Rifleman Archive
Thread: Rifleman Issues Designer responses
First time looking and posting here since I am usually looking at how bad the Droid Engineers have it now. Of course I pick the worse two professions to have, just my luck.
Anyway, I fully agree with a previous poster that pistols and carbines need to have a max distance they can shoot. After that max distance you then can not fire because you are out of range. Think about it, ifall ranged weaponshave an energy source then the smaller the weapon the smaller the energy source. The smaller the energy source the shorter the effective range. The otherthing is to greatly reduce the damage of weapons that are beyond their max range to show that there is less energy damaging the target.
Speed: There needs to be two types of of fire. Aimed which takes a longer time but doesMORE damage, AND you can pick which bar you want to hit. After all, that is whata sniper does, picks what they want to hit and does it. Where do you think the one shot one kill saying comes from?There should be a greater chance of missing but I would actually keep the table that they are using now since we miss a lot anyway. Rapid fire would as fast as a pistol, think of it as a machine gun type effect. It would be much more inaccurate and does less damage but you get more shots. Basically every class would be able to use the same setting but we would get the range advantage.
Mind pool damage is special and all but it has a main use of PVP. That is why the above statement that we should be able to AIM at any one HAM bar would be valid, shooters choice. I can use a special to hit the health bar but it is lesser than the mind bar by far. I think it would actually simplify things by just choosing what type you want to hit with the same damage served out.
Mind pool cost are not logical. You don't think it takes concentration to use any other weapon? I think it would be more logical to spread it evenly to all three pools. It would still make this profession difficult because if you are low on any one bar you would not be able to use your specials, therefore providing balance.
Maybe they took the healing of mind points out for the most part not just because of entertainers but drugs are illegal, which would affect your mind. They should put some called Mind stimulants which would enable doctors to be able to heal us as well. They can do it now, why not in the future? Maybe have a balance that after 5 to 10 minutes you take a hit in your Health and Action pool for using stimulants.
I look forward to revisiting the Rifleman section and crying with the rest of you. I'm glad that I have a high tolerance for being frustrated...
Later
Riflemen prolly need fixed the most after commandoes are fixed. (which will be never most likely)
For a rifle, they will be more accurate upclose, but in this game, their the most un accurate thing ingame.
at 64meters, a pistol will have the same accuracy as a master rifleman would, even tho the pistoleer would be halfway through the tree. the pistoleer has the same accuracy at 64m as it would have at 0m.
a rifle can barely hit under 35meters well, when in RL, youll be able to shoot off any body part that you aimed for with a rifle. rifles in RL also have a 100m+ accuracy shot, which apprently doesnt apply here. also rifles in RL have a massive ammount of dmg/slow recharge. or a good ammount of dmg/low accuracy/fast RPS.
but in game this doesnt apply.. rifles have a low ammount of dmg, slow recharge, and low accuracy upclose.
The role of the pistol and rifle should be changed, the pistol acts like a rifle, which the pistol SHOULD be where the rifle is currently at ingame, and the rifle should be where the pistol is at currently ingame.
a pistol will easily outdmg a rifle in game, which shouldnt be,but in RL, a 9mm bullet aint gonna do much compared to a sniper rifles bullet, which just make ppls heads explode off their shoulders.
after the patch the rifles accuracy at 60m+ seems to have gone down by ALOT, since im missing mobs alot still at 60m when their not moving neither am i. before patch my accuracy was mad high, but not, it sucks so bad.
Riflemen - The new commando class.
I think the Tusken Rifle works like a rifle should. It hits really good at long ranges and sucks at closer ranges. The other rifles shoudl work this way and rifles DEFINITELY NEED TO HAVE LONGER MAX RANGE. Long barrels = more range, why do rifles fire as long a range as pistols??? This needs to be fixed.
If other feel unblanced, they can go buy a rifle. Thus the reason for fear of snipers in real life. IF rifles shot as far as pistols snipers would be a joke. As of now a rifleman (or any rifle user) is just that a joke. THey basically have an oversizedpistol that does mind damage, but sucks at close range.
your pal, Bal
I think the Tusken Rifle works like a rifle should. It hits really good at long ranges and sucks at closer ranges. The other rifles should work this way and rifles DEFINITELY NEED TO HAVE LONGER MAX RANGE. Long barrels = more range, why do rifles fire as long a range as pistols??? This needs to be fixed.
If others feel unbalnced with long rifle ranges, they can go buy a rifle. Thus the reason for fear of snipers in real life. IF rifles shot as far as pistols snipers would be a joke. As of now a rifleman (or any rifle user) is just that a joke. THey basically have an oversizedpistol that does mind damage, but sucks at close range.
your pal, Bal
Real world stats:
Rifle: very accurate at medium to long and extreme range
Does a lot of damage, can ususally stop a man or light vehicles in a shot or two depending on the rifle.
Sucks at close range, nearly ineffective. Heavy, and fires slow compared to a lighter weapon.
Carbine (SMG, M-16A2, etc.): accurate at medium and close range. Poor at longer ranges
Does a little less damage then an assault rifle, fire much faster thatn a pistol or rifle. Can stop a man or light vehicle in a few shots.
Sucks at very close ranges and etreme ranges. Moderately heavy fires very fast.
