Rifleman Archive

Thread: OUT OF DATE FAQ (some good info still here but most rifle info is precu)

Ackehece
Fri Jul 23, 2004 9:30 pm
#1





















Please go through the entire thread - info that is not

as important is also in following messages ^_^


1) what to hunt:


generally people will tell you to go to dantooine and hunt quenkers (not savage ones!!!)

they give great xp and pay out well if you do missions while doing it.

myselfI took my time and hunted many things

pickets on lok, Quenkers, (Snorbals, Bolle Bulls, Rancors (in a newb group - no solo grouping

before you have a few columns of speed!)) I found snakes on lok are easy 1-2 shot kills (and if

prone they can never aggro fast enough to avoid being killed ^_^) Tortons are also perrenial

favorites. Talus and Rori are good places to level as well. make sure you stay at the 55+ m

mark and shoot while prone - make sure it doesn't have more then 10-15k ham and more then

light armor if you plan to solo at novice rifleman. (unless you are a scout and can run like the wind ^_^)


Telling someone what to hunt is actually a very hard job- it depends on your play style and

what you want to gain from it. Money? XP? Loot? are you already an elite combat prof? are

you a master marksmen? it helps with the speed and accuracy at the bottem end and even

more at the top of the rifleman profession.

Finally if you are grinding - it is best to group with something... a pet, a droid , a person?

all give you a bonus to your exp you get per kill


2) what to hunt with:

PVE: e11, laser rifle, t-12, dxr6-b, berserker, spraystick, sg82 = a huge variety of

damage types - do an examine and see what armor level a creature has and what

it is susceptible to. AP IS YOUR FRIEND HERE! a 25% damage bonus per level

over the armor of the creature you are shooting at will help immensely!

generally you will probably use a laser rifle, e11, and the dxr6-buntil you get some

speed and then the T-21 comes to the fore as the best all around rifle.

PVP: Jawa, dxr-6, and T-21

jawa = stun damage and ignores much of the armor

dxr-6 = accurate and high damaging as well as no Shield Gen stops it damage

T-21 = all out damage!



3) Charging creatures:

Strategy #1 is to take the creature out quickly (while using cover, maskscent, etc)

so that it's dead before it knows what hit it and never has the chance to charge you.

Strategy #2 is to team up with another player or creature who can absorb the creature's

attacks while you snipe at it from a distance.

Strategy #3 if you have scout use traps that slow down creatures

Strategy #4 *IMPORTANT!* threaten and warning shot in the Marksmen 0004 column!

warning shot can be used to drive creatures away - use peace immediately after

you see the attack stick. If you can do that three or more times the creature seems

to slow down as long as you do not hit it with another warning shot. Over all the

best method if you can not kill a creature without being detected



night4554 Tools of the unbuffed, unarmored player:

= Warning Shot
= Suppression Fire
= Phenacine Dart
= Adhesive Mesh
= Any Knockdown (Novice Pistoleer and x/x/x/1 gets you a Melee Knockdown)
= Warcry (From Brawler)
= Burstrun
= Line of Sight (for ranged opponents)
= Take Cover, Mask Scent (note you cannot Peace while under Cover)
= Conceal Shot
= Nearby Vehicle
= Pet Tank (Guard or Kill Command)
= Droid Tank (Guard or Kill Command)
= Neutron or Muon Spice (for really hairy situations)
*edited at the request of night4554*


3) buffs and armor:


First off, yes, do slice armor! If you can afford to get a full encumberance-sliced set, that

could be a worthwhile investment. Second, are your Mind stats maxed out? What

species are you? A Human with 800 encumberance composite armor can eat 2 Ahrisa

and drink 2 Brandys and spam specials for at least half an hour(up to 40-45 minutes)

if they have their Mind stats set to the optimal 1100/1100/800. Wearing any sort of

Composite, Ubese, or Padded armor will affect your HAM greatly, forcing you to also

invest in food and drink. Every Rifleman should have Brandy, Ahrisa, and Muon.

Canape, Citrus Snow Cakes, and Vercupti are also nice to have available.

XaverriJade7


Ahrisa adds 400+ to Focus for ~45 minutes at 33 filling. Canape adds 700+ to Focus and Willpower.


If I recall, it has near 33 filling as well with a duration of about 10 minutes. I prefer Ahrisa to Canape,


but Canape can be better in tighter situations. In the worst situations(basically just the DWB),


Muon Gold(spice) is good to have. +500 to Mind/Focus/Willpower for 10 minutes with the


opposite effect for 3 minutes afterwards.



