 2005
- I supported keeping & balancing the current combat system
Alristico
Tue Mar 29, 2005 4:27 pm
#26






Laped wrote:
You did? O well i dint see it. Yeah with a rifle like that you would be a lot more effective. Also Kroga, block along with dodge and counter attack cap at 125 unless they changed that too so you only need like 1 box in pikeman to cap. I would use the skill points in tk and fencer if you want better defence.





where do attachments come into play? Is it a hard cap at 125 or can you only get 100 from skills and you need +25 in attachments or something like that?



00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000

00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111

11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
10100010100001110000
1CRONAL1101110000 111

Page 2 of 3