Rifleman Archive
Thread: 2 nerfs for ranged profession (thus far)
The ranged DB thing I don't like at all. That was my second favorite special attack for rifleman, and I felt it really helped to define and bolster us in combat.
Kalaf wrote:
Well the PSG thing seems reasonable... BUt it is only vs Energy attacks actually. WHich makes me wonder. Maybe we will finally see a Kenietic RIfle again? hmmmm
probably ^_-
Excess3 wrote:
well.. the PSG is just because melee damage is all kinetic. So is that really a nerf? What kind of close in damage are they protecting you from now?
The ranged DB thing I don't like at all. That was my second favorite special attack for rifleman, and I felt it really helped to define and bolster us in combat.
not all melee damage is kinetic anymore, LS= energy and it is melee for example.
Ackehece wrote:
Excess3 wrote:
well.. the PSG is just because melee damage is all kinetic. So is that really a nerf? What kind of close in damage are they protecting you from now?
The ranged DB thing I don't like at all. That was my second favorite special attack for rifleman, and I felt it really helped to define and bolster us in combat.
not all melee damage is kinetic anymore, LS= energy and it is melee for example.
pikeman with energy lance
not forgetting the new weapons either... unless riflemen get a prolonged burst run and a range at over 128m for shooting... a psg with the resists like today will be a uber nerf...
Kalaf wrote:Well the PSG thing seems reasonable... BUt it is only vs Energy attacks actually. WHich makes me wonder. Maybe we will finally see a Kenietic RIfle again? hmmmm
BE Advised: The PSG only functions verus "Ranged" energy attacks. Lightsabre is a "Melee" energy attack.
PSG's are changing. To get around the problem of ADK-PSG's,after the CUthe PSG'swill have a charging-up feature. Meaning, a fully charged PSG can absorb X amount of damage. The damage causes itto discharge, and it takes time or whatever else to recharge again. So, even the ADK'dPSG's are not going to be a free X% reduction to all energy/stun damage like they are now. Think synthsteak...that's where PSG's are headed.
Rakos_Rokarr wrote:
not forgetting the new weapons either... unless riflemen get a prolonged burst run and a range at over 128m for shooting... a psg with the resists like today will be a uber nerf...
YeorgMaster wrote:
PSG's are changing. To get around the problem of ADK-PSG's,after the CUthe PSG'swill have a charging-up feature. Meaning, a fully charged PSG can absorb X amount of damage. The damage causes itto discharge, and it takes time or whatever else to recharge again. So, even the ADK'dPSG's are not going to be a free X% reduction to all energy/stun damage like they are now. Think synthsteak...that's where PSG's are headed.
Rakos_Rokarr wrote:
not forgetting the new weapons either... unless riflemen get a prolonged burst run and a range at over 128m for shooting... a psg with the resists like today will be a uber nerf...
then thall be wicked...not only are they more realistic but they are modified well...and i bet they have a shield animation too.
One other thing i dont like is the mention of particle effects. They say it almost every other line. Tyvm but i would rather not have a rainbow come out of my @$$ every time i db someone.
Rakos_Rokarr wrote:
psg only work against RANGED now...dont ask why...its puzzling really (but in a minor way supposedly)
no more ranged DB...thus making us go into melee range (and now it has a windup phase..thus can be interrupted...thus ur making a ranged stay 1 on 1 with a melee at 2 m away to db another melee...not possible...not logical)
the rest seems reasonable to me...
and remember that dmg type dont count as much as the dmg multipliers in the game...but jedi are crying they cant kill us in 4 shots anymore...go figure /sigh
Laped wrote:
One other thing i dont like is the mention of particle effects. They say it almost every other line. Tyvm but i would rather not have a rainbow come out of my @$$ every time i db someone.
Rakos_Rokarr wrote:
psg only work against RANGED now...dont ask why...its puzzling really (but in a minor way supposedly)
no more ranged DB...thus making us go into melee range (and now it has a windup phase..thus can be interrupted...thus ur making a ranged stay 1 on 1 with a melee at 2 m away to db another melee...not possible...not logical)
the rest seems reasonable to me...
and remember that dmg type dont count as much as the dmg multipliers in the game...but jedi are crying they cant kill us in 4 shots anymore...go figure /sigh
Rakos_Rokarr wrote:
YeorgMaster wrote:
PSG's are changing. To get around the problem of ADK-PSG's,after the CUthe PSG'swill have a charging-up feature. Meaning, a fully charged PSG can absorb X amount of damage. The damage causes itto discharge, and it takes time or whatever else to recharge again. So, even the ADK'dPSG's are not going to be a free X% reduction to all energy/stun damage like they are now. Think synthsteak...that's where PSG's are headed.
Rakos_Rokarr wrote:
not forgetting the new weapons either... unless riflemen get a prolonged burst run and a range at over 128m for shooting... a psg with the resists like today will be a uber nerf...
then thall be wicked...not only are they more realistic but they are modified well...and i bet they have a shield animation too.
animations for it are already confirmed.
It is much more like the shields in JTL (in fact it may be the same code with the same particle effects)
There are some things that balance out the negative changes. LOS is in there too :-/ I like the realism, but it can be a pain.
Cover is sweet! You "become harder to see and are removed from the radar map" We drop off the radar! If we find a good position with cover, we can take cover and actually snipe!
Message Edited by MWJ on 04-01-2005 02:29 AM