Rifleman Archive

Thread: Rifleman Speed Cap

SleepMonster
Fri Aug 06, 2004 9:26 am
#1

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










-Hex-


NB





noggs
Tue Mar 01, 2005 7:40 pm
#2

Ok so whats the Speed Cap for a Rifleman +96 or +97 cause I have been told you only need +6 in Rifle Speed Attachments at Master to cap out shooting a shot per sec. So really what is the Cap for it?



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Flander Comack - Elite Carbineer
Merick Craven - Cloak And Run Jedi
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Ackehece
Tue Mar 01, 2005 7:52 pm
#3

the real cap is 100

the soft cap is in the 96-98 speed range


this is in the faqs... probably should read them first



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




noggs
Tue Mar 01, 2005 7:54 pm
#4

Ahh ok thx



WWWWWWWWWWWWWWWWWXXXXXXXXXXXXXXXXX
Flander Comack - Elite Carbineer
Merick Craven - Cloak And Run Jedi
Youngun of FTW


<3<3<3<3<3<3<3<3<3<3






SleepMonster
Thu Mar 31, 2005 10:26 am
#5

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










-Hex-


NB





Ecnirp
Thu Mar 31, 2005 10:32 am
#6






SleepMonster wrote:

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










True speed cap would be 100


But +7 will cap you on everything we use... unless you decide to use a crappy 11 seclooted T21
Ackehece
Thu Mar 31, 2005 10:35 am
#7






SleepMonster wrote:

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










it is correct for the next 3-6 weeks.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




SleepMonster
Thu Mar 31, 2005 10:37 am
#8






Ackehece wrote:





SleepMonster wrote:

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










it is correct for the next 3-6 weeks.



Any idea if we will need more to cap?







-Hex-


NB





KundoJet
Thu Mar 31, 2005 10:40 am
#9

Always a good idea to check the FAQ first.Lots of useful answers in there!


Yes, at present a Master Rifleman (90 total Rifle Speed) with a combined +7 in CA/AA/Master Marksman/FS ranged speed (if it works!) can fire any weapon currently ingame at capped speed. However, speed caps reportedly will not apply in the new CU, which is good, as each action now has three timers - the warm-up time, the action time, and the cool-down time following the action, so every ounce of speed we can squeeze out of that process will be needed...



Celebriel Inle
Black Rabbit
Ecnirp
Thu Mar 31, 2005 10:43 am
#10






KundoJet wrote:

Always a good idea to check the FAQ first.Lots of useful answers in there!


Yes, at present a Master Rifleman (90 total Rifle Speed) with a combined +7 in CA/AA/Master Marksman/FS ranged speed (if it works!) can fire any weapon currently ingame at capped speed. However, speed caps reportedly will not apply in the new CU, which is good, as each action now has three timers - the warm-up time, the action time, and the cool-down time following the action, so every ounce of speed we can squeeze out of that process will be needed...




Not the crappy 11 sec speed T21's you see on the bazaar

Ackehece
Thu Mar 31, 2005 10:47 am
#11






SleepMonster wrote:





Ackehece wrote:





SleepMonster wrote:

I read that at Master Rifleman, all we need is a +7 CA or AA to speed cap. Is this correct?










it is correct for the next 3-6 weeks.



Any idea if we will need more to cap?







the speed equation is changing utterly and as far as we know there will be no speed cap and any increases in speed past a certain point will be of a dimishing returns value.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KundoJet
Thu Mar 31, 2005 11:07 am
#12






Ecnirp wrote:





KundoJet wrote:

Always a good idea to check the FAQ first.Lots of useful answers in there!


Yes, at present a Master Rifleman (90 total Rifle Speed) with a combined +7 in CA/AA/Master Marksman/FS ranged speed (if it works!) can fire any weapon currently ingame at capped speed. However, speed caps reportedly will not apply in the new CU, which is good, as each action now has three timers - the warm-up time, the action time, and the cool-down time following the action, so every ounce of speed we can squeeze out of that process will be needed...




Not the crappy 11 sec speed T21's you see on the bazaar





I stand corrected - any rifle a person of even moderate sanity would choose to fire in a combat situation. Better?




Celebriel Inle
Black Rabbit
lammergeier
Thu Mar 31, 2005 11:32 am
#13



KundoJet wrote:


Ecnirp wrote:


KundoJet wrote:
Always a good idea to check the FAQ first. Lots of useful answers in there!
Yes, at present a Master Rifleman (90 total Rifle Speed) with a combined +7 in CA/AA/Master Marksman/FS ranged speed (if it works!) can fire any weapon currently ingame at capped speed. However, speed caps reportedly will not apply in the new CU, which is good, as each action now has three timers - the warm-up time, the action time, and the cool-down time following the action, so every ounce of speed we can squeeze out of that process will be needed...


Not the crappy 11 sec speed T21's you see on the bazaar


I stand corrected - any rifle a person of even moderate sanity would choose to fire in a combat situation. Better?





crappy? get a damage slice and a damage p'up. you'll speedcap at +98, put big holes in targets, and have creds left over to tip a dancer.



---------------------"...race you to the cloner!"

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Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

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