Rifleman Archive

Thread: Are we Uber?

BadMisterFrosty
Sun Mar 07, 2004 4:45 am
#1

I hate to see zillions of new rifleman, its good for app EXP I dont need anymore but....


All people say it, it might be true. Give it to me straight, is it true?



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Zukanze
Sun Mar 07, 2004 5:14 am
#2

Yes you are.
Metherian
Sun Mar 07, 2004 7:34 am
#3

It takes no skill to play a rifleman, especially if you're talking in a PvP context.


1) You can significantly damage the only HAM bar that can't be healed continuously.


2) You can DB from (seemingly) a million miles away.


3) Your range makes lag a negligible 'joke' compared to other professions (melee, etc.)


4) With mind buffs, you can spam specials all day long.


5) You appear to have absolutly NO range penalties. (Asa TKM, I should 'own' rifleman up close, no? If so, then why can't I hit a kiting rifleman even once--let alone enough times to incap him, and don't even mention the lunge timer--but a rifleman can spam special after special, at 6m, and hit me every time, even though I may have ridiculously high dodge mods, center of being, etc.)


I mean, really, what's the point of being anything else in PvP? Why give up the ability to do massive amounts of unhealable damage (+DB), even at close range, for ... say ... pistoleer? ROFL. I mean, what's the point? No, really?


christianohamtaro
Sun Mar 07, 2004 8:28 am
#4

It takes no skill to criticize other profession, especially when you got owned by that one.


1) You can significantly damage the only HAM bar that can't be healed continuously.


Blue Meal and some other chef's product can heal mind.


2) You can DB from (seemingly) a million miles away.


Hmm..That's such an big exaggeration.It's actually about 60 meteraway. I would be glad if I can shoot just only 1 mile away.


3) Your range makes lag a negligible 'joke' compared to other professions (melee, etc.)


Lag is lag and it is bad as always. Connection speed has nothing to do with profession.


4) With mind buffs, you can spam specials all day long.


Well every professions can do. Anything wrong with that?


5) You appear to have absolutly NO range penalties. (Asa TKM, I should 'own' rifleman up close, no? If so, then why can't I hit a kiting rifleman even once--let alone enough times to incap him, and don't even mention the lunge timer--but a rifleman can spam special after special, at 6m, and hit me every time, even though I may have ridiculously high dodge mods, center of being, etc.)


Hmmm... don't mean to be rude, but.... Joo Suxxor





Sholiue Hiueng

Jedi
thepunisher286
Sun Mar 07, 2004 8:29 am
#5



Yes, Rifleman are uber.


If you dont belive, look at the dmg they are capable of, the speed in which they can do it, and the defenses they get in comparison to pistoleers and carbineers. Reminder, those 3 are suppost to be equal in combat but with thier own perks and weakneses. Rifleman are worth more than a carbineer and pistoleer combined.

Message Edited by thepunisher286 on 03-07-2004 07:31 AM

Message Edited by thepunisher286 on 03-07-2004 07:31 AM

ob194
Sun Mar 07, 2004 8:31 am
#6

Solution:


1) BH's, anyone?

2) Well ya, we're snipers.

3) Lag isn't our fault.

4) Other professions can spam without buffs. We have the worst HAM costs, now that Carabeener got fixed.

5)This is a recognised problem, and we all want it fixed. Remove all of the close range bonuses we shouldn't have, IE, all of them. You're right, we should suck major at distances of less than, say, 25 m.




-ob
MarcoRenaldi
Sun Mar 07, 2004 8:47 am
#7






Metherian wrote:

It takes no skill to play a rifleman, especially if you're talking in a PvP context.


1) You can significantly damage the only HAM bar that can't be healed continuously.


Wsit a minute are you that ignorant of your profession? You realize TKA along with BH, swordsman, and CM hit the mind as well?


2) You can DB from (seemingly) a million miles away.


Yeah that is to keep you from force of willing when we are 2 meters away


3) Your range makes lag a negligible 'joke' compared to other professions (melee, etc.)


I am really not understanding this. I dont know about you but lag effects everyone. Hell i have been hit wth lunge at 40 meters.


4) With mind buffs, you can spam specials all day long.


