Rifleman Archive

Thread: be honest.

Dynastar
Thu Mar 25, 2004 2:26 pm
#14

Overpowered? No.


Are there alot of stupid people getting killed by Riflemen? Yes.


It's not my fault or the fault of my class that you came unprepared. I payed outrageous sums for Vasarian Brandy, you can too. I paid to have this 80% energy 40% stun helmet made, you can too. I am now fully reliant on buffs because I migrated my stats so I could be the best I could at my profession. Plain and simple, most people refuse to take the steps nessecary to defend against a Rifleman. Most people want to walk into PvP with their 80% composite with no stun protection, or if they do get stun protection, they get it encumberanced sliced and leave the energy at high 50's, ripe for T21 pwnage. They want to stand there at 50m+ and shoot me with their pistol, instead of trying to close the distance and make my accuracy drop. They want to run at me with a Vibro Knuckler or Stun Baton across an OPEN FIELD and let me blow their mind away.


No, you want overpowered? Try area mind poisons. As previously said, it'd be like us having an AoE headshot3, with 74m range, and we don't miss. Or, try mind disease which can completely remove a player from the field of battle for 15 minutes.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
gunner4life
Thu Mar 25, 2004 3:10 pm
#15






ReenaAiuchi wrote:

Each class in PvP, what they need to win...


Riflemen: Krayt Jawa with power up, helps to have rifle speed tapes, easy, just spam strafe2 or hs3


Pistoleer: Schematic made Geo Blaster that is the same damage as a Regular Jawa... add in krayt tissue and you have a winner, just spam body shot... mind and health really have no difference anymore since with the new foods you can buff mind as well as you can buff Health...


Carbineer: Modified Krayt E11 carbine with Imperial Stock to lower HAM cost and Increase Speed, easy, KD/Dizzy/Blind your target... add in the Health Dot, then switch to a Heavy laser Carb or Nym Thrug thrower to penetrate the armor...


TKM: VK... I don't have to say how to win with them... you've all seen it...


Fencer: Acklay Stun Baton... stronger than a Krayt Jawa... plus they have an Area KD....


Swordsmen: Powerhammer isn't the greatest thing in the world but the Armor Med Piericng helps and with yellow cubes and solidifying agents you can get one that does over 700+ damage sliced, with Positive range mods so you don't miss...


Polearm: 1k dmg polearm off NS... have you ever seen an area 12m radius KD from something other than a krayt? Yeah, its called polearms... and I don't care what you think of them, get +25 speed on them and they are thedeadliest thing in the game...



Why do people call nerf on Riflemen? Because they don't want to put in the effort to get what they need to win... I won't go into BH or Commando because they can't fight really as stand alones... CM's... yeha, you know how they win as well...



OH well, what I think, we don't need nerfing, we just need to keep pushing for this balancing thing which is working well...



Reena








cant comment on all professions but sure can about pistoleer . i dont know what the deal is on most servers but on tempest a halfway decent player crafted krayt geo blaster goes for over 7 million . also since the geo blaster is ap 0 , even a measly 10% stun layered composite suit blocks 60% of damage done . all you guys have to do is get a jawa ion for next to nothing , heck you can buy 10 and get them all sliced until you get your 35% slice monster with medium armor piercing . so please dont compare the two.



p.s. i am not a lazy git , i have been spending hours on end in the geo caves hoping for the elusive geo schematic , but it seems to be the rarest drop in the game.





iii captain oahep acto iii
lll sepaku lll
gunner4life
Thu Mar 25, 2004 3:16 pm
#16






Dynastar wrote:

Overpowered? No.


Are there alot of stupid people getting killed by Riflemen? Yes.


It's not my fault or the fault of my class that you came unprepared. I payed outrageous sums for Vasarian Brandy, you can too. I paid to have this 80% energy 40% stun helmet made, you can too. I am now fully reliant on buffs because I migrated my stats so I could be the best I could at my profession. Plain and simple, most people refuse to take the steps nessecary to defend against a Rifleman. Most people want to walk into PvP with their 80% composite with no stun protection, or if they do get stun protection, they get it encumberanced sliced and leave the energy at high 50's, ripe for T21 pwnage. They want to stand there at 50m+ and shoot me with their pistol, instead of trying to close the distance and make my accuracy drop. They want to run at me with a Vibro Knuckler or Stun Baton across an OPEN FIELD and let me blow their mind away.


