Rifleman Archive
Thread: Master v. Novice
Issik wrote:
IfI, being a 1-0-1-1 rifleman, can SOLO a 10k HAM,60% resistcreature without getting hit, without spices, without pets, just me and MS 1/2 and HS2, I think that's a few worthwhile Attacks. That also doesn't seem very broken to me. Comparing classes to over-powered combinations/classes will never be effective. NEVER. Not muchwill hold up to the CH/BH/pistoleer/medic combo.
We aren't broken. We just require skill and intelligent play.
My guess is that your "intelligent play" was make it bleed and then run away, kiting it with HS. Hate to burts your bubble, but this does not work for PvP.
A 0/1/0/0 rifleman, if lucky, can solo an AT-ST. A master pistoleer cannot. No one says that the 0/1/0/0 rifleman is more powerful.
I totally agree that having a lot of skills at master is much better. When (if) eye shot is moved to master it should eliminate the BH dabblers. I also don't want to see Rifleman turn into a dabbling class.
-Chewon
1/0/1/1 Rifleman, 2/2/0/0 CH, Novice Doctor, Master Marksman
ob194 wrote:
"(TC changes should help this.)"
Please could you elaborate on what changes to rifleman are being made in the test center? I hear we are getting some new mods, but I've heard no specifics.
Last time I checked they had changed the bonuses you get from the rifleman tree.
Current bonuses from therifleman tree:
Accuracy 52, Aiming 30, Block 20, Speed 65, Ranged D 18, Melee D 20.
TC bonuses from the rifleman tree:
Accuracy 110, Aiming 90, Block 80, Speed 65, Ranged D 70, Melee D 40.
However don't be surprise if these arn't the final numbers.
DocSavag wrote:
I bet they are pretty close to the final numbers for the next publish. My gut tells me we have less than 2 weeks before publish. I'm betting for a week from Mon-Tues.
Same here, that was a copy n paste from a week ago. I have a feeling they want to roll the patch out before the euro release.
Seflyn wrote:
I like the way everyone ignores that some of us think novices need help.
I've been saying for a long time nowit would be a great help to move some of the speed down the rifleman tree and I've tried to think of other ways to improve novice. I'd like to seesome accuracybonuses shifted towards novice because we do not get bonuses to our specials like pistoleer does. Pistoleer gets around +45 accuracy on a specialwhere as rifleman gets +5.
Last point: Most people are heading towards master, it makes sense that when comparing classes you look at master Vs master, I'm not saying ignore novice, but master is the goal.
I think youcontrasted your initial point with your last comment well. Seems like a balanced opinion to me. I see two schools of thought from the masters on this board.
1. Masters who want all changes to affect them directly. (Problem with many profession boards). They have what they want and don't really care how anyone else makes the climb to master.
2. Masters who care about the PROFESSION. Those masters who see both the need to keep master elite and who objectively can see how issues at novice can be selectively tweaked to improve the class.
Seflyn, thank you for caring about the profession as a whole.
I would like to see more give and take between the masters/novices. Maybe if we stop the in-fighting, we can actually get something accomplished.
Okay,
First I must say that this post went downhill to me as I read further and further down. Alot of arguing and such. No wonder the devs nerfed the T21 and other rifle skills and will never do anything to help us. As far as what I believe? I believe that there does need to be some improvements at the lower rifle skills. I agree that master does need to be special and have some extra abilities as well. Currently I am a master ranger, which really means nothing. The master in that tree is really no better than the non-master. I will be moving my points to master rifleman and try it.I agree that master should be special, but can't there be some shift or change to help (not give it all) to the people who are climbing the tree?
Daspeco wrote:
Okay,
First I must say that this post went downhill to me as I read further and further down. Alot of arguing and such. No wonder the devs nerfed the T21 and other rifle skills and will never do anything to help us. As far as what I believe? I believe that there does need to be some improvements at the lower rifle skills. I agree that master does need to be special and have some extra abilities as well. Currently I am a master ranger, which really means nothing. The master in that tree is really no better than the non-master. I will be moving my points to master rifleman and try it.I agree that master should be special, but can't there be some shift or change to help (not give it all) to the people who are climbing the tree?