WE can ONLY spam specials with buffs/food/spice. You can HEAL your pools that your ham is drawn from! IF we even want to dream about wearing armor then guess what we have to be drunk(brandy), just had a lap dance, Listened to some rock and roll, and stuffed our selves full of Vegresian.



5) You appear to have absolutly NO range penalties. (Asa TKM, I should 'own' rifleman up close, no? If so, then why can't I hit a kiting rifleman even once--let alone enough times to incap him, and don't even mention the lunge timer--but a rifleman can spam special after special, at 6m, and hit me every time, even though I may have ridiculously high dodge mods, center of being, etc.)


Well first of all this is most likely a result of the stacker templates and our melee bug which makes us harder to hit. Both are getting fixed.We do have massive range penalties however these are negated by our extremely high accuracy. The devs gaves us the accuracy because pistols were shooting the same as us at our ideal range.


Why in the hell do you have a rifleman at 6 meters who you have not KD/dizzied? We have NO KD defense


I mean, really, what's the point of being anything else in PvP? Why give up the ability to do massive amounts of unhealable damage (+DB), even at close range, for ... say ... pistoleer? ROFL. I mean, what's the point? No, really?


You know I have a idea why dont we get pistolleers and carbineers FIXED before we go balancing a profession with broken ones.











Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
IceNine777
Sun Mar 07, 2004 9:26 am
#8

most of the time in pvp we have to work without brandy because after you die your stomache doesnt empty, without brandy and canape thats minus like 60 mind a shot with the disruptor rifle and even higher with the t21 and faster loss with the jawa. you can attack one person kill him without him hitting you and have 200 mind left



COMMANDER LEGEAD
ORDER OF BLACK SUN

1st CORELLIAN DIVISION
181ST IMPERIAL TIE SQUADRON
OneHung
Sun Mar 07, 2004 10:13 am
#9

I don't find myself to be uber, I usually am 75% sure I will be a victor in a PVP 1 on 1. But why should that make me uber in either way. I know my weaknesses and strengths if certain people knew how to play their class's right then they would know that rifleman isn't uber and can be easily beaten.



RETIRED
Metherian
Sun Mar 07, 2004 10:34 am
#10

"Blue Meal and some other chef's product can heal mind."


I said heal 'continuously'. In order to evenSURVIVE for a couple of seconds against a rifleman, you need an advanced composite helmetAND you need to double-up on Vasarian Brandy, which leaves no room for other chef food.


In my last fight with a rifleman, I had adv comp armor helmet, powerboost, two hits ofvasarian brandy AND Muon Gold, and I still went down in less than 10 seconds. You can't heal the Mind Bar CONTINUOUSLY, as you can health and action.


This is a fact, not a gripe.



Hmm..That's such an big exaggeration.It's actually about 60 meteraway. I would be glad if I can shoot just only 1 mile away."


Of course--nothing is measured in 'millions of miles' in this game. (Hence the word 'seemingly') The fact still remains, though, that you can DB from a considerable distance. Lag effects (especially on melee fighters) dilate the power of this ability.



Lag is lag and it is bad


Lag is bad, yes--but not bad for riflemen. At least, comparitively speaking. A rifleman can use specials at any range, and seem to never miss, regardless of lag. Melee fighters, on the other hand, often never have a chance against ranged professions due to lag.


You obviously have never engaged in any melee PvP beyond brawling in the cantina. If you had, you would be familiar with the words, "That target is out of range."


Riflemen NEVER have this problem.



Well every professions can do. Anything wrong with that?


What is wrong is that there is no defense against specials that damage ONLY the unhealable mind bar for thousands of points of damage. What other classes (apart from Combat Medic and Bounty Hunter) can do this at range?



Hmmm... don't mean to be rude, but....


I notice that you failed to reply to my last point. Hard to face the truth, huh? Don't mean to be rude, but at least 'try' to see my argument before dismissing it out of hand.



Metherian
Sun Mar 07, 2004 10:56 am
#11

Wsit a minute are you that ignorant of your profession? You realize TKA along with BH, swordsman, and CM hit the mind as well?


Yes, but this is the Rifleman forum, no?


I have issues with Combat Medics and bounty hunters, too--trust me.Swordsman and TKA mind-hitting specials are already limited (melee/lag range), cost a considerable amount of HAM, and hardly do that much damage. Rifleman, by contrast, can do thousands of points of unhealable damage, at range (+DB) and with absolutely NO range modifiers.