No, you want overpowered? Try area mind poisons. As previously said, it'd be like us having an AoE headshot3, with 74m range, and we don't miss. Or, try mind disease which can completely remove a player from the field of battle for 15 minutes.





i agree that preparation is the most important factor in pvp . even though i am a pistoleer ( one of the weakest professions ) i kill 8 out of 10 people i fight on average . the reason being because i am usually better buffed , wearing stun layered comp with 80%+ base resists , always hopped up on brandy and cannape etc, usingthe best weaponry available for my profession. however my point is that if i have to fight a rifleman who is equally well prepared i will almost certainly lose .


i agree with your comments on combat medics.


oahep acto





iii captain oahep acto iii
lll sepaku lll
YamadaMan
Thu Mar 25, 2004 3:17 pm
#17



gunner4life wrote:
can any master rifleman in all honesty claim that rifleman isn't overpowered ( for pvp and pve )based on the number of skillpoints it requires . this is a serious question and i am not interested in a flame war . its just that as things stand virtually every ranged combatant either already is or is levelling rifleman . this is making the game boring and one dimensional . does anyone have any solutions for this problem i.e actual ideas and not vague suggestions such as " make other professions better dont nerf us" .
oahep acto






well, go for rifleman and tell me how you manage to stay in range in PvP

cause you can use the most powerfull T21 or DRX6b, when the dude comes under 30m you're just dead, plain and simple...

so if you're a melee guy and you stay at 60m, you may die
if you're CM (I was master cm) you surely win the match
if you're a melee dude and come in melee range, you win the match
if you're a pistoleer, you come in melee and KD, you win the match
if you're carbineer, I guess it may be hard, but possible

if you're BH, you can use rifles as well
if you're commando, come close

rifles are all about range, that's it.

it's overpowered if you can't think about coming closer to kill

do you know ranged weapons ranges ?
do you know about rifleman defenses ?

go for rifles and we can talk about it later.



"This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11." TH

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Leadhead101
Thu Mar 25, 2004 3:18 pm
#18






gunner4life wrote:

can any master rifleman in all honesty claim that rifleman isn't overpowered ( for pvp and pve )based on the number of skillpoints it requires . this is a serious question and i am not interested in a flame war . its just that as things stand virtually every ranged combatant either already is or is levelling rifleman . this is making the game boring and one dimensional . does anyone have any solutions for this problem i.e actual ideas and not vague suggestions such as " make other professions better dont nerf us" .


oahep acto







Depends on what you are talkin about, I have seen riflemen get owned in both pve and pvp. When I say owned, I dont mean this is some sort of rare occurance, I see it all the time. I see it alot more than tkm, commando, or bounty hunter.



"Nothing would be what it is, Because everything would be what it isn't. And contrary-wise -what it is, it wouldn't be. And what it wouldn't be, it would. You see?"
MilleniX
Thu Mar 25, 2004 3:21 pm
#19

I have mastered the Rifleman profession. It is by far the second best PvP profession in the game. Combat Medic Being First. Put the 2 together and its just insane. Working as designed? hardly. Rifles should be fast firing, but not at speed cap. A 2.0 cap makes sense, 1.5 for carbines, 1.0 for pistols. Reduce damages fittingly. Voila, balance.


Comparing Ranged to Ranged there. Melee to ranged is a different story, if anything the problem with melee is they have TOO MUCH range.



_________________________________________________________

MilleniX : Bounty Hunter : Jedi
_________________________________________________________

"I have problems finishing things I..."


MilleniX
Thu Mar 25, 2004 3:24 pm
#20

another thing. Rifleman is gimped under master. That is the sickest and saddest grind I've done. I agree that pre-master rifleman needs buffed up. But Master Rifleman is just sickening. I loved it, but I do realize it was overpowered with even sub-par equipment to any ranged profession.



_________________________________________________________

MilleniX : Bounty Hunter : Jedi
_________________________________________________________

"I have problems finishing things I..."


PsychoticChipmunk
Thu Mar 25, 2004 3:37 pm
#21

Sotaudi:
Regarding Shot Speed:

Shot speed = weapon speed [* special delay] * (1 - (personal speed modifier * .01))

T21 at 7 second delay.

Personal Speed modifier at Master Rifle: 90

On autofire:

Shot speed = 7 * (1 - (90 * .01)) = 7 * .10 = .7 seconds per shot, so firing at the speed cap.

