Rifleman Archive

Thread: Master v. Novice

ob194
Fri Oct 31, 2003 3:29 pm
#1

I've been hearing a lot of stuff from master riflemen talking about how our profession is fine, and that we should all stop discussing our classes shortcommings.


These are all comments from master or near master riflemen.


The difference between master and 3/3/3/3 novice is almostas great as between a master and a marksman. That is what you have to understand.



We know master is powerfull. The problem is that we are gimped untill we are master. Our best shots untill flurryshot 2 is HS3, and the HAM cost on that is so great as to make it unuseable by many people.


Our other "skills", such as cover, are pathetic untill we get to the upper levels. The speed you masters enjoy is a dream to us on the downside of the tree, as is the accuracy.



I went toe to toe with a 1/0/0/1 carabeener the other day (I'm 2/2/1/1) and got beat every time (we dueled around eight times). I have no doubt that, if we were both master, I would stand an even chance, if not wipe the floor with him.


The point is, we need ballence. Novice is very weak untill we get AoE attacks. At that level we also start to get the accuacy and aiming, as well as bonuses to cover and the sneak ability.



Master riflemen, good for you. We know you are powerfull. We aren't. We're just trying to achievea gradual increase in skill, instead of this crap we have now.




-ob
DocSavag
Sat Nov 01, 2003 6:10 am
#2

I agree with you and I am a new Master. The difference in my skills tonight vs. last night a 4/4/4/3 is amazing. Strafeshot2 and the speed at which I now fire is sometimes scary.


I have no problem understanding why Master Sharpshooters don't understand what you are complaining about. I had three one shot kills last night in PVP usint strafesho2. In a week I'll probably be in the crowd saying "stop crying we're very powerful", but the truth is you are right. At lower levels Riflemen are very underpowered vs. low levels of other elite professions.


The question is how you fix it? Do you make the advance to Master more even? Or do you change other professions so that they are more like rifleman whith a huge jump at master. I kind of like the idea that the title Master means I am WAY more skilled than I was before master. I have other professions (Merchant being the WORST in the game) where the Master box gives you absolutely nothing.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



BountySeron
Sat Nov 01, 2003 6:47 am
#3

I fought long and hard to reach master. When I got Flushing2 I felt a new power in our profession and that was enough for me to keep it up untill master. Just level right and you will have your small wins here and there. (Flushing2, Sniper Shot and then master)


You say the accuracy is good.. I've missed 10 shots in a row at 40 meters distance.. now thats accurate? Don't think you'll be hitting every shot when master, you just don't notice it as much cause the next shot is faster.


I know its a tough grind, and you have to stay away from PvP untill master where the other professions can have all their fun. But we are the ones who are laughing in the end.. or at least to our mind is drained.. (fix those HAM costs please).



Just wait till you are master yourself. You'll regret ever writing this




__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
ob194
Sat Nov 01, 2003 9:04 am
#4

Master gets a +10 rifle aiming, a +10 rifle accuracy, and a +10 rifle accuracy while moving. That last one is the biggest, because we get no other movement bonuses elsewhere in thetree.


I never expect to hit crap at 40m. At that point I whip out my scout blaster and spam the warning shot.





What's the difference between riflemen and pistoleers? Pistoleers know nothing of rifles, while riflemen are expert with scout blasters.


And we get more chicks.




-ob
RebRifle
Sat Nov 01, 2003 10:27 am
#5

Flushing shot2 is more powerful then flurry2
Seflyn
Sat Nov 01, 2003 10:46 am
#6

I like the way everyone ignores that some of us think novices need help.


I've been saying for a long time nowit would be a great help to move some of the speed down the rifleman tree and I've tried to think of other ways to improve novice. I'd like to seesome accuracybonuses shifted towards novice because we do not get bonuses to our specials like pistoleer does. Pistoleer gets around +45 accuracy on a specialwhere as rifleman gets +5.


However some of the problems are just as bad if not more for a master than a novice. So you find HAM costs too high? Try it when you shoot every 2 seconds.


Master rifleman accuracy is pretty poor, but as someone said, you don't notice it as much because you're firing fast. (TC changes should help this.)


It looks like conceal shot now works on BAF mobs, so if you are having trouble soloing then you shouldnow have an option. (When it gets pushed to Live.)


Last point: Most people are heading towards master, it makes sense that when comparing classes you look at master Vs master, I'm not saying ignore novice, but master is the goal.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
SilverLobo
Sat Nov 01, 2003 12:03 pm
#7

Last thing I want to see is the Rifleman turned into what the Bounty Hunter, the Creature Handler, the Doctor, and whatever other profession I have missed that can be used almost as effectively at Novice then at Master.


