Rifleman Archive

Thread: Rifleman Bugs & Current Issues *12-22-03*

Drronit
Tue Feb 10, 2004 9:11 pm
#105

Though Im sure it has been stated a million times, the rifle range needs to be increased. As a Rifleman, and I can only hit for a max of roughly 64m pitiful IMO.







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Focker20
Wed Feb 18, 2004 3:34 pm
#106

Probably the most disturbing thing to me about the rifleman profession is that we cannot even hunt some of the creatures/NPC's b/c of the dmg types. I went to Dath recently to hunt some low level witches with my t21 rifle and then discovered that most have a 100% protection to energy. Well there goes ever being able to hunt them while being Rifleman. I know they are revamping the whole combat system but this is something that needs to be taken care of. I would love to group hunt (as a rifleman) the nightsisters or singing mountain clan witches. Hell I would even try them myself. I have killed things by myself with using conceal shot but there is no reason to even shoot at a witch b/c of all the protection that they have. I love picking people off but at least give us the chance to attack whatever we want in the game instead of limiting us to certain creatures/NPC's.
Sotaudi
Thu Feb 19, 2004 2:06 pm
#107






Focker20 wrote:
Probably the most disturbing thing to me about the rifleman profession is that we cannot even hunt some of the creatures/NPC's b/c of the dmg types. I went to Dath recently to hunt some low level witches with my t21 rifle and then discovered that most have a 100% protection to energy. Well there goes ever being able to hunt them while being Rifleman. I know they are revamping the whole combat system but this is something that needs to be taken care of. I would love to group hunt (as a rifleman) the nightsisters or singing mountain clan witches. Hell I would even try them myself. I have killed things by myself with using conceal shot but there is no reason to even shoot at a witch b/c of all the protection that they have. I love picking people off but at least give us the chance to attack whatever we want in the game instead of limiting us to certain creatures/NPC's.






I would disagree with you in this regard, Focker. There is no reason that a particular creature should not be immune to damage from a particular class of PC.In fact, I would rather it be that there are types ofhigher level creatures that onlyspecific professionshave a chance to kill as well as those thatthey cannot as opposed to everyone being able to kill everything. The problem, however, with the Nightsisters is not that they are immune to energy, but that one of the damage types that many of them are not immune to, kinetic, is a damage type that we do not have but should. The Tusken is bugged in that it does energy damage, not kinetic. Fix the Tusken, and we will be able to handle more Mob/NPC types than we currently can.





Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
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Master Scout | Ranger



Danborg
Sat Feb 21, 2004 9:06 am
#108






Sotaudi wrote:


I would disagree with you in this regard, Focker. There is no reason that a particular creature should not be immune to damage from a particular class of PC.In fact, I would rather it be that there are types ofhigher level creatures that onlyspecific professionshave a chance to kill as well as those thatthey cannot as opposed to everyone being able to kill everything. The problem, however, with the Nightsisters is not that they are immune to energy, but that one of the damage types that many of them are not immune to, kinetic, is a damage type that we do not have but should. The Tusken is bugged in that it does energy damage, not kinetic. Fix the Tusken, and we will be able to handle more Mob/NPC types than we currently can.







I agree completely. The Tusken Rifle should do kinetic damage. Fix that, and everyone will be happy.

Solti
Fri Feb 27, 2004 7:32 pm
#109

1) Surprise shot
2) Order of getting specials in counter-sniping tree makes no sense
3) Is block working?
4) Occasionally weird things happen with AoE attacks (can't see target despite being clearly in line of sight, multi-shotting one target)
5) Title of Hunter=same as scout



Solti Refa - Master Rifleman - Master Doctor
Warrant Officer II in service of the Empire
L337_P3NGU1N
Sun Feb 29, 2004 12:13 am
#110

I have to agree with most of the issues... Mind drain is horrendous (the rest I could care less about), Surprise shot is useless, as is cover, and blocking is obviously an issue.

But one of the biggest thing to me (maybe I missed it mentioned), especially for the sake of PvP, if we're going to be slower, at least make our knockdown work!
Supression Fire works maybe 5% of the time =/ I won't even shot it since it misses on PvE, not worth the time in PvP.



Brood
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jujubee6598
Mon Mar 01, 2004 4:30 am
#111



yes, I aggre with mind it does cost to much. tuskan rifleshuide be kinetic. but the rest of the stuff does not seem so big this is bug and current issues not a wish list.



