Rifleman Archive

Thread: Potential nerf to conceal shot... hop on TC-Bria if you're from Bria and test...

Ko-aIri
Wed Jun 23, 2004 4:56 pm
#1

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=35083#M35083

Scroll down, a person pointed out this change to accuracy might nerf conceal shot... anyone able to test please do and report, could be bad for anyone relying on a 100% hit-rate.

Message Edited by Ko-aIri on 06-23-2004 07:57 PM



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SWBarker12
Wed Jun 23, 2004 5:41 pm
#2






Ko-aIri wrote:
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=35083#M35083

Scroll down, a person pointed out this change to accuracy might nerf conceal shot... anyone able to test please do and report, could be bad for anyone relying on a 100% hit-rate.

Message Edited by Ko-aIri on 06-23-2004 07:57 PM





**edit** no. This is gonna be more than a nerf to Conceal Shot, were gonna have to go back to preMaster days when you have to kneel to hit anything. PLEASE DONT DO THIS DEVS!!!




Nerf Jedi

Player Character Jedi=The Downfall of SWG

**Edited by Jeassa on 06-22-04**

GroovyKool
Wed Jun 23, 2004 6:29 pm
#3

Let the nerfs begin. Bah



Groovykool

Message Edited by GroovyKool on 06-23-2004 08:30 PM

eq_mind_wipe
Wed Jun 23, 2004 10:12 pm
#4

Well if they make rifles slower and nerf conceal shot, there won't be many rifleman left.


Maybe we should all become swordsman or something stupid like that, after all we know how many swordsmen were in the star wars movies...heh.
AderidSkyflyer
Thu Jun 24, 2004 3:39 am
#5

Why don't they just concentrate on fixing the broken professions rather than breaking the fixed ones??



Aderad Skyflyer
Nadiel
Thu Jun 24, 2004 3:50 am
#6

swordsman is stupid? i think 1 rifleman outdamaging 3 master swordsman is stupid. i'm not biast, i'm a rifleman myself




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jokijim
Thu Jun 24, 2004 4:20 am
#7

NOOOOOOOOOOOOO i just mastred this morning dont take it away or i LEAVE the game



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Daric_Huron_Human
Thu Jun 24, 2004 5:37 am
#8

http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=35083#M35083


this link explains the reason for conceal shot "nerf" on test. it appears that the jedi were having trouble hitting some templates, so they decided to go with the lowest common denominator and nerf everyone else...
eq_mind_wipe
Thu Jun 24, 2004 6:16 am
#9

Swordsmen is stupid because there are no swordsmen in star wars! In fact there are no melee classes at all except Jedi! I don't care about extended universe it's all bunk.


Karate chopping AT-ST's? Soloing 5 rancors at once with a stupid sword? I'm sorry, what the Devs have given you is not star wars.
cheserna
Thu Jun 24, 2004 9:11 am
#10

While I knew as soon as the posts started rolling in on this topic that it was actually a massive nerf of "game-balancing" proportions.... it's since been stated that it's a combat balance code... because they aren't going to be giving jedi's more accuracy now and be forced to decrease it later when the real combat balance hits....
as someone who has made countless defence templates.. I'll sum up what this is really doing:

Either,
"someone with great defences vs. someone with total newb crap accuracy will have his defences lowered so that the newb can hit them"
OR
"someone with great accuracy vs. someone with total newb defences will have his accuracy lowered so that the newb has a chance of avoiding being hit"

oh and as a bonus nerf, for you special riflemen out there.... from my understanding, conceal breaks when it misses... so now it doesn't matter how much accuracy you have... your conceal will break(and probably fairly quickly).... hmmmmmmm solo any krayts recently???? hope your rifleman is also a tank....

welcome to the "core combat change"....

Message Edited by cheserna on 06-24-2004 09:12 AM

oh I just read.. as an added bonus nerf for JEDI'S
Their ability to block incoming blaster fire has gone down.....
Somehow this makes it all worth it now....

Message Edited by cheserna on 06-24-2004 09:17 AM

Sotaudi
Thu Jun 24, 2004 10:02 am
#11






eq_mind_wipe wrote:

Swordsmen is stupid because there are no swordsmen in star wars! In fact there are no melee classes at all except Jedi! I don't care about extended universe it's all bunk.


Karate chopping AT-ST's? Soloing 5 rancors at once with a stupid sword? I'm sorry, what the Devs have given you is not star wars.







While I agree with your foundational premise that melee classes (outside of Jedi) in a world with blasters is a joke, you are mistaken in your statement that there were no melee classes seen in the movies.


While I would have to go back to see what other weapons were pictured, there were polearm-class weapons in the movies. Jabba's guards had them. In fact, it wasa polearm that sent Bobba Fett into the Sarlaac pit. Han wrestled it from a guard, Lando called to him, he turned, and the shaft of the polearm hit Bobba's jetpack, activating it andsending Bobba against the barge and, ultimately, into the pit. And while I could not cite specific examples, I am sure there were at least a few hand-to-hand confrontations, as there are in all fights where the combatants are within arms reach of each other.


But your overallpoint is well taken, if I remember correctly, the Ewoks tried to beat an ATST with sticks and were not very successful, so you are correct that it is ludicrous for someone to attack an ATST with karate, but keep in mind that this is a game. Many people who play this and other similar games do not like ranged fighting. Consider the number of people that choose melee professions as a primary, and you will realize that they are not an insigificant part of the customer base. Therefore, the game has to have something that appeals to them, or they will not play.


Given the theme of the game, it may be odd that the game is so dependent on melee classes. And it may be that balancing melee against ranged creates illogical situations (e.g., don't bring a knife to a gunfight). But this is a game. It has to appeal to a wide range of people, and many of the limitations (i.e., a 64m max range) make being attacked by melee a certainty, so we just have to live with it.

Message Edited by Sotaudi on 06-24-2004 10:04 AM



Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



CenoKreFey
Thu Jun 24, 2004 10:12 am
#12






eq_mind_wipe wrote:

Swordsmen is stupid because there are no swordsmen in star wars! In fact there are no melee classes at all except Jedi! I don't care about extended universe it's all bunk.


Karate chopping AT-ST's? Soloing 5 rancors at once with a stupid sword? I'm sorry, what the Devs have given you is not star wars.






There's more to the Star Wars universe than what you see in the movies. I don't remember seingLuke or the Emperortaking a crap, but if they never do (because you didn't see it in the movie), they'd be in bad shape. A universe without melee fighting could not be possible. So,saying EU is 'bunk' is stupid. Soloing5 Rancors by any means other than planetary bombardmentshould not be happening.


And concerning conceal shot, you have to miss twice in a row before it breaks.



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oulad
Thu Jun 24, 2004 11:28 am
#13



Nadiel wrote:
swordsman is stupid? i think 1 rifleman outdamaging 3 master swordsman is stupid. i'm not biast, i'm a rifleman myself





Those must be some noob swordsmen, because a master swordsman with a nice hammer can get his damage pretty close to a master rifleman, much less 3 master swordsman.



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