I think dabbling is fine, I have some fencing, and medical skills, but when you can use a profession to almost its full potential without having to master it then there is a problem, and that is what a lot of you novices want.


For instance the bigdifference between Master and Novice is speed, I have seen people post that they should take the +20 out of Master and replace it with +10, the extra 10 going in the special abilities. The problem this poses is someone can now go master marksman, and use a +5 speed tape and equal the speed that we have at Master right now. With that all you would need to do is go up 2 lines and have the same capability as a Master minus strafe shot 2, and save 29 skill points. This is just one example I am sure the smarter people out there will find a better way to save more skill points, and possible not even have to pick up master marksman.


My point is in Rifleman the only thing seperating it from a profession that can be dabbled in and gain the same combat abilites as a Master is the speed. I would hate to see SOE turn around and make another profession worthless to Master.

angrydurf
Sat Nov 01, 2003 2:18 pm
#8

Its simple lover level rifle skills need to be improved even the masters admit the grind is way to slow for rifle man and not untill countersniping 3 do we even get a worthwhile attack. but the real problem is the rifle speed. think about this all you masters yes your crazy speed is nice you can fire as fast as a pistol with comprable to better damage and hit mind. But the speed caps are still lurking out there, have some foresight get our profesion something other than master level speed mods before those mods become worthless.


And once again the master vs dabbler argument comes up. The point of the whole swg skill system is that you can customize what you do and how specialized you are. I've been aiming for master rifleman master ranger since about a week after launch this leaves me 18 points without and of the ranged support line for aiming warning shot threaten shot etc. now I would rather have some decent rifle skills and be able to keep medic and be a bit more self sufficient but there is no point to rifle before moster so its not an option.


The class is broken I don't want to switch out for another profession I like the idea of rifle it fits with being a hunter and sometimes sniperI don't want to go grab a pistol and some pets half the game has I want my chosen profession to work before master like every other profesion, or at least the ones that work at all.





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HARP00N
Sat Nov 01, 2003 3:01 pm
#9

yeah but what the hell is the point of being good at master rifleman? You don't need XP anymore. So you can't appreaciate your new abilities. You don't hunt in groups anymore so you cant show off your high damage strafe 2. Missions now lose their XP value and are just completely money or FP grinds.


All that is left is PvP. And even then a CH or BH will always own you.


The difference is that professions like Pistoleer, CH, BH, Commando and Carabineer are really fun to PvE with. XP comes fast (have another char which is doing pistol and carabine.. its great... with pistol you never stop moving and kill missions like that hitting every shot from every range) and you are an asset to your group.


Its an RPG, the whole fun of the game is building your skills and XP. Once you master all you have left is PvP, which is unbalanced and requires no skill. Why not play a first person shooter... its funner because its not based on X player being X uber class and thus will always beat Y player.


And like I said before, even at master you are still getting beat down by the uber classes which had a lot more fun going up the trees (with the exception of the BH investigation line)

SilverLobo
Sat Nov 01, 2003 3:10 pm
#10

The point of the whole swg skill system is that you can customize what you do and how specialized you are.


Angrydurf you are right, but where you are way WRONG is that you want to change the system so that you get more out of specializing less, that is the problem with changing Rifleman to suite dablers, and the novices.


As for what you want, I will be blunt, SOE shoud'nt care one bit what you want. They should befocusing onbalance between professions, and one of those balancing issues is making each profession considerably better at Master then it is at Novice.


The class is broken


Ahh yes, the catch all phrase of the day. Do yourself a huge favor and actually Master a class before making a idiotic statement like that. Stop basing the quality of a profession on whines from a message board and check it out first hand.

Issik
Sat Nov 01, 2003 3:42 pm
#11






angrydurf wrote:

Its simple lover level rifle skills need to be improved even the masters admit the grind is way to slow for rifle man and not untill countersniping 3 do we even get a worthwhile attack.




IfI, being a 1-0-1-1 rifleman, can SOLO a 10k HAM,60% resistcreature without getting hit, without spices, without pets, just me and MS 1/2 and HS2, I think that's a few worthwhile Attacks. That also doesn't seem very broken to me. Comparing classes to over-powered combinations/classes will never be effective. NEVER. Not muchwill hold up to the CH/BH/pistoleer/medic combo.


We aren't broken. We just require skill and intelligent play.


Khyras, On Bria.
Master Doctor/ Novice Rifleman
Rifleman for life. No pets, no spice.




Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

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QrosRoccu
Sat Nov 01, 2003 4:32 pm
#12

issick does that combo actuallly fit?

ob194
Sat Nov 01, 2003 4:39 pm
#13

"(TC changes should help this.)"


Please could you elaborate on what changes to rifleman are being made in the test center? I hear we are getting some new mods, but I've heard no specifics.




-ob
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