Rifleman Archive

Thread: New master with a ham question

SkunkDuster
Wed Oct 01, 2003 11:50 pm
#1

Redux's plan is good *if* you are constantly buffed. However, without buffs, it is terrible. The reason I say that is that his template has Strength and Quickness at minimum. These are the attributes that determine how much of the respective HA bars you lose every time you fire a special. If you want a combo that is effective with or without being buffed, I'd suggest starting with what he laid out, then pulling about 300 from Mind and 300 from willpower and putting them into Strength and Quickness for something like this:

Health 400
Strength 800
Constitution 400
Action 400
Quickness 800
Stamina 450
Mind 800
Focus 800
Willpower 550

The disadvantage here is that it leaves your health and action vulnerable to one-hit incaps, so you might want to experiment a bit and possibly pull some points from strength and quickness and put them in health and action. Another disadvantage with either template is having the third stat in each group set very low, it takes longer to heal up. With a bit of tweaking, little or no armor, and 3 very important chef foods (Accaragm, Garmorrl, and Ahrisa - spelling may be off a bit), you can stay out in the field all day firing specials with minimal amounts of drain on your HAM bars. The tricky part is not getting attacked, but prone headshot3 and conceal shot help a lot in that department.



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
Roririch
Sun Oct 24, 2004 10:49 pm
#2

Hello Rifleman.
This is my first post.I just made master rifleman a few days ago and when I did, I changed my ham to the lowest in action and health and put all the points in the mind pools.I then went to killl somethings and noticed my health and action were getting spent.I usually play the game without doctor buffs but with brandy and ahrisa.So for the last 2 days I ve been migrating my stats trying to find a way to negate the health/action costs of rifleman specials.I havent been succesful yet.Before, when i didnt know of/use brandy, I incapped myself by using my mind points.Now i incap myself by using my health/action points.Any suggestions would be greatly appreciated.Thanks in advance for your help.

p.s. I've read the newb faq and done a search.Couldn't find anything like this.
By the way I am a human and on the tempest server.Thanks again.
-Redux-
Sun Oct 24, 2004 11:26 pm
#3

You had the right idea on the stat migration in the first place, but you should always spend that cash on the doctor buffs. Buffs are essential in all categories. You really shouldn't go into any serious combat without them. They are well worth the money, and if possible find a doctor friend or get in a guild so you don't have to drop as much cash on the buffs. Always get the music and dance buffs for your Mind, Focus, and Willpower.


Some experienced players gave me the following stat migration template that has been very successful for me so far. I can spam any combo of special rifleman shots (headshot 3 is a fav of mine)with my T21 without any real impact on my Mind, and with a good set of comp on, I can take just about anything short of nightsisters without any real danger of dying. These stats are specifically for a human, but similar migrations work well for other species.


Health 400 (min)

Strength 400 (min)

Constitution 400 (min)

Action 400 (min)

Quickness 500 (100 above min)

Stamina 500 (100 above min)

Mind 1100 (max)

Focus 850(leftover points divided equally between Focus and Willpower)

Willpower 850








**NEW SIG COMING SOON! WATCH THIS SPACE!**
SkunkDuster
Sun Oct 24, 2004 11:50 pm
#4

Redux's plan is good *if* you are constantly buffed. However, without buffs, it is terrible. The reason I say that is that his template has Strength and Quickness at minimum. These are the attributes that determine how much of the respective HA bars you lose every time you fire a special. If you want a combo that is effective with or without being buffed, I'd suggest starting with what he laid out, then pulling about 300 from Mind and 300 from willpower and putting them into Strength and Quickness for something like this:

Health 400
Strength 800
Constitution 400
Action 400
Quickness 800
Stamina 450
Mind 800
Focus 800
Willpower 550

The disadvantage here is that it leaves your health and action vulnerable to one-hit incaps, so you might want to experiment a bit and possibly pull some points from strength and quickness and put them in health and action. Another disadvantage with either template is having the third stat in each group set very low, it takes longer to heal up. With a bit of tweaking, little or no armor, and 3 very important chef foods (Accaragm, Garmorrl, and Ahrisa - spelling may be off a bit), you can stay out in the field all day firing specials with minimal amounts of drain on your HAM bars. The tricky part is not getting attacked, but prone headshot3 and conceal shot help a lot in that department.



