Rifleman Archive

Thread: How would you slice this rifle? (And why)

Uthyr
Mon Aug 22, 2005 6:40 am
#14

Thanks Puttley, that is very helpful! I wonder if your formula would hold up for players of different combat levels, player speed mods, and rifle stats than what you were using?



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Puttley
Mon Aug 22, 2005 6:52 am
#15

one thing to add, CL makes no difference to PVP, only the skills you have do, its only PVE where you get a multiplier working. this forumla and those i used in my spreadsheet work, in a broad way to all weapons and speeds, though the spreadsheet ATM is only really set up for laser rifles (or anything with a max cap of about 1184)
Uthyr
Mon Aug 22, 2005 7:19 am
#16






Puttley wrote:


ok, i have a spreadsheet i'm working on (clickie in my sig)- for my WS. i've been trying to get the info i'm getting from my real/ mod speed. using the "slicing" page from it, it works out the increase in damage, speed and critical (when i upload the latest update) to show a figure at the top of every page that gives a dps in real terms - ie from a real speed of a weapon against the real damage for a ranged shot against a basic lvl 80 creature(from using Staveeno's damage calculator in Game Guides). this i feel then gives an accurate...ish guide to slicing (mostly so i can craft my weapons according to the tissues used, caps, pups to be used etc.



you ahve 4 slicing options really using my Real DPS calcualaiton -,


no slice506 real DPS


12% speed 0% dam =531 real DPS


7% speed 2% dam = 532 real DPS


4% speed 4% dam = 531 real DPS


2% speed 8% dam & 3% critical = 534 real DPS .......though this assumes that what i'm told by smugglers is correct - if you hit the damage cap with your second slice, the min only will still increase for teh third despite the max being capped (not tested it mind)







During the time you were running those calculations, I was doing my own calculations by hand, based on your formula. I just used the maximum damage for my calculations to simplify things, and came up with:


12% speed 0% dam = 670.5 real DPS


7% speed 2% dam = 671.2 DPS


Those are using my mod rifle speed, not the base speed. The trend is the same... With only a 1-3 DPS theoretical difference among the slicing methods (which seems small enough to be negligible to me), it seems to be a real toss-up as to which way I get it sliced. No matter how I slice it, my rifle will apparently end up doing the same damage over time. I'm curious for your opinion: which way would you slice my rifle if you were me?


I checked out your spreadsheet (which is very impressive!) and I can't for the life of me figure out which cells to enter my rifle stats into!





Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Puttley
Mon Aug 22, 2005 7:34 am
#17

i'd slice it like i would almost any rilfe - 2% speed, 8% damage 3% critical (this does depend on what happens if you hit the damage cap on your 2nd damage slice - ie if the third still increase the min).



glad you like the spreadsheet, its still in process of being made - its really not user friendly for most unless you're familiar with excel and my hap-hazard way of thinking & laying out. if you want to play with it for already made rifles then hit the "Slicing" Tab, and enter the values of your rifle inColumn B along with your personal speed skill value. it then calculates your dps shown on the weapon, speed, damage according to the slices you choose further down teh page - using 1 or 0 to indicate yes or no to each slice. the next tab "pups" lets you edit the value of the pup you wan to use and which type.....note generally all things that need to be edited manually are in the bold highlighted white coloured boxes, editing the others might make some of the calculations addup wrong if you wanted to use it for another weapon for example


Uthyr
Mon Aug 22, 2005 7:52 am
#18






Puttley wrote:

i'd slice it like i would almost any rilfe - 2% speed, 8% damage 3% critical (this does depend on what happens if you hit the damage cap on your 2nd damage slice - ie if the third still increase the min).








Yeah, that would seem to be the best choice based on your calculator results (not by much though), assuming that boosting minimum speed is going to really make that much of a difference compared with slicing for speed. My rifle will be just about capped on max damage after the first damage slice, so it never ever occurred to me to slice it beyond 2% damage. Also, I've got two good weaponsmiths (Dy-nod, who crafted this rifle, and Sultree) who are both telling me that I should go with a full 12% speed slice on this rifle). From a purely aesthetic viewpoint though, I didn't like the idea of having anhigh-end rifle that is at less than maximum damage! That's the first thing my eye is drawn to when I look at somebody's weapon. Silly, perhaps.





Puttley wrote:

glad you like the spreadsheet, its still in process of being made - its really not user friendly for most unless you're familiar with excel and my hap-hazard way of thinking & laying out. if you want to play with it for already made rifles then hit the "Slicing" Tab, and enter the values of your rifle inColumn B along with your personal speed skill value. it then calculates your dps shown on the weapon, speed, damage according to the slices you choose further down teh page - using 1 or 0 to indicate yes or no to each slice. the next tab "pups" lets you edit the value of the pup you wan to use and which type.....note generally all things that need to be edited manually are in the bold highlighted white coloured boxes, editing the others might make some of the calculations addup wrong if you wanted to use it for another weapon for example








Ah, I see now. Yeah, I am very proficient with spreadsheets, but when I looked at that column B earlier, I saw that the cells contained formulas, and I was afraid to overwrite them with any entries.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Puttley
Mon Aug 22, 2005 7:59 am
#19

the only real reservation with this spreadsheet is the 'rough' estimate for real speed - ie 0.54 x mod speed + 1, just based on the other current ranged/placed vs head/critical thread here on these forums my formula might suggest that a mod speed rifle of 1 would fire at 1.54 sec per shot - where the results shown give about 1.23, mine were similarly lower than my forumula suggested from my results (but the slower speeds were also a little out - perhaps indicating a logarithmic or quadratic forumula instead. sadly i didn't ahve time to do more extensive tests....yet.
Uthyr
Mon Aug 22, 2005 8:01 am
#20

Well, I've compared the high-speed vs. the low-SAC vs. the high-damage approaches in some extensive field testing (see my "PvE Riflemen Survey" thread) with different PUPs, and I can definitely say that the low-SAC approach let me put out a lot more damage over time, using the same weapon and firing the same specials.

I can definitely see how the speed approach would be more useful for burst damage over small intervals though!



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Puttley
Mon Aug 22, 2005 8:07 am
#21

i might give it a try this evening, get a few speed & damage pups, a few different rifles (and pistols perhaps as i've no pistol speed, just ranged) and try with adn without my tapes. go find my trusty 60 second attacks vs a kimo as i run away and then i'll post the mod speed and seconds per shot, using ranged/placed. if i get enough i might just beable to refine the 0.54 x mod +1 equation to something more usefull
Uthyr
Mon Aug 22, 2005 8:13 am
#22

Please do, Puttley, I would be very interested in seeing your results!



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

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