4) the learning curve:

rifleman is slow at first due to the speed of your general attacks, this will change ^_^

1st) you can single draw as a rifleman - attack at traget at 55+m and if it does

aggro before it dies only it should chase you (this does fail time to time)

2) Conceal shot allows you to attack much bigger things then you really should ^_^

great xp but slow and beware of random bleeds left by conceal shot - they will get you killed

3) speed and accuracy are what you should go after when learning rifle first - I

prefer speed (but only if youhave the Combat experience from another profession)

other prefer accuracy - play around a bit - if you have a highly accurrate rifle go 003x, if

you laser rifle or t-21 is fast 4-5 secs maybe go accuracy 400x

*edit* For a good discussion on what to do first check this thread out

http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=72270

4) AOE's will be your life blood!

5) we do not have a knockdown per say - but we do have an AOE which inflicts

dizzy on NPCsand if you have master marksmen you should have suprresion fire

which forces a posture change down - when they stand againis when they get

doing the flopping fish impression ^_^ waste93 expansion Also you may want to

change the KD section to reflect that it is only a voluntary posture change that causes

the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.


5) Rifle speed:
Rifle is slow until you master- this is a no dabble profession- at master you should be

almost 2x as fast as you are currently

as for skill order you might want to try to get 0103 or 0033 or some such . the three

column in the last 2 gives an AOE which are very nice the 0100 column gives

conceal shot which isa shot you can shot pretty much indefinitely at ranges

of +50m and never draw aggro (unless you miss a few times or land a bleed )

You might want to consider switching to a faster laser rifle it may not be ap3 but

is can have a huge upper damage range and is considerably faster. Also check

out DXR6-b's they are faster then t-21's and substantially more accurate in all

range bands. both should help you low level specials get faster.

you could also try 4000 for the accuracy which is always in demand Waste93

pointed this out to me ^_^ I prefered the AOE's but if you are not already uber

with the armor and you don't hunt with a Meatshield (ie: your tk friend :-p) it may

be better to go with accuracy - see following reason

waste93 expansion:Not sure if I agree with your idea of which branch to go up

first. Going up to FlushingShot2 works great if you have someone or something

to tank. But without that you are in trouble as it will aggro MOBs which are

frequently melee to a range your AoE won't work and your accuracy is horrible.


6) PVP and you


PVP is not really something a Novice rifleman should participate

in as your speed will be slow and your accuracy will be bad. If you

are still intent on it as you climb the speed and accuracy trees you will find that

pvp becomes more and more viable. Once you hit master you literally will double

your damage output and at that point you should be good to go.

1) higher accuracy = avoids defences better so you hit more often

2) stun is a fair damage type for pvp - but it has been getting less and less so

since the advent of stun armor and stun shield gens and foods such as synthsteak

3) Foods are a necessitty currently as are buffs and stun armor and shield

4) Flushing 2 creates a stun affect which can lower defences and help you hit

more often harder.

5) currently headshot2/3 are our best attacks, this is changing and it maybe

that raw damage output will soon supersed this so ss2 (master level- again

pvp is not something novices really should be doing)might be better.

6) the DXR-6 and the t-21 are also viable PVP weapons, the High accuracy of

the DXR-6b helps as does the Heavy armor piercing of the T-21

7) Instead of Max damage powerups go for 30%+ min damage powerups and

some other stat such as + accuracy if you can , this helps avoid Mitigation issues

8) Sniper shot is useful but not as useful as you might imagine

9) get disease/poison innoculations now...


Armor Piercing:

AP means Armor Piercing. When you look at a weapon it will say None, Light,

Medium, or Heavy. Those translate to AP0, AP1, AP2, and AP3.

For each level that the AP is above the AR (Armor Level) of the target youget a 25% cummalative bonus to damage. So AP3 vs AR0 (3steps)is 195% damage. AP3 vs AP1 or AP2 vs AR0 (2steps)means 156% damage. AP3 vs AR2, AP2 vs AR1, or AP1 vs AR0 (1step)means 125% damage. If even then it's 100% damage.


If the target is vulnerable to the damage type then the the target is considered AR0 and the weapon loses any AP bonus. It basically becomes AP0.


For each level that the armor is greater than the AP, you lose 50% damage. So 1step is 50%, 2steps 25%, and 3steps 12.5%.


