Rifleman Archive
Thread: stupid trees.. stupid rocks... stupid hills.
What I DON'T like is that we break agro on our target now. Sure, we get the feed back saying we can't see the target.. but when we get back into view of it.. why do I have to re-attack it? The mob certainly doesn't lose agro when I get out of view.
Its a little thing that for some odd reason is really hard for me to get used to. Out of range, out of sight, wrong posture or state and we break combat with the target. Meanwile the creature usually closes in and gets off a hit or two before I realize I haven't done my default attack again.
What gives?
64m is just under 70 yards.
Last I checked.. my beloved Marine Corps rifle qualifications START at 100 yards and end at 500 yards. That is with an M-16A2 service rifle using good old iron sights (NO SCOPE). Of course.. I have beaten this dead horse into dogfood so I know its pointless to say anymore. I just wanted to throw that in there.
Moge_Tira_Tru wrote:
currently LOS is from the Base of the MOB. If it where the Top of the Mob it seems that most issues woudl be fixed.
it is a bit higher then the base of the mob now...
you can stand on one side of a hill and if you see the entire mob even if you are not crested yet you can shoot.
a few combos it could be:
- centre of mass to centre of mass
- shooter eye level to bottom of target
it is no longer base to base as far as I can tell. If you have a test that proves differently please post it(here is a good place for it)
and if anyone can think of a good test for this please post that as well.
Excess3 wrote:
I wonder if the devs have trouble thinking in metric.
64m is just under 70 yards.
Last I checked.. my beloved Marine Corps rifle qualifications START at 100 yards and end at 500 yards. That is with an M-16A2 service rifle using good old iron sights (NO SCOPE). Of course.. I have beaten this dead horse into dogfood so I know its pointless to say anymore. I just wanted to throw that in there.
Starts at 100m? damn I wanna shoot at that range......
We started at 200 yardswent to 300 yardsand last was 500 yards. I was a coach to, been to the range a few times....
I have to agree with ya on the scope parts though. I was talking to this FBI guy, he was bragging about there snipers putting 3 .308 rounds though a half inch circle. I told him to start talking to me when they shoot from 500 yards (not 100 yards) , and do it w/o the bipod, and w/o the 10x scope......
LOS:
- Los on PC targets:
- testing protocol
- Deep valley where we could vary our body visibility to someone over the edge
- results
- head hidden but neck and down showing (works)
- waist hidden but upper torso and up showing (works)
- head showing (BUZZZ not)
- neck showing (works)
- feet showing (BUZZ not)
- waist showing (BUZZZ not
- Conclusion: Much better then toe to toe and "if a shoulder shows... the bullet goes!"
- Blocking LOS:
- bars in cantina's: do not block line of site (even if you can not see the target)
- fallen trees: no idea yet - need to go to rori to test this.
- small rocks: need to test yet
- house railings: need to test yet
- inside :
- outside:
- outdoor walls you see over: do block los even if you see the entire object.
I just want them to ease the LoS peramiters, when a nuna moves .1 inch down a slope i can no longer see it??? i like the los a lot, but would like the even more if they were only applicable on large terraign changes (big hills and the like). Something else that would be nice is... they have a system that says "out of range" under the creatures name when they are out of range, why not "out of sight" as well?
Excess3 wrote:
I like the fact that Line of Sight matters. The whole shooting through a cliff or a giant rock always bothered me.
What I DON'T like is that we break agro on our target now. Sure, we get the feed back saying we can't see the target.. but when we get back into view of it.. why do I have to re-attack it? The mob certainly doesn't lose agro when I get out of view.
Its a little thing that for some odd reason is really hard for me to get used to. Out of range, out of sight, wrong posture or state and we break combat with the target. Meanwile the creature usually closes in and gets off a hit or two before I realize I haven't done my default attack again.
What gives?
errtu_XIII wrote:
just to add my 2cents, i dont like the idea of LoS at all, hunting in wooded areas will be terrible and dath will also suck...
will force powers like lightning also be restriced to LoS?
i can see this whole LoS thing getting kinda exploited **thinks about pvp in theed with all the colums ect**
if its gonna take a rifleman a while to warm up and cool down it will be pretty easy for someone to step behind cover
effectivleymoving out of the way of abullet
yes lighting is restricted to LOS as well
I believe it is important to add LOS to the game. It adds a tactical element to the combat that has been missing. But they do have issues they need to work on. Such as what does block LOS so a comprehensive list is important. If you want to know why LOS is important talk to Karden... he will give you the 3 hour tour (and lecture). It will be a pain in th patuucy onplaces like endor and dathomir but it will also be awesome for base defenses. Placing your base on top of mountians with ahave an effect (can shoot at your targets before they get close to engage... place it in the wrong place and you will have a meleer eating you alive before you every get to target them. The meleer range was reduced in part due to the fact they will have an more interesting time approaching a target.
For the good side of LOS on dath. No more NSelders strafe shot 2ing you withT-21's shooting you though mountains.
Your right.. that was a typo. It was 200 yards. I too have had more than 1 coversation to the same effect.
As I recall, the pistol range was no joke either.<
Small rocks (knee high) on tatooine block LOS, this hasn't been tested on large mobs or humanoids (I.E. More than 30% taller than the rock). Some trees/bushes can be shot through. If you turn your foliage setting ALL the way up in your graphics settings it produces some trees that you can walk/shoot through. This is not a good thing IMHO because it encourages/forces people to play the game with a lower quality visual experience.
Message Edited by Excess3 on 04-03-2005 01:12 PM