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
Roririch
Mon Oct 25, 2004 7:52 am
#5

/bump for more info
Thanks for your reponses.
Roririch
Mon Oct 25, 2004 10:09 pm
#6

Thanks for the info -redux- and skunkduster
I re-migrated my stats to something like this(can't remember exact)
Health 400
strength 1100
constition 400

action 400
quickness 1100
strength 400

mind 400
focus 700
willpower 400

I still get health and action damage from using rifle specials.My questions to the rifleman community is this- Is health and action costs something that is unaviodable when you are a master rifleman playing unbuffed?
And to the rifleman from the tempest server- Where do you get your brandy, ashria, accargam, and garrmori from? I looked all day today and couldn't find many people who make garrmori.

Thanks again for all the info.
SkunkDuster
Tue Oct 26, 2004 4:28 am
#7

As I understand it, having your secondary stat around 1500 or so will negate the HAM cost of most weapons, but I don't know exactly how the math works. It would be very interesting to find out and be able to calculate something like "my weapon has XX HAM cost and my secondary stats are XXXX, therefore, I can fire XXX special every X.X seconds without depletion."

Garrmorl and Accaragram are both drinks that work very similar to Vasarian Brandy, but they boost the Health and Action pools respectively. The reason you probably had a hard time finding Garrmorl is because many chefs consider the schematic bugged, so they don't make it. The problem is that the experimentation on Nutritional Value (amount of buff) is based on PE66% and OQ33% and the ingredients are Bone, Scaly Hide, and Alcohol. None of these ingredients have a stat for PE, so experimentation is limited to 33% at best. The result is that instead of the normal 400-425 point boost you would get from Brandy or Accaragm, you're looking at something like a max of 300-325(?) with Garrmorl.

Still, that 300 would boost your health/strength/constitution to 700/1400/700 and should allow you to sustain firing specials with all but the highest HAM cost weapons. Accaragm and Garmorrl are generally 49-50 fill drinks, so they leave no room for Brandy. Ahirsa is usually a 33 fill food, so you could eat two of those to put your Focus over the top and still leave room for vegehash or even something more filling (synthsteak comes to mind) if you wait a few minutes.

Message Edited by SkunkDuster on 10-26-2004 04:28 AM



IGN SkunkDuster(Master Shim Wrangler) / KandyKane /
Roririch
Tue Oct 26, 2004 7:50 am
#8

skunkduster thanks for all the info on this.
I am in the process of trying out diffrent stat migration and a combo of foods.
Thanks again
CloseHauled76
Tue Oct 26, 2004 6:06 pm
#9

I have my usage substats (focus, etc) maxed and my rgene substats (willpower, etc) minimzed. I use no buffs and wear no armor. I do however use brandy. I can spam HS3 all day long.
Roririch
Tue Oct 26, 2004 8:34 pm
#10

thanks for the info CloseHauled76
Barb-Wire
Thu Oct 28, 2004 6:35 am
#11

when i was a MCH i used to hunt elders unbuffed and was very effective at the technique of using the pet in confunction with ranged kiting. i also never used armour till i started working on jedi.


my technique was to use a VERY nice BE'd gurreck that had LA 11k ham across the board and some very nice 60% kinetic resist. i would lead off kneeling and start headshotting the elder. then i would stand once it started for me and use an entire burst run kiting. once it closed tomelee range i would send in the cat and drop back to 64m. when the cat was almost dead i would call it back and kite healing the cat this usually, with stimC and petstimC let me heal the cat to full and send it back and drop to 64m. about every 3rd or 4th kite/heal i would trick its mind back up.


using this very very difficult technique i could take on elders solo without armour or doctor buffs.


at the time they didnt have force powers but i also wish i had of thought of using intimidate heh. it wasnt until near the end of my time as a CH that i started using BE pets that had a intimidate special.


but at any rate the point of this post is that the only viable longterm combo of skills to fight as rifles unbuffed unarmoured is to also be a MCH.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Roririch
Thu Oct 28, 2004 10:38 am
#12

thanks for the info barb-wire
jalexu
Thu Oct 28, 2004 10:58 am
#13

ham goes well with cheese and onions (sorry couldn't resist )





Arano Darkmoon
\\Rebel Elite Corps
MoonStorm
//Padawan Learner
» Wanderhomies.com - Wanderhome community website
» On leave indefinitely

Page 1 of 2
Previous Next