Rifleman Archive

Thread: be honest.

gunner4life
Thu Mar 25, 2004 4:46 am
#1




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Message Edited by Virrago on 03-31-2004 11:06 AM



iii captain oahep acto iii
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W1slicer
Thu Mar 25, 2004 5:18 am
#2

compared to? CM? TKA? Fencer? Nope Nope.







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Barb-Wire
Thu Mar 25, 2004 6:19 am
#3






gunner4life wrote:

can any master rifleman in all honesty claim that rifleman isn't overpowered ( for pvp and pve )based on the number of skillpoints it requires . this is a serious question and i am not interested in a flame war . its just that as things stand virtually every ranged combatant either already is or is levelling rifleman . this is making the game boring and one dimensional . does anyone have any solutions for this problem i.e actual ideas and not vague suggestions such as " make other professions better dont nerf us" .


oahep acto








your premise isnt really asking for a differing opinion although you have tried to convince the reader that you are of an open mind on the subject. your last sentence betrays your true intent.


however i totally disagree with you. rifle is working as intended within the original design of the game. it is one of the few professions other than TKA and fencer that are doing such in a combat role. carbine has now been tilted more in the direction of working as opposed to non-working.


your point that a lot of people are moving to rifle is a valid one but it belies the fact that the majority have been doing so since publish6 went live and broke our defenses making us practically invulnerable. that has now changed and the golden template crowd hasnt figured it out yet since most are still flailing away at durni with thoughts of being superman racing thru their heads.





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Yettii_TUS
Thu Mar 25, 2004 7:15 am
#4

Believe me, our huge HAM costs for weapon use as well as the fact that we go through our rifles hitpoints like a wookie through a bag of chips makes it even out. Plus we need to spend god knows how much money to buy buffs/food/drink/spice or we drop like a sack of poop when something gets close to us.


Rifle is a great profession but it's not the godlike class that some people make it out to be.






-----------------------------------------
TUS Industries (Lowca Division)
Droids by Howlers, Radioactives, Food/Brandy, Spice, Bikes and Resources in stock!
Vendor located just North of Coronet at -463, -3505
Master Rifle / Master Marksman / Scout 4-0-3-0 / Medic 4-3-3-0 / Pistoleer 0-0-4-1
BlasterForHire
Thu Mar 25, 2004 7:58 am
#5



Yettii_TUS wrote:

Believe me, our huge HAM costs for weapon use as well as the fact that we go through our rifles hitpoints like a wookie through a bag of chips makes it even out. Plus we need to spend god knows how much money to buy buffs/food/drink/spice or we drop like a sack of poop when something gets close to us.

Rifle is a great profession but it's not the godlike class that some people make it out to be.






i disagree... i think our biggest detriments (mind cost, base attack speed) go away at master. we used to have a valid point about ham costs-- even on muon, 7-10 shots with a T21 could drop your mind pool to dangerous levels. now, however, every decent rifleman has discovered the joys of vaserian brandy (along with most of our opponents, i might add). Therefore, 0 cost specials are now easily achievable even without a master musician's buff.
At master rifle, money comes easily, and with that buffs for ham costs.

I don't think any master rifle can argue that our pure DPS is far superior from any other ranged or hybrid profession. TKA's have the same advantages in DPS that we do, from a melee standpoint, which is itself a disadvantage we dont have.

as for defenses, you don't need them if you kill the other guy in 6 seconds or less. it's also crazy to be able to kill 3 pikets in 10 seconds.

As for the point about money-- nothing's easier to come by in this game than credits. food/drink/weapons are standard expenses for any class, not just us.

i'm a master rifle on 2 different servers, and have been for quite some time. I love our class, and don't want to see it changed. but, i can't tell a pistoleer he's wrong when we can shoot as fast as they do, and significantly outdamage them, without being a hypocrite. if that's our role in combat, fine-- but it makes for FOTM type migrations, since the vast majority of the gaming public wants to be the best.

as far as CM's-- i hate the class. I think it's ridiculously overpowered in PvP, and I see every CM staunchly defending their uber damage/wounds/range. I hope riflemen never get to that point. (i liken cm AreaMindpoisonC as an AOE Headshot3-- how could that not be stupidly overpowered?)
Barb-Wire
Thu Mar 25, 2004 8:39 am
#6

any combat master class can kill 3 pikets in 10 seconds. pikets are fairly low end monsters and are meant to challenge soloists taht have just achieved their elite novice class or groups of marksmen and brawlers who have not yet achieved novice elite status.

if a solo rifleman or TKA was killing ancient bull rancors in 10 seconds i would have some concerns.

combat medic is far more a unbalnced and problem causing class than rifles inthat they can effectively poison an entire group with a recurring equivelent of HS3 that doesnt miss and the CM doesnt have to ever be in range for return fire.

the only thing that gives rifle a current advantage in pvp will shortly be removed in the combat revamp. try killing someone in PVP using just strafe2 sometime... its less than successful. if your really concerned with it petition for the stun layer for armour to be fixed.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
OneHung
Thu Mar 25, 2004 9:23 am
#7

sooner or later every profession will be like rifleman. an actually working profession.



