Rifleman Archive

Thread: How will the combat revamp affect my prenerf T21 ???

BabyRancor
Sun Jun 20, 2004 8:18 am
#14

Going entirely off of past example - they'll probably ignore the "pre-nerf" status and just drop the stats into a range that is more acceptable for them.


Fact is we really have no idea what they can or might do. "Pre-nerf" CH pets were simply dropped in stats to equal their wild counterparts when CH wasre-vamped way back when. I think I remember FWG-5s being summarily dropped in stats to fall into an expected range.


There's pretty much only one certainty though - no pre-nerf equipment will be left untouched. They will re-adjust all the items in the database for values that lie outside of what they think is healthy for the game. Otherwise people would stockpile arms and armour and it would take ages to leave the game.



Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Randonb
Sun Jun 20, 2004 4:11 pm
#15

All equipment (weapons, buffs, armor, etc) will be retroactively adjusted in the Combat Balance. A powerful item inthe currentsystem should still be a powerful item in the next system, but it will be changing.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
SenorMister
Sun Jun 20, 2004 6:46 pm
#16






PyscoJuggalo wrote:





XaverriJade7 wrote:





PyscoJuggalo wrote:





XaverriJade7 wrote:





Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.







We don't know that for sure-


I said that


I think the WS's had a post where they talked about the dev's nerfing all weapons including ones made already(so no more pre-nerf weapons either).


I'm almost positive you are correct. However, I don't think pre-nerf weapons will be nerfed more than non pre-nerfs, so they will still kinda be 'pre-nerfs'. Makes sense, right?(I hope so...:smileyscared: )


Can't remember the post but they did talk about something like that.













My Mistake I'm alittle slow today



HAHAHA THIS IS HUGE NO ONE CNA BEAT ME, SO MANY POSTS DOUBLE POST ETC ETC ON MINE HAHAHA!




xxxXxxxXxxxXxxxXxxx
Omegroz
-Elder Wookiee Jedi-
Have You Had Your Wookiee Cookie Today?
xxxXxxxXxxxXxxxXxxx
USMC ROTC

MrTopi
Mon Jun 21, 2004 3:11 am
#17

Still no #¤%&+@§



c 3 Insert signature here.
MrTopi
Mon Jun 21, 2004 3:12 am
#18






MrTopi wrote:

Still no #¤%&+@§





...edit button.


Well: nobody knows, let's hope they only change the speed cap.




c 3 Insert signature here.
PyscoJuggalo
Mon Jun 21, 2004 3:32 am
#19






Randonb wrote:

All equipment (weapons, buffs, armor, etc) will be retroactively adjusted in the Combat Balance. A powerful item inthe currentsystem should still be a powerful item in the next system, but it will be changing.






My question is, is Creature HAM Being Readjusted too?


And is that 75% PVP reduction going as well?



I know ya don't know but hey I gotta ask



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Mavarus
Mon Jun 21, 2004 5:21 am
#20

You all need to remember that we are dealing with the same people who did everquest (that game blows) and remember how long it took to sort thagame out? Like 2 years, so I take that we will have the game we want or hate in another year or so.



Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

SkinnerOne
Mon Jun 21, 2004 10:32 am
#21






XaverriJade7 wrote:





SkinnerOne wrote:

Please explain to me just WHY damage should go down. And I would like an explaination rather than the customary "It's too high" and "The game is too easy".





The Devs didn't expect players would manage to craft weapons as good as they can right now. The official answer is that weapons were never meant to get to this level and are being adjusted to where they were intended to be. In Beta,adequate testing wasn't performed to find these flaws in the system in advance.


Is that acceptable?









Ididn't mean my original post to sound so whiney as it did when I re-read it. Sorry.



I understand the principal that a lot of things unexpected have happened since the release of the game. This is always the way these games progress. I must also stipulate, for my comments below, that I do not join in any PvP play at this time. This probably makes all my contentions and concerns totally moot but I will post them anyway.