Yeah that is to keep you from force of willing when we are 2 meters away


Force of Will is limited and hardly always works.


First of all, there is an HOUR TIMER to use FoW. Secondly, using it leaves you in a 'gimped' state. That is, your stats are usually reduced.In addition,you can actually take wound damage for attempting FoW. And, this is all assuming it even works in the first place.


And even if a TKM does FoW--what then? The lunge timer hasn't cycled, you still can't be knocked down. And, due to lag/melee limitations, you're still out of range--even if the game tells me you're standing 4m away.


All a rifleman has to do is shout me once in the head and I'm down. Using FoW, in this context, is useless.




WE can ONLY spam specials with buffs/food/spice. You can HEAL your pools that your ham is drawn from! IF we even want to dream about wearing armor then guess what we have to be drunk(brandy), just had a lap dance, Listened to some rock and roll, and stuffed our selves full of Vegresian.


Have you ever played a TKA, or any melee class for that matter? TK has severe HAM costs formany specials (health action AND mind), especially unarmed hit 3 and head hit (which you mentioned earlier).TKA's can only spam specials with doctor/chef/spice buffs, just likeanyone else. In fact, without buffs, TKA's are more or less useless. TK's have health, action AND mind costs--all of which can be severe. We can hardly heal mind, especially when it's being shot at for thousands of points of damage every 4 seconds by a player who we can't even touch, much less incap.


The difference, over all, is that we can't do mind damage in any proportion significant to the use of our specials. (This argument is valid for many professions, excluding CM's and BH's, of course.) Rifleman, by contrast, can do thousands of points of unhealable mind damage avery few seconds. Yet, riflemen say they're it's 'not uber'.



Why in the hell do you have a rifleman at 6 meters who you have not KD/dizzied? We have NO


The first thing I do in combat is KD/Dizzy. If it sticks, I have a 'chance'. If it doesn't, I might as well just lay down on the ground and kill myself.


What ranged profession players don't realize is that there is a 30 second timer in which they are invulnerable to lunge. This mean, in effect, that if I dont' knock you down AND dizzy you, I will be at a severe disadvantage for the next 30 seconds. The rifleman has only to stand up, run away/kite, and spam head shot.


Normally, melee fighters can handle this--against pistoleers, commando's, smugglers, carbineers, etc. After 30 seconds, we have another chance of stopping a kiting player. Against rifleman, there is NO chance--the fight is over in 10 seconds.


You can't heal mind. You can't eat more chef food when you're full. You can't take any more spice.


You are, essentially ... quite dead already.





You know I have a idea why dont we get pistolleers and carbineers FIXED before we go balancing


Actually, I agree with you there--but only because they should have been fixed months ago. Rifleman, CM's and BH's have made PvP in this game totally NON-FUN, which is ironic given the fact that hte GCW is supposed to be the so-called 'endgame'.




MarcoRenaldi
Sun Mar 07, 2004 11:23 am
#12











Metherian wrote:

Wsit a minute are you that ignorant of your profession? You realize TKA along with BH, swordsman, and CM hit the mind as well?


Yes, but this is the Rifleman forum, no?


I have issues with Combat Medics and bounty hunters, too--trust me.Swordsman and TKA mind-hitting specials are already limited (melee/lag range), cost a considerable amount of HAM, and hardly do that much damage. Rifleman, by contrast, can do thousands of points of unhealable damage, at range (+DB) and with absolutely NO range modifiers.


What do you mena by no range modifiers? We have -80 on the T21 at 0. IF you are refering to limited range well you choose to bring a knife to a gun fight.



Yeah that is to keep you from force of willing when we are 2 meters away


Force of Will is limited and hardly always works.


First of all, there is an HOUR TIMER to use FoW. Secondly, using it leaves you in a 'gimped' state. That is, your stats are usually reduced.In addition,you can actually take wound damage for attempting FoW. And, this is all assuming it even works in the first place.


And even if a TKM does FoW--what then? The lunge timer hasn't cycled, you still can't be knocked down. And, due to lag/melee limitations, you're still out of range--even if the game tells me you're standing 4m away.


