Rifleman Archive
Thread: Hunting/Soloing Nightsister Spellweavers as a Rifleman
Sotaudi wrote:
Molveno wrote:
Sotaudi wrote:
NS Protectors, Spellweavers, and Stalkers are all 100% resistant to every damage type a rifleman can deal. Therefore, as has been said, there is no way for a Rifleman (with no other professions) to damage them with a crafted weapon. You may be able to apply a poison, disease, or fire with a DOT weapon, but we cannot even bleed them anymore because bleeds no longer bypass armor and resists like they used to.
You can, of course, try to damage them with an uncertified weapon, but you are unlikely to survive long enough to do any real damage to them doing this.
are you sure about this bleed issue?
because i was able to hunt some 100% resistant sisters last week by first giving them a mind bleed with one of my rifles and getting aggro at the first tick,then switching to tkm to do the rest..
Keissin Ineira
Master Rifleman / TKM
Chilastra
Do you know if the bleed ticked off any actual damage? I suspect what probably happened is that you hit the target with a bleed. The bleed set, but when it went to calculate the damage, it negated all the damage because the target is 100% resistant to your damage. However, the bleed timer does not care about how much damage is being done, it just faithfully ticked off a 0 damage each time the timer expired. Since the target will aggro if it is aware of you (e.g.., once the bleed ticked)whether you have done any damage to it or not, the fact the bleed ticked off probably aggroed the target even though you did it no damage. Then by switching to TK, you could then do actual damage to it.
I could be wrong (I know, I know, contain your shock...I have actually be wrong once or twice), but I recall testing the bleeds on a Protector or Spellweaver after the bleed nerf and had to run for my life because I could do no damage to it even with a bleed. Unless something has changed, I am pretty sure that bleeds take into account armor and resists now, so the bleed should cause no damage.
Couldn't agree more. Melee' people scream and cry about how much better ranged professions(specifically riflemen)are, but they have no ground for this. In most circumstances, PvP or PvE, melee' profs have the upperhand if they're built properly. I personally think the reason why rifleman is hated is because, heaven forbid, a GUN should be more/as powerful as a stupid sword or spear. Melee' people don't like ranged fighters, and they'll consistently whine about how "overpowered" we are. Don't listen to them; it's a bunch of BS.
eq_mind_wipe wrote:
This really dies suck, supposedly the most powerfull class in the game ( non jedi ) cant even hurt!!!!
This is the biggest misconception in Star Wars at the moment. Virtually any pure melee class is better at taking down big targets such as 50k spellweavers than any ranged profession, including rifleman.
The melee hope people keep believing this fallacy, especially swordsmen.
Locs wrote:
This really dies suck, supposedly the most powerfull class in the game ( non jedi ) cant even hurt!!!! them, where as people like Marksmen can. I think Rifleman is the only Fighting proff that cant hurt them!!!!
TKM can't touch elders with 100% resist to kinetic. The point is that it takes a mixed team to hunt night sisters.
Conversly I was hired to help a TKM/swordsman finish his padawan trial. It seems malachai was one tough cookie. He was able to get in and get the crystals down but couldn't take the NPC jedi. He draws the NPC away from the others on his speeder and in I come with conceal shot. It took me 10 minutes due to 180k ham and 80% resists but he goes down and I never get aggroed.About1 minutes in the guys laughs and tells me that I've done more damage to the NPC than his whole squad did the day before when the jedi wiped them out.
We aren't the most powerful, but using the right tools at the right time we are a very powerful and valuable member of a well mixed team and that is how it should be.
I've done a few professions now but only one combat profession and I won't be dropping it. Rifleman is classy, we don't get messy animal goo all over us, we aren't stupid enough to run up into the range of some big creature, and we can often carry out our profession unseen. I laugh every time I'm with a couple melee class friends and we spot a medium high level creature. They start running towards it and I stop at 64 and hit it with a few shots. Either the creature starts towards me totally messing up their trajectory or it simply goes down. Either way the creatureoften drops before the melee guys can even get in range to take a swing.