RETIRED
CorporateDan
Thu Mar 25, 2004 9:25 am
#8

I think we are overpowered. And I doubt we are working as intended. Speed seems a little weird for us. I thought our high damage weapons were suppose to be off set by our slow speed, but that is not the case. The devs made a mistake in our favor, and because of that we are overpowered.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Keltorr
Thu Mar 25, 2004 9:52 am
#9






CorporateDan wrote:
I think we are overpowered. And I doubt we are working as intended. Speed seems a little weird for us. I thought our high damage weapons were suppose to be off set by our slow speed, but that is not the case. The devs made a mistake in our favor, and because of that we are overpowered.




Speed is slow until master, and the only ways to spam specials once a second EVEN AT MASTERare to have Master Marksman also, the equivalent of Master Marksman in skill attachments, or a speed powerup on a standard 7.x speed rifle which will cost you damage.


Being equal to TKAs in DPS was mentioned in this thread and I have to say that TKAs don't need any of the special mods I just mentioned to use Unarmed Hit 3 oncea second. Considering their spitting rawls can do as much damage as our advanced strafes but can also be done faster unless we use special mods, I wouldn't say riflemen necessarily match TKAs in PvP DPS...


And don't forget that armor piercing isn't working in PvP either, if it were then your actual damage to an unarmored target (or even an armored one) should be more than what the combat spam says





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

DarthKirby001
Thu Mar 25, 2004 10:33 am
#10






gunner4life wrote:

can any master rifleman in all honesty claim that rifleman isn't overpowered ( for pvp and pve )based on the number of skillpoints it requires

oahep acto





Master Rifleman isn't overpowered. There I said it.




Ka-Lil - Kir'zon

"All kneel before ZOD!"
PyscoJuggalo
Thu Mar 25, 2004 10:43 am
#11






gunner4life wrote:

can any master rifleman in all honesty claim that rifleman isn't overpowered ( for pvp and pve )based on the number of skillpoints it requires . this is a serious question and i am not interested in a flame war . its just that as things stand virtually every ranged combatant either already is or is levelling rifleman . this is making the game boring and one dimensional . does anyone have any solutions for this problem i.e actual ideas and not vague suggestions such as " make other professions better dont nerf us" .


oahep acto








Heh I can be honest, We are not overpowered.


Now let me tell you what is over powered(Cracks knuckles)


1- Armor making all Damage types wothless but stun, yup armor is overpowered-Everyone goes rifleman for the AP 1 Stun Jawa.


2- Buffs make PVP pointless because you have 5K HAM Bars and nothing can hurt you for 2 hours(Length of Buffs)


3- 75% PVP Damage hurt less damaging weapons more then high damaging weapon, why I was'nt itching about it when they implemented it.(Nerf To Carbines and Pistols, not rifles though)


4- Buffs part 2, Heh I no longer use any HAM for specials, thats funny because our HAM costs were supposed to be the main thing that limit's us.-Yes we do use more HAM then Carbines when not buffed.


5- The main imbalancing thing in this game, Mind damage is not as easly healable as Health and Action.-Explains why their are so many Riflemen/CM/TKA/Swordmen/BH's.



There thats what's overpowered


Have a nice day.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Yettii_TUS
Thu Mar 25, 2004 12:30 pm
#12






BlasterForHire wrote:


i disagree... i think our biggest detriments (mind cost, base attack speed) go away at master. we used to have a valid point about ham costs-- even on muon, 7-10 shots with a T21 could drop your mind pool to dangerous levels. now, however, every decent rifleman has discovered the joys of vaserian brandy (along with most of our opponents, i might add). Therefore, 0 cost specials are now easily achievable even without a master musician's buff.
At master rifle, money comes easily, and with that buffs for ham costs.

I don't think any master rifle can argue that our pure DPS is far superior from any other ranged or hybrid profession. TKA's have the same advantages in DPS that we do, from a melee standpoint, which is itself a disadvantage we dont have.

as for defenses, you don't need them if you kill the other guy in 6 seconds or less. it's also crazy to be able to kill 3 pikets in 10 seconds.

As for the point about money-- nothing's easier to come by in this game than credits. food/drink/weapons are standard expenses for any class, not just us.

i'm a master rifle on 2 different servers, and have been for quite some time. I love our class, and don't want to see it changed. but, i can't tell a pistoleer he's wrong when we can shoot as fast as they do, and significantly outdamage them, without being a hypocrite. if that's our role in combat, fine-- but it makes for FOTM type migrations, since the vast majority of the gaming public wants to be the best.

as far as CM's-- i hate the class. I think it's ridiculously overpowered in PvP, and I see every CM staunchly defending their uber damage/wounds/range. I hope riflemen never get to that point. (i liken cm AreaMindpoisonC as an AOE Headshot3-- how could that not be stupidly overpowered?)






Not all of us are masters. In fact I would bet that most people aren't. And at master you are supposed to be wayyyyyyyyy better anyway.

My point is really that we need to fix what's broken before we blame riflemen for being the downfall of combat. I think you agree with that though.




-----------------------------------------
TUS Industries (Lowca Division)
Droids by Howlers, Radioactives, Food/Brandy, Spice, Bikes and Resources in stock!
Vendor located just North of Coronet at -463, -3505
Master Rifle / Master Marksman / Scout 4-0-3-0 / Medic 4-3-3-0 / Pistoleer 0-0-4-1
Fred_Skinner
Thu Mar 25, 2004 12:36 pm
#13

* snif *


Do I smell a troll?





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


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