Headshot 2: Speed modifier 1.75

Shot Speed = 7 * 1.75 * (1 - (90 * .01)) = 7 * 1.75 * .10 = 1.225 seconds per shot (not the speed cap)

Strafeshot2 (our best damage multiplier): Speed modifier 3.5

Shot Speed = 7 * 3.5 * (1 - (90 * .01)) = 7 * 3.5 * .10 = 2.45 seconds per shot (nearly 2.5 x the speed cap)


We have a higher then 2 second cap right now, however it isn't arbitrarily enforced by an assinine new rule of code. People want to spend skill points and millions of credits in order to reach 1 second then that's fine for them, they took the cost and burdento reach this so why should they be penalized? It's the same as complaining about us calling nerf on pistoleer because a smuggler beat us. If we did then we'd be met with hostility from the pistoleer profession so expect the same from us.


And psyc...it just scares me how similiar my beliefs are to what you posted. Make armor vulnerable to more then just stun, and less resistant to everything else then 80%, buffs should just be removed and tone down the brandy and stuff like that and everything would be fine. I hate the fact thatpeople can fire specials at 0 HAM cost. That just ain't right.



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Dynastar
Thu Mar 25, 2004 3:51 pm
#22






gunner4life wrote:





Dynastar wrote:

Overpowered? No.


Are there alot of stupid people getting killed by Riflemen? Yes.


It's not my fault or the fault of my class that you came unprepared. I payed outrageous sums for Vasarian Brandy, you can too. I paid to have this 80% energy 40% stun helmet made, you can too. I am now fully reliant on buffs because I migrated my stats so I could be the best I could at my profession. Plain and simple, most people refuse to take the steps nessecary to defend against a Rifleman. Most people want to walk into PvP with their 80% composite with no stun protection, or if they do get stun protection, they get it encumberanced sliced and leave the energy at high 50's, ripe for T21 pwnage. They want to stand there at 50m+ and shoot me with their pistol, instead of trying to close the distance and make my accuracy drop. They want to run at me with a Vibro Knuckler or Stun Baton across an OPEN FIELD and let me blow their mind away.


No, you want overpowered? Try area mind poisons. As previously said, it'd be like us having an AoE headshot3, with 74m range, and we don't miss. Or, try mind disease which can completely remove a player from the field of battle for 15 minutes.





i agree that preparation is the most important factor in pvp . even though i am a pistoleer ( one of the weakest professions ) i kill 8 out of 10 people i fight on average . the reason being because i am usually better buffed , wearing stun layered comp with 80%+ base resists , always hopped up on brandy and cannape etc, usingthe best weaponry available for my profession. however my point is that if i have to fight a rifleman who is equally well prepared i will almost certainly lose .


i agree with your comments on combat medics.


oahep acto







Sadly, you've reached the point of PvP where its not armor, or buffs, or really the weapons that make the difference, but the special you are spamming. The great thing about Rifleman, our two main specials, headshot3 and strafeshot2 work. Unfortunately for Pistoleer, the /bodyshot3 is not always better than /bodyshot2. Stopping Shot hurts, and hurts alot, but its akin to our strafe2 and practically useless if the person is fully buffed since you'll never consistently hit the same pool. Oh, and the DX2 still sucks.


I know in your original post, you didn't want me anyone to say "make other professions better dont nerf us", but thats what it has come down to for you. Once all the other variables are eliminated, and everyone is effectively fighting with the same armor and buffs, the specials, and to a certain extent, the weapons, matter the most, and Pistoleer still needs alot of help.


Message Edited by Dynastar on 03-25-2004 04:53 PM



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
Draccuss
Thu Mar 25, 2004 4:57 pm
#23

omg these posts are really worthless.


First off, the combat revamp is "supposed" to change everything so any posts about one combat class being more powerful than another is really a waste of time.

Second of all, the only reason why anyone says that riflemen are overpowered is because they are comparing them to.........what? Pistoleers? Carbineers?both of which have lots of problems. The way I see it is that riflemen are the only ranged profession that is working the way it should be and that only proves that pistols and carbines need a lot of work and should be brought UP to the level of rifleman.


Of course that is just my opinion.