If the developers had expected the most powerful of the most powerful weaponry to kill CREATURES at say the level that most of them are now being killed then we can assume that the average killing time might be, oh for the sake of argument, say twice as long as it is now. If this is the, as yet unstated, ultimate goal that the developers are shooting for then it must also stand to reason that they had initially intended for it to take as much as twice as long to kill creatures than has actually resulted.


The long and short of it is...... If I get an approximate hour to two hours to play this game per night (Being generous)... I am not going to be very satisfied if I canonlylog-in and kill say, one or two strong creatures in an evening's fun and frolic. That's just not going to cut it for me and I bet it's just not going to cut the mustard for a lot of other players as well.


Now, granted, this is not taking into account the PvP factions. However if you decrease the power of the weaponry and also decrease the maximum protective value of the armor available.... what is the difference going to be in PvP? It will still take about the same amount of time to kill another player won't it? And what if it take seven LONGER. How many PvP players (casual players now mind you) are going to be satisfied with logging on and blasting away at each other only to have to log off before they make that ever necessary kill? Or with only making one or two kills in an evening? Not going to be real satisfying is it?


Now let's just assume that the changes that are going to be made do not significantly change the rate at which Players can kill each other. You have to know that not changing the armor ratings of the creatures at the same time is going to extend the killing time as I stated before. Thus, pleasing the PvP players and again, leaving the PvE players out in the cold.


No matter how you stack it up I do not see the necessity to make this change. It is impossible to know.... without some sort of white smoke from the chimney of the Developers letting us know what they are working towards in the end anyway. I wished I could pull that kind oif thing off where I work...... Never tell my boss what really is that I am trying to achieve.... and change it every few days with the excuse that I am making it more what I had envisioned! God what a job that would be!




Skinner - The restless Wookiee, Master Rifleman, Almost Master CH
Pawnee - Master Bio-engineer, New Acropolis, Naboo
XaverriJade7
Mon Jun 21, 2004 3:13 pm
#22

Nah, you didn't sound too whiny before- I've heard much worse


I think you've caught on with this post though. It seems PvP(while not something the majority of players take part in) is influencing the changes much more so than PvE when you consider how much more PvE actually goes on. In time, we'll know for sure...





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Dynastar
Mon Jun 21, 2004 3:37 pm
#23

This problem could be quickly solved by removing the 75% PvP reduction outright, or hell, lowering it to 25% or 50%. The further down it goes, the more viable other weapons become.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Oby-Won
Mon Jun 21, 2004 9:39 pm
#24






SenorMister wrote:





PyscoJuggalo wrote:





XaverriJade7 wrote:





PyscoJuggalo wrote:





XaverriJade7 wrote:





Eijas wrote:

???






The damage will go down(unless the Devs have another idea as to how to 'tone down' damage), but it should still be recognizable as a pre-nerf. The tricky question for me is, 'What's going to happen to Legendary or Exceptional weapons?'. I imagine all weapons will be adjusted for damage the same way and not something along the lines of "If max damage exceeds X, reduce damage byY amount. If max damage does not exceed X, reduce damage by only Z amount". So pre-nerfs will still be better(we hope).


I'm only going off the information we have(which isn't saying much), so any or all of this could be dead wrong.







We don't know that for sure-


I said that


I think the WS's had a post where they talked about the dev's nerfing all weapons including ones made already(so no more pre-nerf weapons either).


I'm almost positive you are correct. However, I don't think pre-nerf weapons will be nerfed more than non pre-nerfs, so they will still kinda be 'pre-nerfs'. Makes sense, right?(I hope so...:smileyscared: )


Can't remember the post but they did talk about something like that.













My Mistake I'm alittle slow today



HAHAHA THIS IS HUGE NO ONE CNA BEAT ME, SO MANY POSTS DOUBLE POST ETC ETC ON MINE HAHAHA!







more quotes



_________________________
what have i missed?
ucirvine
Mon Jun 21, 2004 11:59 pm
#25

maybe someone should tell the devs that they keep breaking the rules of mmorpgs... they are just F ing idiots



Quick'shot Sco'tt
- Master Doctor + Master Rifleman -
~Jedi Knight~
Page 2 of 2