Pistol: accurate at close to medium range
Does a good amount of damage, heavy pistols do a lot of damage. can stop a man in two, three or four shots a light vehicle in a few more. Heavy pistols take far less shots. (like a .45 or .44 cal pistol)
Sucks at any range over medium, inefective at extreme range. Light fires quickly, but not as fast as a carbine. very accurate while mobile and at very close range.
And we can't shoot over 64m. Talk about sci-fi gone wrong. the real world rifles have to deal with wind and gravity affecting a shot. A blaster uses some sort of coherent light pack. Which is not affected by wind and only very slightly by gravity
Explanation of #4:
at 64 meters, max range, both will be equal.
If the rifleman moves to 62 meters he gets a bonus.
If the pistoleer moves to 62 meters he does not.
I was playing around with my E-11 today. At 60 yards on a mob I was +21 to hit, at 64 I was -20. That is just over a 12 foot difference for. I dont see how your accuracy should drop off so fast.
I have to say I would be very happy if they switched us over to Action for our shots. Pistols hit health, they do not use health to shoot. Why should we use mind to shoot because we hit mind. It makes no sense. Carbines and Pistols just need a stim to get back in the action.
WE HAVE TO SIT NO OTHER WAY. OUR DOWN TIME IS MUCH GREATER! SO NOT ONLY DO WE DO LESS DAMAGE OVER TIME, WE SPEND MORE TIME ON OUR ASS HEALING!
Sorry about the caps, I think the developers may have a problem reading since they seem to miss the important issues.
LIKE THE T-21 BEING BROKEN, WE WOULD LIKE THAT FIXED BEFORE THE SG82 PLEASE!!!!!
Thank you and have a nice day.
I really feel that the whole ranged combat system needs to be re-done.
Here is why.
Whether you are using a star wars made up gun or a potato gun it doesn't take a certification to hit someone at point blank range, period. There can't be anyone out there that can contest that.
If you give me 5 seconds to aim with a Pistol or 5 seconds to aim with a sniper rifle at 3m, you are dead either way, period. One shot is all it would take. The way you seperate aiming from each ranged class is why rifles have large delays, they take longer to aim. So if I take the 5 seconds to aim at 3m I shouldn't miss 90% of the time.
Rifle's are designed to be more accuarate from any distance, the projectry is going to travel in a straighter line because of the design of the gun (longer barrel) not the user. They are also designed to hit harder aka velocity.
Pistol's are easily menuverable! That is what makes them so great, plus rate of fire. You can get off more special moves that are generally more debilitating then the damage itself ( I think there needs to be more focus here on SOE's part). You can control the movements of your opponent the best and run around with almost no loss in accuracy.
I think that the combat system should be based more on dps at a certain range then hit or miss. Another words, if I'm up close to the target , a rifle and a pistol should typically do max damage most of the time since the target is so close and easy to hit a chosen spot, with a rifle having the better accuracy throughout the distance spectrum.
I also think that when you do a special move you should miss them more then we do for any ranged, but still have a very good chance of still landing a regular shot damage. Executing a planned shot shouldn't just be pass or fail, and if you do execute it, it should work.
I simply compared Pistol and rifles because they are the extremes once they are balanced carbs are a no brainer.
These are my opinions it's ok to hate them. I would just like some feedback
SokoBH have the only 64m AP1 pistol that also happens to do the best damage type(stun). Pre-Patch I was getting hit for 650-900 mind damage per 1.5 seconds.
Pistols have knockdown and far better defence than us, can hit at all ranges, do not get adamage penalty at close range and have a far better dps than us(I've heard that changes when you get to master but I'm not sure).
The ONLY thing I see currently as our advantage at the moment is that we do mind damage. Both BHs with the pistol line and combat medics can do mind damage, so why should we have this massive penalty when other classes get mind damage and do not?
I feel rifleman isn't as gimped as some people make out, but neither is it on a level playing field with pistoleer/BH(not master 1 skilltree BH).
My last point is it's all fine and dandy saying 'we do mind damage it's great' but for those riflemen that don't pvp I have to ask 'what good is mind damage?'
starting last night, I'm untraining range support & rifle and training pistol.
I'm sick of doing jack for damage output. Yeah they hit mind and mind doesn't recover w/ stims,but the the HELL about PvE?
when was the last time you seen a group focus fire and take out a large creatures mind damage and take it down? Probably the same time you seen a group of only riflemen. And probabnly the same group that's getting massively owned when the creatures get close.
Every creature in this game, aside from the low level newbie crap, if you group, you notice the only damage done to really take out something big is health. This means the mindshots are only really good for PvP. So according to C3PO, riflemen will either have to keep getting the crappy XP hunting with groups, or hit and run.. you know, the fire and run, even though the creature runs about 2-3x's faster then us.
Well, have fun camping gnort lairs guys for now.
rifle: Slowest fire, longest range bonus, mind damage/PvP mainly.
carbine: Mid-range fire, medium range bonus, action damage/mainly PvP, decent PvM.
pistol: Short range fire, short range bonus, health damage/PvP & PVM.
I think what C3PO is lacking as of information, what everyone means is that since the pistol can fire so damned fast, it doesn't really matter if they miss 1/2 the time, they're still hitting faster than us equalling our damage output even from longer range.
I could hang onto rifle for a bit longer, and hope I get a very nice spraystick...you know, when they decide to put in the damned material so it can be crafted.