Rifleman Archive

Thread: How will the combat revamp affect my prenerf T21 ???

Eijas
Sun Jun 20, 2004 1:25 am
#1

???



+=+=+ Eijas - Leader of -XeX- +=+=+
Carbineer & Bounty Hunter
+=+=+ Keeth (Scylla) +=+=+
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XaverriJade7
Sun Jun 20, 2004 2:02 am
#2






Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
PyscoJuggalo
Sun Jun 20, 2004 2:28 am
#3






XaverriJade7 wrote:





Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.







We don't know that for sure-



I think the WS's had a post where they talked about the dev's nerfing all weapons including ones made already(so no more pre-nerf weapons either).



Can't remember the post but they did talk about something like that.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
XaverriJade7
Sun Jun 20, 2004 3:03 am
#4






PyscoJuggalo wrote:





XaverriJade7 wrote:





Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.







We don't know that for sure-


I said that


I think the WS's had a post where they talked about the dev's nerfing all weapons including ones made already(so no more pre-nerf weapons either).


I'm almost positive you are correct. However, I don't think pre-nerf weapons will be nerfed more than non pre-nerfs, so they will still kinda be 'pre-nerfs'. Makes sense, right?(I hope so...:smileyscared: )


Can't remember the post but they did talk about something like that.












Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
PyscoJuggalo
Sun Jun 20, 2004 3:05 am
#5






XaverriJade7 wrote:





PyscoJuggalo wrote:





XaverriJade7 wrote:





Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.







We don't know that for sure-


I said that


I think the WS's had a post where they talked about the dev's nerfing all weapons including ones made already(so no more pre-nerf weapons either).


I'm almost positive you are correct. However, I don't think pre-nerf weapons will be nerfed more than non pre-nerfs, so they will still kinda be 'pre-nerfs'. Makes sense, right?(I hope so...:smileyscared: )


Can't remember the post but they did talk about something like that.













My Mistake I'm alittle slow today



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
XaverriJade7
Sun Jun 20, 2004 3:06 am
#6

But you're sure replying quickly!





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
PyscoJuggalo
Sun Jun 20, 2004 4:04 am
#7

Hey I'm all over the baords, thats my job(woops everyone found out I'm an SOE employee spying on the player base)



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
MarcoRenaldi
Sun Jun 20, 2004 4:39 am
#8

Pysco you cant be with SOE as you would be a voice of reason with-in their ranks, and we all know how much reason they use in their decisions.



Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
XaverriJade7
Sun Jun 20, 2004 4:53 am
#9






MarcoRenaldi wrote:

Pysco you cant be with SOE as you would be a voice of reason with-in their ranks, and we all know how much reason they use in their decisions.






Hey there stranger


Oh, you're right! They took klaw though- they're gonna turn him to t3h d4rk s!d3!!11!! Rescue party time-yay!







Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
ibeo
Sun Jun 20, 2004 5:02 am
#10

if my pre pre nerf t21 is jacked i'll cry +0 at 0



lIBEOl
IMPERIAL COLONEL, RW
"bothan power"
l
SkinnerOne
Sun Jun 20, 2004 5:09 am
#11

Please explain to me just WHY damage should go down. And I would like an explaination rather than the customary "It's too high" and "The game is too easy".



Skinner - The restless Wookiee, Master Rifleman, Almost Master CH
Pawnee - Master Bio-engineer, New Acropolis, Naboo
XaverriJade7
Sun Jun 20, 2004 5:15 am
#12






SkinnerOne wrote:

Please explain to me just WHY damage should go down. And I would like an explaination rather than the customary "It's too high" and "The game is too easy".





The Devs didn't expect players would manage to craft weapons as good as they can right now. The official answer is that weapons were never meant to get to this level and are being adjusted to where they were intended to be. In Beta,adequate testing wasn't performed to find these flaws in the system in advance.


Is that acceptable?







Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Naxet
Sun Jun 20, 2004 7:16 am
#13

True enough....the "rumor" is that all weapon get nerfed (including everything on my vendor) .... armor gets capped at something like 60 or 66 percent or there abouts. No one seems to know if the cap will chop off everything above it or reduce all armor until nothing is above it. My guess is the later because of what was posted by SOE insiders about weapons as I don't think the mechanism as to adjustment modality will be different for weapon compared to armor. Rumor is that Doc buffs will be nerfed as well.


The disturbing thing is that the people that drive these decisions very much appear to have little idea how the game is actually being played. I guess they must not go home after 10 hours of working on it and play it too...what a shock! The result is that time after time their attempts to affect game dynamics completely miss the mark and harm the game instead. There is little reason to expect anything different this time.



Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
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