Rifleman Archive
Thread: Hunting/Soloing Nightsister Spellweavers as a Rifleman
Message Edited by RottaBetito on 09-29-2004 01:48 PM
Seelentrinker666 wrote:
I need help here on how this could be done most efficiently.
I was thinking about using Conceal shot as long as possible, but am not sure bout the type of Rifle I should use on em.
They seem to have 100% resist to every damage type available for rifles (no rifle that does blast damage as far as i know)
I am also a Master Weaponsmith and would like to know if there was a certain template of a Rifle that I could craft that would be most effective on the spellweavers...
any help gladly appreciated
Locs wrote:
This really dies suck, supposedly the most powerfull class in the game ( non jedi ) cant even hurt!!!! them, where as people like Marksmen can. I think Rifleman is the only Fighting proff that cant hurt them!!!!
hmmm - most powerful is a relative statement. All professions have strengths and weaknesses... guess what- you discovered one of ours. ![]()
Also Carbineers can not injure them as well... (so we are not the only profession that can not damage them)
![]()
Message Edited by Ackehece on 09-29-2004 08:35 PM
Sotaudi wrote:
NS Protectors, Spellweavers, and Stalkers are all 100% resistant to every damage type a rifleman can deal. Therefore, as has been said, there is no way for a Rifleman (with no other professions) to damage them with a crafted weapon. You may be able to apply a poison, disease, or fire with a DOT weapon, but we cannot even bleed them anymore because bleeds no longer bypass armor and resists like they used to.
You can, of course, try to damage them with an uncertified weapon, but you are unlikely to survive long enough to do any real damage to them doing this.
Molveno wrote:
Sotaudi wrote:
NS Protectors, Spellweavers, and Stalkers are all 100% resistant to every damage type a rifleman can deal. Therefore, as has been said, there is no way for a Rifleman (with no other professions) to damage them with a crafted weapon. You may be able to apply a poison, disease, or fire with a DOT weapon, but we cannot even bleed them anymore because bleeds no longer bypass armor and resists like they used to.
You can, of course, try to damage them with an uncertified weapon, but you are unlikely to survive long enough to do any real damage to them doing this.
are you sure about this bleed issue?
because i was able to hunt some 100% resistant sisters last week by first giving them a mind bleed with one of my rifles and getting aggro at the first tick,then switching to tkm to do the rest..
Keissin Ineira
Master Rifleman / TKM
Chilastra
Do you know if the bleed ticked off any actual damage? I suspect what probably happened is that you hit the target with a bleed. The bleed set, but when it went to calculate the damage, it negated all the damage because the target is 100% resistant to your damage. However, the bleed timer does not care about how much damage is being done, it just faithfully ticked off a 0 damage each time the timer expired. Since the target will aggro if it is aware of you (e.g.., once the bleed ticked)whether you have done any damage to it or not, the fact the bleed ticked off probably aggroed the target even though you did it no damage. Then by switching to TK, you could then do actual damage to it.
I could be wrong (I know, I know, contain your shock...I have actually be wrong once or twice), but I recall testing the bleeds on a Protector or Spellweaver after the bleed nerf and had to run for my life because I could do no damage to it even with a bleed. Unless something has changed, I am pretty sure that bleeds take into account armor and resists now, so the bleed should cause no damage.