____________________________________________________
Draccus - Chilastra Server
Swordsman, Fencer, Tera Kasi
IFC - Fooville - Naboo
ElrohirSoR
Thu Mar 25, 2004 5:21 pm
#24

I dont think we are overpowered, i think there are just too many ignorant people getting killed by rifleman too easily and whinning about it. We do have our weakenesses. We are extremely vulenerable to posture down and KD attacks. Just about any range profession except Commando can put us flat on our backs with dizzy effect. It also isnt our fault that players are not smart enough to go get triple layers stun protection composite helments. Synthsteak also work great in PvP, and you can sometimes get the PSG to protect against Stun. The PSG is getting fixed in publish 8, im not sure if stun is protected with it when it's first made or not but if it is there's one more tool to protect against our stun rifle.


What is overpowered is the buffs in the game that allows us to spam our specials all day long, and any other profession for that matter. It's really is hurting the game and most of the tactics involved in combat is thrown out the weapon when completely buffed and armored except on very high 300k+ mobs.





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
kardia
Thu Mar 25, 2004 5:23 pm
#25

Ok you want Honest, I will give it to you.


I myself, have Master Carbinner, Pistoller, and I am working on Rifleman.


1. Number !, I don't think that rifleman is overpowerfuly at all. The way you play and the knowledge of what you know about a professoin I belive determines you success. Those who know how to combat is 1 time. I have dropped kicked riflmen in the faces plenty of times before i ever got in the professoins. I understand they they go after the mind so that is what i prepare myself for. And bobohoo, to me, combat medic are easy to kill. I killed and combat over and over and over after he clone 3 times. I was a mater carbineer and a master CH, sure i was poised, but that didn't make me stop. Becase i understand what they can do, i can beat them. Now i have been beating by alot of riflman and killed them many times too.So stop your complaining about how they are over power just becase you don't know how to beat them. And stop talking about the armor of stunn. You have can you compsoite armor , with stun restistant, you just have to know how. The key to this game, just like in life is Knowledge of your opportant and of your ablitties. And don't even talk to me about PvE, And i kill the same way in all 3 professions. Wow you killeed a picket in 10secounds, as a pistoller I could do it faster with the right crafted weapon. But to be very honest, i didnot start looking at my weapon stats until i got to rifleman. This was the first professoins that i got my weapons sliced, and put powerup on them, I wish i did that in the past. And these rifles seem to loose there condition much quicker. I really like this professions. and it really doesn't matter what ranged profession I am becase I am a Ch, so PvE to me is a joke. But once think i like that rifleman has that the others don't is concled shot for things that i will have to take my time on. NS, krayts, force peoepl and jedi's even thoough i have only success killed these things as a carbinner, But I am not a master rifleman yet. Now TKA is a profession that I am not going to mess with, I just keep getting my butt kicked, but if i stay far enough i can killed them, I just can't fall down. That is why if you were a true PvP, you would have a squad with different professions. It can be done. NOw the only thing i would have probelm with is it a master marksam can take out a bountry very quickly, but anyone can be defeat in this game.


So whinning and learn how to play, if you keep gettting beat find out how to beat a rifleman. Check im out before you fight him, duh, And when i was a pistoller, I was 0/1/4/2 and killeed a master commdo, and we were both not buffed, So you tell me is pistoller overpowerd, no, the guy just didn't know what i had nor didd he take adavantage of somethings






Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
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Gibblet
Thu Mar 25, 2004 7:03 pm
#26

Well I am not, at the time of this posting, a rifleman and I don't know that I will ever be and I have to say that "Gosh your profession is overpowered!" posts are really tiring. I will admit that, as a Heavy Swordsman, I think the scythe should have a range of 120m, be AP7, and simultaneously do every type of damage to all three HAM bars. It should have a damage range of 20K - 30K and an attack speed of 1. It should never decay, be unable to be damaged, and I should have the only one.


The problem is that if I fight like an imbecile (even using my dream weapon) I can die. Does that mean my killer is overpowered?


Grow up people! Everyone has someone they can kill. Everyone can bve killed by someone. Learn to play your profession and don't worry about others.


Sorry for posting on y'all's board but the NERF-whiners really annoy the **** out of me.





_________________________________________________________

- Ketinvik (former Master Marksman, former Master Bio-Engineer, former Wookiee - former Master Scout, Master Heavy Swordsman, former TKM, working on Fencer)

It does the sheep no good to preach the benefits of a diet of grass if the wolf is of another mind.
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