Rifleman Archive

Thread: OUT OF DATE FAQ (some good info still here but most rifle info is precu)

Ackehece
Wed Jul 28, 2004 12:52 am
#14

bump... silly people never do searchs for things like this >_<



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Giolon
Wed Jul 28, 2004 3:23 pm
#15

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.




This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds? The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there.



--------------------------------------------------------
¤~Sefi Ar'Lya
Master Ranger | Master Rifleman | Alliance Ace Pilot
Corellia, Bria

Ranger isn't a profession, it's a lifestyle.
XaverriJade7
Wed Jul 28, 2004 4:27 pm
#16






Giolon wrote:

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.




This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds?

I cannot believe this is less than exaggeration. I have used SuppressionFire on creatures before, but they go to a crouch position and 'stand' back up as soon as they can. In my experience, this has been 5 seconds or less. Always. Dizzy has never had any effect I have seen on creatures. Note that I have been playing for nearly a year. I would be amazed(pleasently ) if you are correct, but I hold a lot of skepticism for these words.

The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there. Would love to see this, but again, I never have











Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Waste93
Wed Jul 28, 2004 5:35 pm
#17






Giolon wrote:

waste93 expansion Also you may want to change the KD section to reflect that it is only a voluntary posture change that causes the flopping fish. Also that Dizzy only works on NPCs. Along with the flopping fish effect.




This is clearly untrue. I have been using Supression Shot and Dizzy to KD/Dizzy 4-legged animals for the entire duration I've been playing this game (about a month). If you're going to tell me it doesn't work, then why does it stop dire cats, torturs, and sharnaffs right in their tracks, go to a crouch position (if they have one, if not just their icon changes to kneeling) and make them unable to stand up and chase me for a good 15 seconds? The ones w/ crouching animations looking like their twitiching between standing and crouching, the rest just stand there.





Please reread what was actually stated. KD attacks have no effect on creature MOB's. Dizzy has no effect on creature MOB's. Because of that you can not get a creature MOB to do the flopping fish syndrome. Nothing was stated about SuppresionFire. SuppressionFire is a posture down attack which will effect creature MOB's sligthly. It will cause them to pause. However if you have a Dizzy on the creature have you ever seen it fall over when changes posture? Nope. Because it can't. What you are seeing isn't the KD/Dizzy effect, what you are seeing is the pause between the MOB getting up from it's lowered posture.


I would suggest you also check the Ranger and Scout boards. One of their sore points is that they both have traps that cause Dizzy yet Dizzy has no effect on creatures.





Colonel Waste - The Wookiee Crusader
DarthMarksman
Wed Jul 28, 2004 5:37 pm
#18

This a very helpful thread to me, as I'm just beginning to level up through rifleman from novice. To those who find quenkers redundant and boring, something else you may try that I do to break the monotony of hunting the same thing are "sweeps". Just run around in the wild, rifling everything you see. Make sure to be buffed and armored, if you can. Have some brandy, stims(if you have medical skills to heal yourself). This can be much more fun than just running back and forth to mission terminals, which can get tedious. You would be surprised how fast the XP builds up, becuase the creatures respawn quickly. If you have scout skills, forage the resources(meat, bone, hide)then take it back to the city and sell it. I've done this several times and it has been more profitable than 3 hours of quenker and huurton missions, many times. The leveling has gone well, also.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


BrerLapin
Thu Jul 29, 2004 4:39 am
#19

/takecover is love, Three free shots on target without nasty return fire or being charged .


But for those of us whove foolishly take ranged support, you do that really irritating tumble thing & you have to wait 10 seconds before you can attack.


Make a new macro:-

Using the same icon


/prone;

/takecover


& thatll solve your tumbling woes


Once you finally do take said cover, Im a huge fan of


/aim;

/aim;

/headshot 1 (or 2);


/aim;

/aim;

/headshot 1 (or 2);


/aim;

/aim;

/headshot 1 (or 2)


Rareley if ever miss.




Star Wars - Published 1977 written by George Lucas (Allegedley) ISBN 0-7221-5669-3
' "Your father's lightsabre," Kenobi told him. "At one time they were widely used. Still are in certain galactic quarters.'

Explanation for only Jedi PCs using them is .....?
ZazCOF
Thu Jul 29, 2004 6:43 am
#20

Sorry to be blunt, but this is a stupid way to grind rifleman. If you get buffs and 80% comp armor. All you have to do is stand right next to your savage quenker lair and use your point blank area attack. when you are shooting a lair you never miss! so as long as you are able to absorb the hits you can just stand there and kill everything at once. Once you have a few boxes, move up to baz nitches on dathomir. If you are in a solo group of 15+, you will get 21 baz **edit** per mission at 4k+ xp a kill. Thats over 84k per mission.Trust me, I have grinded rifleman twice. Once with shotting teh creatures, once with the lair.



