Rifleman Archive
Thread: How would you slice this rifle? (And why)
Puttley wrote:
ok, i have a spreadsheet i'm working on (clickie in my sig)- for my WS. i've been trying to get the info i'm getting from my real/ mod speed. using the "slicing" page from it, it works out the increase in damage, speed and critical (when i upload the latest update) to show a figure at the top of every page that gives a dps in real terms - ie from a real speed of a weapon against the real damage for a ranged shot against a basic lvl 80 creature(from using Staveeno's damage calculator in Game Guides). this i feel then gives an accurate...ish guide to slicing (mostly so i can craft my weapons according to the tissues used, caps, pups to be used etc.
you ahve 4 slicing options really using my Real DPS calcualaiton -,
no slice506 real DPS
12% speed 0% dam =531 real DPS
7% speed 2% dam = 532 real DPS
4% speed 4% dam = 531 real DPS
2% speed 8% dam & 3% critical = 534 real DPS .......though this assumes that what i'm told by smugglers is correct - if you hit the damage cap with your second slice, the min only will still increase for teh third despite the max being capped (not tested it mind)
During the time you were running those calculations, I was doing my own calculations by hand, based on your formula. I just used the maximum damage for my calculations to simplify things, and came up with:
12% speed 0% dam = 670.5 real DPS
7% speed 2% dam = 671.2 DPS
Those are using my mod rifle speed, not the base speed. The trend is the same... With only a 1-3 DPS theoretical difference among the slicing methods (which seems small enough to be negligible to me), it seems to be a real toss-up as to which way I get it sliced. No matter how I slice it, my rifle will apparently end up doing the same damage over time. I'm curious for your opinion: which way would you slice my rifle if you were me?
I checked out your spreadsheet (which is very impressive!) and I can't for the life of me figure out which cells to enter my rifle stats into! ![]()
i'd slice it like i would almost any rilfe - 2% speed, 8% damage 3% critical (this does depend on what happens if you hit the damage cap on your 2nd damage slice - ie if the third still increase the min).
glad you like the spreadsheet, its still in process of being made - its really not user friendly for most unless you're familiar with excel and my hap-hazard way of thinking & laying out. if you want to play with it for already made rifles then hit the "Slicing" Tab, and enter the values of your rifle inColumn B along with your personal speed skill value. it then calculates your dps shown on the weapon, speed, damage according to the slices you choose further down teh page - using 1 or 0 to indicate yes or no to each slice. the next tab "pups" lets you edit the value of the pup you wan to use and which type.....note generally all things that need to be edited manually are in the bold highlighted white coloured boxes, editing the others might make some of the calculations addup wrong if you wanted to use it for another weapon for example
Puttley wrote:
i'd slice it like i would almost any rilfe - 2% speed, 8% damage 3% critical (this does depend on what happens if you hit the damage cap on your 2nd damage slice - ie if the third still increase the min).
Yeah, that would seem to be the best choice based on your calculator results (not by much though), assuming that boosting minimum speed is going to really make that much of a difference compared with slicing for speed. My rifle will be just about capped on max damage after the first damage slice, so it never ever occurred to me to slice it beyond 2% damage. Also, I've got two good weaponsmiths (Dy-nod, who crafted this rifle, and Sultree) who are both telling me that I should go with a full 12% speed slice on this rifle). From a purely aesthetic viewpoint though, I didn't like the idea of having anhigh-end rifle that is at less than maximum damage!
That's the first thing my eye is drawn to when I look at somebody's weapon. Silly, perhaps.
Puttley wrote:
glad you like the spreadsheet, its still in process of being made - its really not user friendly for most unless you're familiar with excel and my hap-hazard way of thinking & laying out. if you want to play with it for already made rifles then hit the "Slicing" Tab, and enter the values of your rifle inColumn B along with your personal speed skill value. it then calculates your dps shown on the weapon, speed, damage according to the slices you choose further down teh page - using 1 or 0 to indicate yes or no to each slice. the next tab "pups" lets you edit the value of the pup you wan to use and which type.....note generally all things that need to be edited manually are in the bold highlighted white coloured boxes, editing the others might make some of the calculations addup wrong if you wanted to use it for another weapon for example