So which AP is better? Usually the higher the AP the better off you are. But it will depend on the targets resists. It is possible that a weapon with a lower AP is better because the target may have lower resists to it. Also the lower AP could be better if the target is vulnerable to the higher AP damage type since you lose the AP bonus in that case. Waste93


Armor Attachments and Clothing Attachments:


  • + numbers help our skills, - numbers reduce our skills (you want positive ones ^_^)

  • Rifle Speed is the most sought after as it can literally double your damage output (+7 rifle speed is all we need to cap as master rifleman)

  • Rifle Crawl is broken so the attachments do nothing as of now

  • Never put the same type of mod into the same piece of clothing as you will just lose the second one and it will be lost forever

Max Range:


All attacks have a max range of 64m (no we can not do 300m sniper kill shots on players)


with thanks to all those who have been asking these questions lately and the the amazingly knowledgeable community who has been answering ^_^


PyschoJuggolo

WayneInAustin

XaverriJade7

Night4554

Waste93

Sotoudi
LiakyK


Sandzibarr

PsychoticChipmunk

UWSkeletor
Ackehece
Fri Jul 23, 2004 9:37 pm
#2








Tibits of Info that may or may not help you ^_^


if you are a master marksmen or have the 0004 column of marksmen


AIM!!!! use the /aim function when you are at low levels and using things such as conceal shot

you can stack them

ie:

/aim

/aim

/aim

/concealshot


means you will miss much less while out there all by yourself on your belly

looking at the evil snorbal that wants to powder your bones!


/prone+/aim+/any rifle shot will hit much more often and if you are at a long range

you can get many shots off of any type without getting aggroed instantly



MAX RANGE:


Max range for any playerattack is 64m. No attack by a player can reach outside the 64m range


(excluding an old CM bug(fixed), Lag(+/-10m), and Turrets (80m))



what does cover do?

Cover gives a defensive mod against a ranged attacker, it does not add to you success or failure of a /concealshot.


Beam Rifle?

there is no certification for this weapon - it was never intended to be a rifleman weapon,

it was originally a commando weapon before launch but it was not removed from the

weaponsmiths creation certifications so we see them pop up once and a while


******************************************************************************************************************

*********************TEMP ADDITION TO THIS DOCUMENT (at least till bug is fixed)***********************'

******************************************************************************************************************


AOE Bug Temp Fix


If you get trapped by an AOE that no longer does damage to the

lair you are attacking and everything else you

must break out of the loop. there are a few ways to escape the

dreaded AOE bug. The most effective way is:


1) get outta the range of the lair !!!!! (off radar if you can even!)

2) kill the targets aggro'd on you (or Break aggro) (click on nothing to

see what you are currently fighting)

3) go through a peace sequence

4) get within range of the lair and shoot again


********************************************************************************************************************


IMPORTANT INFO


********************************************************************************************************************

Rifleman Trainer Locations


Tatooine
Mos Eisely
3551, -4710 or
3426, -4917


Naboo
Keren
1274, 2687


Corellia
None listed


Rori
Narmle
-5215, -2373


Talus
Dearic
587, -2870


Yavin 4
None listed


Lok
None listed


Dathomir
None listed


Dantooine
None listed



many trainers can be found in player cities (these vary galaxy to galaxy)


Message Edited by Ackehece on 09-30-2004 03:05 PM


Message Edited by Ackehece on 10-18-2004 12:58 PM

Message Edited by Ackehece on 10-18-2004 01:00 PM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Ackehece
Sat Jul 24, 2004 3:51 pm
#3





INDEX


Rifleman FAQ - if you need to know the speed of an attack what the special effect of a special is or what type of damage a rifle does... check here!




Rifleman Defence Block - what does it do and how effective it is?



What order of skills should I learn once I hit novice rifleman? (This is very subjective and really depends on playstyle)




Not realy a newb issue (as newbs should not pvp as novice rifleman) but some hints on what food to eat before going and shooting up the town in PVP



Newb Tips (general!)




can I solo as a rifleman alone?

Finding High Quality Weapons

Weapons we think we can use but we can not

Speed Tapes?

Cover/Conceal shot?

Defenses from other skills

HAM lesson

Different tapes and armor attachements that help

AOE Bug TEmp fix



Race Maximums for stats

Food Buffs

Creating usage of Macros

Slicing Myths and Mysterys

Creating Clickly links in forums

Require Speed to Cap Rifle Specials

Message Edited by Ackehece on 09-29-2004 09:06 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Kumen
Sun Jul 25, 2004 11:32 am
#4

Wow, Great info. I cant think of anything to add!





