Rifleman Archive
Thread: How would you slice this rifle? (And why)
personally get it 4% damage (it will fit) and a 4% (or what ever lvl 2 is) speed slice. the damage will nearly be capped after the first 2% damage slice, so the second wont push the max up much, but the min will still increase.Its the min that acts as the "Min Cap" for high level creatues.
On top of that speed of a weapon is rather irrelevant in terms of how its displayed on the description. For example a 3 sec rifle with decent..ish rifle+ranged speed might show as about1.72secmod speed, where a rifle at 2.5 sec would have a mod speed of just 1.43sec. This is before you start firing. This mod speed value is then tied to the cooldown/warm up of weapons ONLY and not the execution time.
As a very rough guide for ranged shot, the speed it takes to execue and cooldown before you can shoot a different shot (like placed perhaps) is = half the mod speed +1. this translates to only 0.14sec faster per shot for the 3 sec rifle compaired to the 2.5sec rifle.
SUMMARY:
speed is close toirrelivant for all but very new/low temps and getting damage as high as possible is all you can do (ps Critical slice is broken)
Trando Hunting Rifle.
Attack Speed 2.58(I have +7 in speed tapes to
Damage 539-1184
Acc Bonus 17
Wound 31.05%
EST DPS 333.726
I know I'm nearly capped on damage but was wondering about what kind of slice and Pup I should use on this thing?
Puttley wrote:On top of that speed of a weapon is rather irrelevant in terms of how its displayed on the description. For example a 3 sec rifle with decent..ish rifle+ranged speed might show as about 1.72sec mod speed, where a rifle at 2.5 sec would have a mod speed of just 1.43sec. This is before you start firing. This mod speed value is then tied to the cooldown/warm up of weapons ONLY and not the execution time.
What do you mean by "Execution time"?
And where can I find info about the Speed and Damage caps for guns?
KaiRaene wrote:
I have the same question on my rifle.
Trando Hunting Rifle.
Attack Speed 2.58(I have +7 in speed tapes to
Damage 539-1184
Acc Bonus 17
Wound 31.05%
EST DPS 333.726
I know I'm nearly capped on damage but was wondering about what kind of slice and Pup I should use on this thing?
if that is unsliced i would go with 8% damage, 3%crit, 2% speed for stats of:
Personally, I'd go for full crit. chance. If you have a double ranged mastery, you should have enough speed that -.2 or -.3 speed from a slice won't make a visible difference. Damage: you're too close to the cap to waste 20% customization. With full 10% crit. chance on my rifle, I've gone and had as much as 3 criticals in a row (+25% dmg). Although crit. slices were broken (you didn't get any damage bonus, even if you scored a crit. shot), I believe it's been fixed with pub 22 (might be wrong, but they'll get fixed eventually anyhow).
Useful links:
Reference for weapon caps / Slicing FAQ
that will bring u to:
476 - 1159 @ 2.21
370.11 BaseDPS
if u go 3spd + 1dmg you'll be:
485.52 - 1182.18 @ 2.33
357.22 Base DPS
if u do 2spd + 2dmg you'll be:
495.04 - 1205.36 @ 2.41
352.84 Base DPS
u get the idea...
In fact the more dmg slices u do, the worse final result you'll get.
I think it's all about BaseDPS, but i may be wrong...
that will bring u to:
476 - 1159 @ 2.21
370.11 BaseDPS
if u go 3spd + 1dmg you'll be:
485.52 - 1182.18 @ 2.33
357.22 Base DPS
if u do 2spd + 2dmg you'll be:
495.04 - 1205.36 @ 2.41
352.84 Base DPS
u get the idea...
In fact the more dmg slices u do, the worse final result you'll get.
I think it's all about BaseDPS, but i may be wrong...
Puttley wrote:
a rilfe 12% faster on speed does NOT fire 12% faster (in actual fact it fires about 5% faster)
Message Edited by Uthyr on 08-22-2005 08:58 AM
i had some tests i did a while back againsta kimogilla as i kited away from it untill it retreated - this gave me a 60 second window where i could shoot completely un-interrupted (no stims, different shots, dazed, KDs, etc). i then did this for several weapons with different speeds alternating between ranged and placed shot (as ranged is the base attack all others are multiplied up from, and placed is very similar in damage and speed).
the results gave a almost linear relationship between mod speed and actual fire speed (it perhaps was a curve of some sort at slower speeds but i did't go that far so approximated)
the rough equation i found was :
real attack speed = 0.54 x mod speed +1
this fits with other tests where a 1 sec 'execution' time has been found - i assume perhaps to avoid collision of backto back shots adn thier animations.