Rifleman Archive

Thread: Rifleman Speed Cap

KundoJet
Thu Mar 31, 2005 11:58 am
#14






lammergeier wrote:





KundoJet wrote:





Ecnirp wrote:





KundoJet wrote:

Always a good idea to check the FAQ first. Lots of useful answers in there!


Yes, at present a Master Rifleman (90 total Rifle Speed) with a combined +7 in CA/AA/Master Marksman/FS ranged speed (if it works!) can fire any weapon currently ingame at capped speed. However, speed caps reportedly will not apply in the new CU, which is good, as each action now has three timers - the warm-up time, the action time, and the cool-down time following the action, so every ounce of speed we can squeeze out of that process will be needed...




Not the crappy 11 sec speed T21's you see on the bazaar





I stand corrected - any rifle a person of even moderate sanity would choose to fire in a combat situation. Better?





crappy? get a damage slice and a damage p'up. you'll speedcap at +98, put big holes in targets, and have creds left over to tip a dancer.



I take your point, but by the time you are certified to use a T21, you'll want to be dishing out more damage than these guns do, even given a PUP and a good damage slice. Given that high-quality crafted T21s sell (on Eclipse at least) for around 30-35K (or less, depending on market conditions and WS sales), and have a max damage in the 408-range pre-slice and PUP, I can't imagine the player certified to use the weapon who could not afford the credits to invest in a good basic crafted T21 instead of the looted ones.



Celebriel Inle
Black Rabbit
KundoJet
Fri Apr 01, 2005 1:12 am
#15






lammergeier wrote:
file me under "not even moderately sane".

I use the looted ones mostly for dirty work, when I don't want to mess up a nice gun... like for adjusting gundarks.





Good point. For my part, I buy the basic crafted ones in bulk for Ghil to slice, so I'm never short of a grinding gun or two (darn speed slices!).



Celebriel Inle
Black Rabbit
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