I think you are seeing that with changes that are on TC right now. If they change the way conceal shot works. And add in better accuracy (which is from the Novice up not all at master) then you'll see a remarkable improvement at the Novice+ levels. I think they need to balanace some of the other professions by making Master mean something. That top box should be more than a title. It should make you more than the sum of the skill boxes below you. It signifies a dedication to the profession as a whole and you should be rewarded dfor that deidcation with new skills and abillities speficic to masters of your profession. In that respect Rifleman is a very good profession. A Master Rifleman is rewarded at the top of his skill tree with a massive improvement to pay him back for his incredibly hard work to get to that point. If some of the other elite combat professions did the same thing we would have more balance.
Issik wrote:
...snip...
IfI, being a 1-0-1-1 rifleman, can SOLO a 10k HAM,60% resistcreature without getting hit, without spices, without pets, just me and MS 1/2 and HS2, I think that's a few worthwhile Attacks. That also doesn't seem very broken to me.
...snip...
Most critters I have met of that calibur are social. Like I have ALWAYS said before, Singularly any critter can be had, I don't argue with this. Where you loose me is every day hunting were the mix generally leans tword social. I can't hunt the same critter over and over (resource shifts and boring).
Occasionally you can even get lucky here but generally you will find a hard time taking something, oh say... a Wrix pack, which are LESS then that 10k HAM individually, but you MUST consider the whole pack as a group. You're pitting youself as solo vs a group, in effect. What I have had a problem with is CH/Pistoleer/BH et.al. seem to have less problem with this as us. Why? something here IS imbalanced in this regard. Sure, I can drop ONE Sharnaff. Thing is I never see just ONE Sharnaff. Only thing that saves this in the end is Master. Too bad the other classes don't have this "feature".
Most masters are arguing two issues:
1. Master SHOULD mean something. A novice or "dabbler" should not have all the abilities of a master.
2. Don't make additions to novice that will overpower the class at master, thus calling down the nerf bat on us again.
If you look at the trend on TC and in many dev statements, you will see that most of the novice issues are being addressed, and that more classes are being changed to meet the rifleman learning curve.
The new accuracy and defensive modifications are not at master, but distributed throughout the class.the accuracy mods are in the lower level boxes.Mob assist BAF is being addressed. The T-21 is being made easier to make, and by reducing the powerhandlers, making it easier to use krayt tissues. Dev discussions include reducing the melee penalty.
CH is being drastically changed to make it much harder to get the best pets without being a master or near master. Non-ch pets are being gutted. (mostCL 10 pets are one shot kills)
BH may have eyshot moved to the master box.
and so on.
Basically, it is not really masters vs novices. Most of the masters ARE looking at this from the stand point of the profession. We do not want to be overpowered and then nerfed. We want to be competitave.Yes, this will tend to make us more conservative in the changes we are looking for.
As far as not enjoying the abilities because we don't need to exp, not an issue. I am out hunting with groups of friends very often. I am also working on other professions and rifle abilities help alot. If a friend needs alot of wooly hide...bantha hunt. (taking down herds in a few seconds yields alot of hides) Making master just means the grind is over, you get to hunt and play for fun. I have not gotten exp for kills for a couple of months and still manage to have fun. (more so than grinding for exp).
Personally i think Rifleman is the only combat proffession that was made right othe than the fact of bugs. how the tree is set up is in my opinion perfect. it makes you feel you have actually earned to go up in it. other proffessions are so easy to go up in. pistoleer i had 0040 in almost a week of barely using my pistol cuz at every level you get a uber shot. with rifleman all the uber shots are saved for last. the AoE attacks of flushing2 and flurry2 and strafe2 at master. im glad they're put up top instead of being one right after another such as in pistoleer where you get double tap which doubles your hit and then what fan shot up in one tree where its just rediculous with the speed they already have and the damage they can put out. earning titles should be hard and gruling to get. all other proffesions should be modeled after the rifleman. under power them until the 4 box and even then dont give them all there power till they get master. cuz in almost any other proffesion (combat) the master title means almost diddly. someone can be just as powerful as a mast without going through everything to get it. im sorry for rambling about this just its what was on my mind.
Saladine Dapoc
Knights of Darkness
Master Rifleman
Master Creature Handler
Master Marksman
Mon Cal