Rifleman Archive

Thread: stupid trees.. stupid rocks... stupid hills.

Excess3
Sun Apr 03, 2005 11:14 am
#14

That sounds like an AWESOME canidae for the Master Marksman Box.



If ignorance is bliss, bliss is over rated.
LecheHombre
Sun Apr 03, 2005 1:02 pm
#15


errtu_XIII wrote:
...

For the good side of LOS on dath. No more NS elders strafe shot 2ing you with T-21's shooting you though mountains.




One thing that scares me about LOS: In the past, if a tree or rock blocks LOS from a MOB to a player that it wants to attack, the MOB's AI says "hey, lets warp through the object, appear directly on top of them, and blow 'em away". Also works in the reverse when they want to retreat.

I think I will like LOS on live, but it puts a much greater emphasis on those problems being solved. I've seen quite a few patch and hotfix notes saying they've "improved" this in the past, but they still occur fairly regularly. Basically, MOBs shouldn't be allowed to warp, they just need to allow the AI to intelligently pathfind as much as possible.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Ackehece
Sun Apr 03, 2005 8:36 pm
#16






LecheHombre wrote:




errtu_XIII wrote:
...

For the good side of LOS on dath. No more NS elders strafe shot 2ing you with T-21's shooting you though mountains.






One thing that scares me about LOS: In the past, if a tree or rock blocks LOS from a MOB to a player that it wants to attack, the MOB's AI says "hey, lets warp through the object, appear directly on top of them, and blow 'em away". Also works in the reverse when they want to retreat.

I think I will like LOS on live, but it puts a much greater emphasis on those problems being solved. I've seen quite a few patch and hotfix notes saying they've "improved" this in the past, but they still occur fairly regularly. Basically, MOBs shouldn't be allowed to warp, they just need to allow the AI to intelligently pathfind as much as possible.





then I have good news for you... so far I have not seen any warping.



"And these blast points, too accurate for Sandpeople. Only
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Rotcha
Mon Apr 04, 2005 6:47 am
#17

This Los issue looks like it wil help:


my jedi never going to get hit while grinding on endor or taulus - just go zig zag between the trees



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Tapoh
Mon Apr 04, 2005 9:03 am
#18

I did notice warping in bestine yesterday. The new rats were doing it to me all the time. I was on the hill with the Imp base shooting down at them. Some of them would warp into the bank. This would break my attack. Some of them would walk out of the Bank and attack me and other would pull a Nightcrawler and "BAMPF" on top of me. Auto attack needs to be brought back.


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Kalaf
Mon Apr 04, 2005 9:12 am
#19

What we be cooler(but will never happen because the kiddies would all quit) Would be to have to actually AIM and fire. Or stay close and hit. None of this panty waste auto attack garbage. If you see it you can shoot it at REAL ranges. Now that would be cool. You got a Kenitic Rifle? You fire from a couple hundred meters away or more and all they MIGHT know it they got shot from the NW if they even heard it over the noice around them. Now that would be great but expecting REAL wargame action is just hoping for to much I know.
errtu_XIII
Mon Apr 04, 2005 4:16 pm
#20






LecheHombre wrote:




errtu_XIII wrote:
...

For the good side of LOS on dath. No more NS elders strafe shot 2ing you with T-21's shooting you though mountains.






One thing that scares me about LOS: In the past, if a tree or rock blocks LOS from a MOB to a player that it wants to attack, the MOB's AI says "hey, lets warp through the object, appear directly on top of them, and blow 'em away". Also works in the reverse when they want to retreat.

I think I will like LOS on live, but it puts a much greater emphasis on those problems being solved. I've seen quite a few patch and hotfix notes saying they've "improved" this in the past, but they still occur fairly regularly. Basically, MOBs shouldn't be allowed to warp, they just need to allow the AI to intelligently pathfind as much as possible.




i didnt say that... i nvr even seen a NS eldar with a T21 it was part of my quote from the corrospondent...


**hopes this isnt something the corrospondent has seen in testing**





ERRTU
Crenshinibon 12 point Chemist | Businessman
LecheHombre
Mon Apr 04, 2005 4:29 pm
#21

Whoops, sorry for the mis-quote.

I *have* seen Nightsisters with T21's on live. I feel like one time I got hit for an extreme amount of damage by a stormtrooper, and saw in my combat spam window that they had used "advanced strafe" on me, also. I don't mind NPCs using special attacks much, especially if post-CU professions can target/debuff their Action and Mind pools, as has been suggested.

Will add a neat level of strategy to combat, I think.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


GrafvonSoden
Tue Apr 05, 2005 8:31 am
#22

Excess3, Cpl_Fisher - Semper Fi ! The Marines taught me well. I always qualified expert. Even when in Germany, I went to qualify at their BundestArmee range. Of course, I earned the Gold Shootzsneer thingy.



Kalaf, I played a game called "Project Entropia". It has an aiming system like you refer to. You aimed with your mouse and had to click to actually shoot at or even swing at the mob. It is also cool because they have scopes that if you use the mouse wheel , you can actually zoom in on target.


Kalaf
Tue Apr 05, 2005 7:01 pm
#23

Yeah,.. I play WWIIOL where we have to aim and fire EVERY shot. We also have REAL ranges.. Rifles can kill out to 800m or so and big guns out to 3000m, Visual range is about 5kms
BloodMist
Tue Apr 05, 2005 7:54 pm
#24



Kalaf wrote:
What we be cooler(but will never happen because the kiddies would all quit) Would be to have to actually AIM and fire. Or stay close and hit. None of this panty waste auto attack garbage. If you see it you can shoot it at REAL ranges. Now that would be cool. You got a Kenitic Rifle? You fire from a couple hundred meters away or more and all they MIGHT know it they got shot from the NW if they even heard it over the noice around them. Now that would be great but expecting REAL wargame action is just hoping for to much I know.





LOL, yeah.But that's what we play FPS's for, not RPG's.And this is an RPG after all so i doubt that would ever happen.Though personally i would not mind it, heh heh heh.
go3
Tue Apr 05, 2005 9:08 pm
#25

Strict LOS without a reasonable range boost is a nerf to all ranged characters.

It'll be quite interesting in large-scale PvP, when there is really no telling where your target is.



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