P.S. does any one know if there are baby chubas?


klawlegna
Wed Mar 03, 2004 6:01 am
#112

The AOE corpse bug should be fixed now at the TC. Look for it to go live in Publish 7.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
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grailml
Wed Mar 10, 2004 10:56 am
#113

thought about the problem with the T21 rifle. and listened to the gripe about Camandos being able to procure better weapons for cheaper. think about it. should a sniper be able to kill heavy duty targets? what would be the need for a camando? maybe our weapons are expensive there has to be things people want from us besides money? if ya kill a lot you should have tons of loot, hides, meat or bones.the 70m range would be nice, would make a sniper feel like a sniper.but if it made it impossible for anyone to fight against us then it would not be a good thing to add.



Ahazi server, Wookiee, Talus
Mastermarksmen, Riflman 2/0/0/1, Scout 4/1/4/3, Medic 4/4/4/1, Brawler 1/0/0/0, CH novice, Atisan novice
charlieneo
Thu Mar 11, 2004 9:02 am
#114

I am a new rifleman and was wondering if you'll are experiencing the same thing.


When I am surrounded in PvE, my area attack only hits one creature. I thought that shots like Flushing Shot 2 is a AoE not Cone, but it seems to work like cone. Also when I kite them, still one one creature get hit by my Flushing Shot 2.


Is this a bug or intended?


driddo773
Sat Mar 13, 2004 10:33 pm
#115

uhh.. im not mad at tusken or spraystick as much as block after block ...errr well i ll give somone a dollar if they can tell me what suprise shot and sneak are good for the ham costs suck ,but suck it up migrate stats and get a buff besides the canapes and brandy..howeverlong they stay around make up for it and if "master rifleman" err.. sharpshooter lol sucked so bad i would see alot more master carbineers yeah like i see alot of those. thanks for a fun game





reil matser sharpshooter ranger misteller and bad typist






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NasherUK
Fri Mar 19, 2004 7:55 am
#116


1 thing wrong with rifleman is they are almost as good close up as at max range, which makes them more like ubercarbineers than LONG range combat specialists. They should have to take time aiming carfully to get in the good hits, not run around while landing constant headshots.
Mot-Irujam
Fri Mar 19, 2004 2:51 pm
#117


Heres my top 5


Problem 1


Weapons damage types are off on 3 weapons


Tusken: Should be Kinetic. Look at the movies. Look at the parts. It goes bang, and uses projectile parts. The devs knew once it was a boomstick. Lets get back to cannon please.


Spraystick: Should be a restraint or acid weapon. In the comics and books it sprayed webs to immobilise targets so the assassins that used them could beat the crap out of targets (If I remember right) If restraint cant be done, then Acid would work as a default.


T21: Should be Blast Damage. Its a light anti vehical/heavy antipersonnel weapon. Blast makes sense here. I know its a pipe dream tho cause Commandos would get jelous.


Prob number 2


Broken specials


Several specials are broken. I personally have seen Concealshot fail a ridiculous amount despite high conceal chances. I myself, until I hit master Rifleman, would be automatically detected by anything I was shooting at within 5 shots. Take cover? Detected. Prone? Detected. At max range and snuck in? Detected.


Prob 3


AOE attacks need to be blocked by walls. I cant count the number of times I've fired off an AOE attack, and torqued off a high level mob group 3 rooms over that somehow found a path to me and my friends, and proceeded to pound on us. You cant target something you cant see, you shouldnt be able to accidentally shoot something through 4 walls.


Prob 4


Insane ham costs. Right now, rifle (I think) costs the most ham of anything in game, even carbiner. And unlike carbiner, we cant hit a stim and heal our heads. (At least for now. I'll believe the new stim setup when it goes live and WORKS) Our only recourse is mega expensive foods, drinks, and spices, the spices of which can get some people a trip from a platoon of unfriendly stormtroopers. I myself have Vasarian brandy, Vagnarian Canapes, AND Muon Gold all hotkeyed right next to each other so I can hit all 3 real fast when I need them.


Prob 5


Combat Medic. I know. People are shaking their heads already. But CM's make all riflemen/women useless the moment they toss their first disease/poison and you know it. I cant count the number of times Ive had to sit out a battle cause CM's were throwing poisons and diseases (Through walls and from off 128 meter radar!) and I couldnt fight cause I had no mind, even with food, drink, and spice. CM's need to be balanced, and there needs to be some kind of "resist disease" mod added to the game, Walls need to block AOE effects, Water needs to stop them from tossing their WMD's, and the range they can toss needs to be reduced to something more fair. Right now, CM's can toss all the WMD's they want from outside ANY OTHER WEAPONS attack range and never have to worry about being shot.



Anyways, thats my 2 cents. Hope someone important actually reads it.





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