-Saint-
Fist Of The Empire


And shepherds we shall be, for Thee, my Lord, for Thee.
Power hath descended forth from Thy hand.
That our feet may swiftly carry out Thy command.
So we shall flow a river forth unto Thee, and teeming with souls shall it ever be,
In Nomine Patris, Et Fili, Et Spiritus Sancti.
ago128
Thu Jul 29, 2004 12:03 pm
#21

Great Post-> Great Info
Ackehece
Thu Jul 29, 2004 8:33 pm
#22






ZazCOF wrote:

Sorry to be blunt, but this is a stupid way to grind rifleman. If you get buffs and 80% comp armor. All you have to do is stand right next to your savage quenker lair and use your point blank area attack. when you are shooting a lair you never miss! so as long as you are able to absorb the hits you can just stand there and kill everything at once. Once you have a few boxes, move up to baz nitches on dathomir. If you are in a solo group of 15+, you will get 21 baz **edit** per mission at 4k+ xp a kill. Thats over 84k per mission.Trust me, I have grinded rifleman twice. Once with shotting teh creatures, once with the lair.





well this method does work it only works for those who are willing to spend lots of money well leveling and is not really effective for new rifleman. The 80%+ composite is good to have and point blank area is a good attack but as we said before not everyone wants to grind quenkers till their fingers bleed. This is yet another good alternative method for leveling.


As you pointed out... you need to ABSORB THE HITS with this idea.. not something that rifleman is really designed to do - teachs bad habits at the beginning of their career. Rifleman is a ranged profession and the novices do need to learn ranged tactics... if they use this method to much they will learn a bad habit that will get them killed when hunting higher level spawns. All in all a fast method, just not a good habit forming method of rifleman training





"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




XaverriJade7
Fri Jul 30, 2004 2:07 am
#23

Bump for Azarken





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
SeveronDarkstar
Fri Jul 30, 2004 3:50 pm
#24

I hope so, Im going to try out your method.
Ackehece
Fri Jul 30, 2004 8:36 pm
#25






KirmorOrion wrote:

That's not so true Ackehece. I've never done Rifleman before, and I used the same strategy as I did when I was grinding TKA.







Didn't say it would not work ^_^ in fact I know it works quite well but it is a TK tactic not a rifleman tactic and if you apply tk tactics later on in your career as a rifleman you will be visiting a cloning chamber. Train em the right way and they well live longer. ^_^ The stand in the middle and Point Blank Area 1 is very effective but also not a good tactic in the long term.


As for using mindshot 1, try head shot 1 they will go down much faster mindshot = the bleed ^_^ and our bleed ticks are not very strong anymore. If you do want to use mindshot use it first then spam head shot on the creature you are attacking.


In Summary there is no right or wrong way to level Rifleman just different ways. I say if you want to level it in a day go ahead and have at it, if you want to do it in a week fine as well or a month or a year ^_^. The journey is as important as the destination and as long as you have fun along the way then you are doing rifleman in a way that it is meant to be played

Message Edited by Ackehece on 07-31-2004 12:58 AM



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




KirmorOrion
Sat Jul 31, 2004 12:33 am
#26

That's not so true Ackehece. I've never done Rifleman before, and I used the same strategy as I did when I was grinding TKA.


Purchase 80% Kinetic Resistance Comp Armor, get a doctor buff, buy some Canape & Brandy (Or just a Musician Buff). And well, since 3/0/0/0 Marksman, I've been killing nothing but Quenkers on Dantooine. Make sure you don't join a solo group. Just get the 5100 credit Quenkers missions. You get 2 quenkers per spawn, but the beauty of those Quenkers is the fact that their HAM isn't as high as other quenkers and you get 2500 Rifle XP and 250 combat XP per kill. And with the armor and buffs, even if they start to agro you, it doesn't matter, their dealt damage is so low, your armor and buffs will always keep you healthy.


At the beginning it took about 1-2 minutes to kill 1 quenker if they agro me (This was only because I missed 2 out of 3 shots). But as you progress.


Oh and I only did Mindshot... nothing else. Spam it constantly. If it takes more than 1 minute to kill a Quenker, then it doesn't matter. The time it will take you to kill a harder creature that gives 3500 xp will only take you 1-2 minutes for 2500 xp from the Quenker.


Anyways, this is what I'm doing right now. It's awfully fast.
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