Rifleman Archive

Thread: The DL on Mind heals

AldeonAvardulin
Wed Oct 22, 2003 4:45 pm
#1

Mind Heals are only Single Target, and they cuase 45 mind wounds to every mind stat. Mind, Focus, and WIllpower.


So unless your buffed by a dancer and musician your not going to be doing constant mind heals.


Also you cannot heal your own mind damage, only others.




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Ranged1
Wed Oct 22, 2003 5:24 pm
#2

Thanks for the info Aldeon. I guess everyone should keep there combat medic safe



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Suzaku455
Wed Oct 22, 2003 8:26 pm
#3

heh 3 TKS meditating as they listen musicansand a squad leader boasting moral as they heal my white bar... I mean my mind bar.
PyscoJuggalo
Wed Oct 22, 2003 8:35 pm
#4

Sounds fair enough, I can deal with that.




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SocialConformer
Thu Oct 23, 2003 7:25 am
#5

How much mind does it heal in one shot?




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AldeonAvardulin
Thu Oct 23, 2003 7:42 am
#6

As I understand, there 1k.



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ITOAO
Thu Oct 23, 2003 8:19 am
#7

Are you guys talking about the tendwound command ?




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PsychoticChipmunk
Thu Oct 23, 2003 11:18 am
#8

Well I guess that isn't too bad...but it still shouldn't be implemented. Fix eyeshot and do something to combat medics and mind damage is all evened out in my eyes. Oh well at least we didn't get shafted as much as I figured we would, might even be nice as far as incaps go.



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Flamtic
Thu Oct 23, 2003 10:33 pm
#9

No ITOAO, its the new mindheal skill in testcenter
dragonisthedoor
Fri Oct 24, 2003 1:56 pm
#10

I've been able to heal my mind damage since day one. But I can only do it once an hour (so it is very limited). Zabrak equilibrium is great...



Drache
alioninwinter
Sat Oct 25, 2003 12:50 am
#11

I agree that the mind attack skills need to come more inline with each other, however it doesn't need to happen first considering the method SOE is looking to implent Mind heals. They aren't nearly as powerful or useable as Health/Action heals, leaving Riflemen and other Mind Damg dealing classes/skills "superior" to Heatlh/Action dmg so it's not gimping the specialty of those classes/skills, just evening the odds for your targets slightly.

This should be a good change for everyone I think.



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makimus
Tue Oct 28, 2003 3:54 am
#12

why not just have mind healing cost action AND health, just like healing action and health costs mind.

there prob is a reason...



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Seflyn
Tue Oct 28, 2003 10:29 am
#13






makimus wrote:
why not just have mind healing cost action AND health, just like healing action and health costs mind.

there prob is a reason...




CM needs master medic, so they can simply heal someones mind then heal their own HA.



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