Rifleman Archive

Thread: What to use with Rifleman profession

LordJish
Wed Oct 29, 2003 4:07 pm
#1



I'm in a bit of a dilemma on where to take my char. I definately want to be a master rifleman. I also know i (want some medic and exploration from Scouting. Not sure what I want to use for my 2nd profession.


I've debated on all the following:


Master Rifleman + Master Pistoleer


Master Rifleman + Master Swordsman


Master RIfleman + Master TKA


Master Rifleman + Master Marksman...


I'd proably have 3 or 4 in Exploration, and proably 2,0,3,0 medic


What do you think is the best way? I really don't like CH (plus I have some ATSTS if I really need them). Also on Swordsman isn't if you run out of mind by the time the mob gets to you,using sword could be a problem more than pistol or TKA...?



Would appreciate your advice!



Thanks,


Deathwatch








RueKursk
Wed Oct 29, 2003 4:49 pm
#2

Swordsman or TKA would be my vote. Personally I'm a master rifle, master sword, with the TKA meditation line. TKA Powerboost has made me soooo much better in combat. My normal ham numbers are 700, 700, 1000, but after PB I have 1200, 1200, 1500. That's a whole lot of mind to strafe shot and mind shot with.



Rue Kursk
MoS Eisley Syndicate
MeS Complaints Department Officer
Seflyn
Wed Oct 29, 2003 5:03 pm
#3

TKA or marksman are the best choices from those IMO.


TKAs are the best player tanks in the game, get a nice + ranged/ melee defence, +knockdown defence, can do mind damage, heal nasty bleeds / poisons, heal wounds, use powerboost and have nice special effects. Drawbacks are that you have to unequip your rifle so you are not using rifle skills as much and for me I found it hard to deal with rushing in to use my TKA skills, I guess I've gotten to used to trying to keep everything at 60m.


Marksman gives you one of the best DPS in the game, strafe2 with MRM and MM is simply amazing. Plus you should have enough points to do something else, maybe pistol melee knockdown? Disadvantages are the speed with which you'll drop your mind bar andMM offers almost no defence compared to TKA.


I'm sure there are some things I've forgotten but it's late here.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
LiZhiYong
Wed Oct 29, 2003 6:48 pm
#4

Another alternative,

Master Rifleman / Doctor (2,2,3,4)

With that, you are able to cure poison and buff yourself with enhance pack D.

For that, you can shift all the stats to your Mind/Focus/Willpower while you buff the other stats with the enhance pack.



Harrison Lee
Master Rifleman / Novice Doctor
Imperial Colonel
Eropagnis - Flurry
Seflyn
Wed Oct 29, 2003 6:51 pm
#5

Rifle + doc is great, with buffs and composite I tanked a one of those mauler pets today.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
r2rknot
Wed Oct 29, 2003 7:35 pm
#6

hmm so es tha mean that me already haing master COD is good thing..lol.





Allister Cain-MBH and Pistoleer (4044)
WO-2 in the Rebellion
___________________________________________________
"War is God's way of teaching Americans geography."
- Ambrose Bierce
PsychoticChipmunk
Wed Oct 29, 2003 7:55 pm
#7

Well I'm going the obvious route, Master Rifleman/ Master Politician.


If I had the skill points I'd say master rifleman, master marksman,and go 0/0/0/4 TKA You get the best speed and defense, plus you have mind attacks at all ranges that matter (the middle range only exists for 1 shot to us anyway) besides with this build all you have to grind in brawler is novice TKA then you can use your rifle to lvl up.




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Ranged1
Wed Oct 29, 2003 8:25 pm
#8

Master rifleman and master Combat Medic, you tear up people's mind! Oh and take some muon gold before doing a lot of figthing =)



--Raanged
Your local Sniper/Squad Leader.
Ranged1
Wed Oct 29, 2003 8:27 pm
#9

Also as a Master Combat medic, youget +50 terrain negotiation so you really dont need to keep scout unless you want to harvest, then in that case, you are screwed


=)




--Raanged
Your local Sniper/Squad Leader.
Mope1
Wed Oct 29, 2003 8:48 pm
#10

rifle / combat medic


rifle / CH


rifle / tkm



are the best no question




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Mope1
Wed Oct 29, 2003 9:38 pm
#11

rifle / combat medic


rifle / CH


rifle / tkm



are the best no question




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O..(THE).O...O.......O...O...............O...........
O...........O....OOOO.....O..(DOPE)..OOOOO
JFirestorm10
Wed Oct 29, 2003 9:41 pm
#12

depends on your whim, combat classes or support..


me I am master mark/rifleman, flame tree up in commando, meditate and defensetree in Tka and some scout and medic, I never die with such combination..




Jayjon Firestorm
29 Jedi Kills - I know your liittle secret, I am coming for you.
World of Warcraft DEV's have copies of SWG on their desks to remind them HOW not to develop a game!
Pire
Wed Oct 29, 2003 10:11 pm
#13

doc, combat medic and CH go excellent with rifleman.


also droid engi, they will be geting a big boost soon (hopefully)


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