Rifleman Archive

Thread: The DL on Mind heals

JFirestorm10
Wed Oct 29, 2003 3:55 pm
#14

Warping issues are not pathing issues actually. Each planet is divided into tiny little sections called "zones". If a monster tries to cross this "zone" there is a large chance that a monster will warp towards or away from you. This does not happen all the time. It seems the best way to combat a warping creature is to keep runnin back, a monster will pause when it teleports at you for a few seconds giving you enough time to run. If it warps in front of you while prone, make sure that you have a macro ready to unequip your weapon, or else its the quickest trip to the cloning center.



Jayjon Firestorm
29 Jedi Kills - I know your liittle secret, I am coming for you.
World of Warcraft DEV's have copies of SWG on their desks to remind them HOW not to develop a game!
charvakas
Tue Nov 04, 2003 5:29 am
#15

I'm still miffed. I don't think mind heals are a good idea at all.

I DO think, however, that musicians should be able to increase mind regen rate, so if you have a musician playing while you're doing your raiding party (the drummer boy) your group's mind damage regenerates faster. that would be cool.

my problem is that this just seems too powerful, but if it goes live anyways I guess I'll try my hand at combat medic.

btw does it also give battle fatigue, or just the stat wounds? IMHO it should give BF so you can't just camp it off quickly.



--------------------------------------------------------------------------------------------
I bent my wookiee.
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Sahnd
Tue Nov 04, 2003 6:18 pm
#16

Musicians can do this, and you don't even need them to be present. You can be buffed by musicians so your focus is increased and your willpower is increased (which makes your mind regen faster).

---Kaiye
Kettemoor
dumaurier
Wed Nov 05, 2003 7:58 pm
#17

I think we should be able to heal our own minds for damage, not wounds.


we are the only class who suffers from HAM costs for weapons.


Every other calss has the option to heal themeselves during combat giving them almost unlimited speacials.


We should have the same ability to do so.




-----------------------------------------------------------------------
'Im still having this problem.
Does anybody know what or why this is happening?
I didn't see any "Announcements" on it...
Devs - - can we please get a little information here?"
Quoted from TH, before he worked for SOE
lammergeier
Fri Nov 07, 2003 6:17 am
#18

are you guys unaware of muon gold?


what other spice gives a 10 minute boost of 500 to ALL the stats in a class (health/str/con or action/quick/sta)?


what other profession (combat classes here... we all know that medics/docs need it... and so do BioE's) so exclusively uses and targets a single pool?


hit the muon, live like a god throwing thunderbolts for 10 minutes, then go somewhere and brag during the downer... or sit your toon, and grab a soda.



I've played other combat professions, and really... we've got a sweet deal with muon. just ask any giant dune kimogila on bloodfin.




---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
PsychoticChipmunk
Sat Nov 08, 2003 10:49 pm
#19






lammergeier wrote:

are you guys unaware of muon gold?


what other spice gives a 10 minute boost of 500 to ALL the stats in a class (health/str/con or action/quick/sta)?


what other profession (combat classes here... we all know that medics/docs need it... and so do BioE's) so exclusively uses and targets a single pool?


hit the muon, live like a god throwing thunderbolts for 10 minutes, then go somewhere and brag during the downer... or sit your toon, and grab a soda.



Pistols exclusively target health, carbines exclusively target action. Bothat the cost of a pool that can be regenerated at a near minimum cost of mind and 15 skill points that everyone spends if they can. We "live like gods for 10 minutes" then can't do anything, meanwhile the other combatants are doing the same thing they've been doing and asking around to buy some more stims. In order for us to be great we need drugs...sounds about right considering noone else HAS to.



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