Wanderhome
Slave to the Holo No More
Ackehece
Sun Jul 25, 2004 1:45 pm
#5


the following is a public service announcement:


**************************************************************************************************


******************AS PEOPLE HAVE TROUBLES READING******************************


**************************************************************************************************


good news for you Accuracy does not cap. Accuracy can be raised with skills (master rifle/master marksmen) + the inherent accuracy of the rifle you use (variable but the dxr6b is usually in the 125+ accuracy camp) + snow cake + /aim + Squadleader + 25points in SEAs + dead eye + positional modifier (prone) + accuracy powerups



  1. 170 rifle accuracy (rifleman skill)
  2. + 50% accuracy (dead eye)(i think is this added first before other mods -but if it comes afterit will have a greater affect)
  3. + 125-175 rifle based accuracy for dxr6b at ideal range +45-60m (depends on weaponsmith)
  4. + 25 snowcake
  5. + 50-150 (/aim command stacking)
  6. +25 SL
  7. + 25 sea
  8. + 30% of inherent rifle based accuracy (Powerup)
  9. + 60 prone (calculated by http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=14476&highlight=position+accuracy+modifier#M14476)

Message Edited by Ackehece on 02-16-2005 03:51 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




XaviorSilva
Sun Jul 25, 2004 6:39 pm
#6

I recently began work on Rifleman, this info is a great help.



Respectfully,

Xavior Silva
Night4554
Sun Jul 25, 2004 7:31 pm
#7

Oh wow, I'm included! hehe =D

I would suggest taking this out:

"I fight unbuffed, unarmored 98% of the time (and usually just put some crappy 300cred brandy in my stomach) and I use the above tactics (except burstrun [never needed it] and warcry [don't have it])"

And somehting I didn't add is /wookieeroar

/wookieeroar is an innate ability (to Wookiees) able to be used every 5 minutes. It does a cone AoE Intimate cutting an enemy's damage in half. Not good to be used if there's 5 creatures next to the one you're attacking, cause it will aggro them all, but definetly something to keep in mind.



---------
Niiight the Wookiee on Starsider - The Third Jetpack Crafter
Game B0rin | Forum Wh0rin

GrekoMoobybah
Sun Jul 25, 2004 7:39 pm
#8

Do people not understand that quenkers are the fastest way to level up?


Quenkers, then Savage Quenkers, Huurton Huntresses and Huurton Stalkers





--------------------------------------------------------------------------------------



"So be it, Jedi." --Emperor to Luke
Ackehece
Sun Jul 25, 2004 8:00 pm
#9






GrekoMoobybah wrote:

Do people not understand that quenkers are the fastest way to level up?


Quenkers, then Savage Quenkers, Huurton Huntresses and Huurton Stalkers








Quenkers are fast - but they are boring ^_^ sometimes doing other things thathas nearly the same risk/reward ratio is fun to try. No need to super grind anymore as Holo's are out of game. I say take you time and do what you find is fun I did mention quenkers as the most popular - but they are not the only thing you can hunt.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




XaverriJade7
Sun Jul 25, 2004 8:32 pm
#10


I'm levelling right now(not Rifleman, but it'll work just as well) at Imperial bases. I guess Rebel ones work if you're Imperial We have 4 of them just outside our city mainly for guild members who need FP. However, I can get a few thousand FP per hour and 2k-3k XP per NPC. Just get buffed, put on some energy/kinetic armor, and have fun. May want to go around the AT-STs though Chances are that just outsideone of thecities on your server there is a similar setup. By the time I get from the first one to the last, the first one is full again! Also, they do drop lots and lots of loot- mostly junky weapons, but you can get parts of the new loot kits too. I'd say I pick up about one per hour. I find it much more fun than running missions(which I rarely ever do, it's sooo boring). You may not get as many credits as running missions, but you do get the FP.


Edit: If this appeals to you, I'd recommend waiting until Novice Rifleman before trying it

Message Edited by XaverriJade7 on 07-25-2004 11:33 PM





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Mongol48
Mon Jul 26, 2004 12:13 am
#11

You really did your homework on this one, Ackehece. It's helping me out already. Thanks for compiling the guide, and thanks to all who contributed.



Lincoln Osis

MasterRifleman/Bounty Hunter/PistoleerMaster Marksman
SpawnofHell
Mon Jul 26, 2004 4:41 am
#12

very good (/bump free) finally you got round to making it. and you left lots of option open everything got there macro set up yet to up the url of this thread in any n00b questions?



Spawner-Infinity
Medic cl80
Ackehece
Mon Jul 26, 2004 10:17 am
#13


shameless micro bump ^_^






Night4554

/wookieeroar is an innate ability (to Wookiees) able to be used every 5 minutes. It does a cone AoE Intimate cutting an enemy's damage in half. Not good to be used if there's 5 creatures next to the one you're attacking, cause it will aggro them all, but definetly something to keep in mind.






it was not really a rifleman ability but if a wookiee reads the thread now you post has added this to the mix for them ^_^ is why i did not add it to the FAQ

Message Edited by Ackehece on 07-26-2004 11:23 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




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