All a rifleman has to do is shout me once in the head and I'm down. Using FoW, in this context, is useless.


I am just saying prior to making master I managed to polish of a heavily dmged TKA. I walked up to DB him suddenly I am on my back and dizzied. Oh BTW until Publish 7 and even after warcry is almost as good.




WE can ONLY spam specials with buffs/food/spice. You can HEAL your pools that your ham is drawn from! IF we even want to dream about wearing armor then guess what we have to be drunk(brandy), just had a lap dance, Listened to some rock and roll, and stuffed our selves full of Vegresian.


Have you ever played a TKA, or any melee class for that matter? TK has severe HAM costs formany specials (health action AND mind), especially unarmed hit 3 and head hit (which you mentioned earlier).TKA's can only spam specials with doctor/chef/spice buffs, just likeanyone else. In fact, without buffs, TKA's are more or less useless. TK's have health, action AND mind costs--all of which can be severe. We can hardly heal mind, especially when it's being shot at for thousands of points of damage every 4 seconds by a player who we can't even touch, much less incap.


You do realize to hit your mind we take a 40% reduction in our dmg potential(not even counting AOE)? IF i see someone with a mind buff then guess what i am going after your other bars since ican dmg them much much better. Also the avg PVP dmg for HS3 is around 300, the mind costs for that move i have seen around 130. SO for every 300 dmg i hit you with I would do a little under 50% of that to myself. Mind seems to be the heaviest ham cost for armor which hurts us even more.


The difference, over all, is that we can't do mind damage in any proportion significant to the use of our specials. (This argument is valid for many professions, excluding CM's and BH's, of course.) Rifleman, by contrast, can do thousands of points of unhealable mind damage avery few seconds. Yet, riflemen say they're it's 'not uber'.




Why in the hell do you have a rifleman at 6 meters who you have not KD/dizzied? We have NO


The first thing I do in combat is KD/Dizzy. If it sticks, I have a 'chance'. If it doesn't, I might as well just lay down on the ground and kill myself.


What ranged profession players don't realize is that there is a 30 second timer in which they are invulnerable to lunge. This mean, in effect, that if I dont' knock you down AND dizzy you, I will be at a severe disadvantage for the next 30 seconds. The rifleman has only to stand up, run away/kite, and spam head shot.


Normally, melee fighters can handle this--against pistoleers, commando's, smugglers, carbineers, etc. After 30 seconds, we have another chance of stopping a kiting player. Against rifleman, there is NO chance--the fight is over in 10 seconds.


You can't heal mind. You can't eat more chef food when you're full. You can't take any more spice.


You are, essentially ... quite dead already.



If a rifleman clones he is out of the fight except for maybe a 10 minute muon spurt, but with just muon he cant wear armor.


Why in the hell are you allowing yourself to be kited by a rifleman? That sounds to me like you are asking to die. If your KD timer has not run outthen use warcry2 to paralyze me for 20 sec. Even after the patch this will still work you just cant attack me or I will be bale to fight back.





You know I have a idea why dont we get pistolleers and carbineers FIXED before we go balancing


Actually, I agree with you there--but only because they should have been fixed months ago. Rifleman, CM's and BH's have made PvP in this game totally NON-FUN, which is ironic given the fact that hte GCW is supposed to be the so-called 'endgame'.


This coming from a TKA lololololololololololol. The one of the classes that scares me and is high priority on my killl list. The only thing higher is another rifleman. Going from there CM's, BH's, and any other melee class.


I would love to be completely self sufficient too.













Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
FoeHammerOne
Sun Mar 07, 2004 11:45 am
#13

My personal experience in PvP with rifflemen has shown me that:


1. Rifflemen can do insaine amounts of damage to mind, which can only be healed one to two times until you are full from chef foods. I once fought a riffleman while wearing 50% energy/acid composite helmet and I had 1400 mind 1200 focus/willpower, and I was incap-db in less than 10 seconds.


2. I have also faught rifflemen at less than 20 meters and they hit me every single time they fired, and they were moving at the same damn time. You are a riffleman, a sniper, long range combat is your speciality. You cannot hit your target 100% of the time WHILE moving AND at close range. This needs to be changed.





FoeHammer - Retired Weaponsmith
Natakku Asada - Retired PvPer.
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