Rifleman Archive

Thread: T21's Yummy

Yanger
Tue Aug 19, 2003 7:42 am
#1

Uhmmm you guys may want to check the damage output of your T21's before you go buying a bunch of new ones....HS3 is doing crazy damage, or it's just my imagination and the AP factor against mob NPC seems to be working with the pre patch T21's.....I'll try and do some more testing and post some info
Caijal
Tue Aug 19, 2003 7:54 am
#2

Mine appears to be working too, I didnt need to buy one after the patch.
Caijal
Tue Aug 19, 2003 7:55 am
#3

Actually, the range modifiers on the pre-patch one are still screwed... so dunno if that was supposed to change.
Yanger
Tue Aug 19, 2003 7:59 am
#4

AP is now set to heavy, even on the Pre Patch T21's.....range mods are still screwy but I don't know if that is just PrePatch or that just hasn't been fixed....btw VS mob NPC's this thing hits like a mack truck now


Caijal
Tue Aug 19, 2003 8:03 am
#5

Hits hard, misses a lot. :/ It's hard to get above -50 with it hehe, and forget being above 0. (Pre-patch ones, anyway)
WayneInAustin
Tue Aug 19, 2003 8:07 am
#6

This brings up something I've always wondered about but have never seen discussed (probably just missed it)....


What does 'AIM' do. I assume it gives me a better chance of hitting my target (duh!) but how much better?


I was usingit on Greater Womp Rats last night with my First Shot (prone ... aim... mindshot2... etc.) and I was hitting them but getting some crappy numbers on the mindshots. I would think if you took time to Aim that your chance for a big hit would increase. Was I just unlucky, or does it not work, or does it do something else ?





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Caijal
Tue Aug 19, 2003 8:14 am
#7

Hmm, odd. The AP seems to be working against Humanoid NPCs, and Beasts... but not against Factional targets.
WayneInAustin
Tue Aug 19, 2003 8:20 am
#8

Apologies... I should probably have askedmy 'Aim' question above in a new thread (So I will!). Please ignore the aim question in this thread...





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Kondahsa
Tue Aug 19, 2003 8:29 am
#9

Does anyone know yet if post-patch T-21s have the correct range modifiers? I just checked my pre-patch rifle and range is still messed up.


Kondahsa

Yanger
Tue Aug 19, 2003 8:33 am
#10

Good question heh, I just posted on the weaponsmith's board asking them.....
Sardines
Tue Aug 19, 2003 8:36 am
#11

Holocron, said that would fix the T21s but all post patch T21s won't be fixed.



_________________________________________________
--Master Rifleman of Flurry Server --
_________________________________________________
Caijal
Tue Aug 19, 2003 8:38 am
#12

That's true, but the Pre-Patch T21s have heavy AP. I'd like to confirm that the range modifiers are different on Post-Patch T21s before I consider poinying up 50k for another.
AlmiBoawou
Tue Aug 19, 2003 8:38 am
#13






Sardines wrote:
Holocron, said that would fix the T21s but all post patch T21s won't be fixed.




Supposedly the AP rating is being applied to pre-patch guns... since Holocron said that pre-patch ones wouldn't be fixed though, I'm thinking there must be SOMETHING better about the post-patch ones.
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