Rifleman Archive
Thread: Got flamed on Commando forum for posting this, thought it made sense
The Devs have already stated that Combat Professions that require more points will be more effective then those that don't.
You aren't going to have much luck telling them that a Master Riflemen should be equal in strength to a Master of a profession that takes 1/4 the points to achieve. They have their own weaknesses and problems and many of them went through a lot of hell to get Master.
Commando = Unarmed Brawler IV + Master Marksman.
Rifleman = Rifle IV
There's just no way an easy path should yield nearly as much power as a difficult one.
-Jeff
1) Master rifleman takes WAY longer to masterthan commando or BH.. and all elite classes should beequil and Hybrid classes are suposed to be WEAKER with MORE abilities to compinsate for the point loss. IMO commando is an elite class not a hybrid. IMO commandos should do more dmg but have NO deffensive skills so they are easier to kill.
2) Master rifleman cant augment his rifles skills like pistoliers can with BH, same with carbiner (but you guys do deserve some love). Since all classes are meant to be balanced then NO we arent suposed to be stronger than commandos but... they arent either. Boo hoo hybrids use more skill points so we should be gods, that argumentholds no weightimo.
It takes less then half the points to Master Riflemen as it does Commando. A Master Commando has enough points to get the mastery of one more profession while a Master Riflemen can take 2 more. If the Riflemen were to spend all his points in combat professions he could become Master Rifle/Carbine/Pistol. The Commando would have to choose between Rifle, Carbine, or Pistol.
This would make the only viable full combat profession Master Rifle/Carbine/Pistol since BH and Commando would be an ineffecient use of points.
Blackfistmaster wrote:
Commandos spend more points yes, but they get more weapon types. Flamethrower, Acid rifle, Heavy weapons, and thrown weapons. All do different damage, all have equivelent bonuses to hit and speed added that would be granted by mastering rifleman. So even if you mastered pistol, carbine, and rifleman, the commando still has greater flexibility, not to mention far superior damage.
Commandos don't get greater versatility they're built for close range combat and damage, nothing more. They do not get equivelant bonuses to speed and accuracy and a Master Commando is not as quick and as accurate as a Master Riflemen. If you supplythe weaponry I'm willing toshow you this difference.Commandos do not get state changes, HAM specific attacks,or Armor Piercing on non-expendable weapons. Riflemen have these advantages and larger AoE attacks, more defensive mods, and specials that work beyond melee range.
The Acid Rifle is not a weapon that Commandos use. It does far less damage then the Flame Thrower and a Master Riflemen will outdamage a Master Commando using this. The Flame Thrower doesn't have specials outside 16 meters and fires once every 4 seconds even at the master level. Grenades have a range of 20 meters and require about 3 factory trips to make a 5 charge weapon so you don't see many of these.The expendable Heavy Weapons can be fired at 64 meters but with extremly high penalties to accuracy but you have to be immobile and kneeling. Their optimum ranges are about melee range and vary between 10 - 30 meters. Both these weapons have extremly high HAM costs and fire slowly even at the Master level. They have no styles so what you see in accuracy is what you get, no strange pistollike accuracy issues here.
original:
I went as an over imp to moenia with about 6 members of my guild mercs and skilled crafters. There were two master ch and one master combat medic. The rest were also pretty skilled. To make a long story short, a master commando nailed all of us repeatedly, no contest. I think this is all good and fair, a master should be uber, they should be able to take out peeps that stumble onto their area of combat, but, if we are going to have one class be uber, then the rest of masters should too. As commandos, if you wish to keep your uber status at master, then you must not only acknowledge…but REQUEST that the rest of the combat classes be brought up to par at master level. This means that you must be willing to accept that a master rifleman can one shot you if he gets in a good shot before you can get within 20m and so on for the other classes. Don’t you think this is a better solution?
comments:
posting this on commando destroyed my msg rating. If you thought this was a fair post please help me out by giving me a good rating
The devs have listed some significant changes that willaffect all professions to help balance them out. I really don't expect one patch to fix it, though that would be sweet, but I do expect for combat to be as screwed up as the professions are for a while. I think the changes to combat will be high priority so we should se some action soon.
However, the post does make sense.
Before the patch, out of 100 combat players you'd be lucky if 1 of them was a commando.
After the patch, out of 100 combat player, at least 30 of them will be commandos. With the huge XP they get from using heavy weapons, a lot of them will be masters or close to it.
These are people who are not interested in balance or in commando as a class, they simply migrated to where the damage was. If Riflemen could hit for 10,000 damage, they would all have been riflemen instead.
They don't want balance, they want to kill everyone and everything as easily and as unfairly as possible. If you gave them a godmode, they would use it, kill you with it and then talk smack about it.