Rifleman Archive

Thread: Our 3rd Question(Version 2.1)- All Riflemen, Please Read. [Updated Again!]

realvorda
Mon Jun 28, 2004 4:18 pm
#105



DeathtoallImps wrote:
This is my first post ever so please bear with me. I understand that the dev's can't give us extra range or make us invisible on radar, so I won't bother with even making that suggestion. However, there may be a way to still incorporate a sniper mentality. I suggest that when a rifleman uses the cover skill (which is rather useless at the moment) maybe change the color of the character's radar dot from red( or whatever it is) to yellow. This would make it harder for the enemy to spot. Once the target has been attacked then change the color to red.
I look forward to any comments on this suggestion.





this would be an expensive trade off for not being able to move imo.. getting one free shot may be good, but most pvpers will just learn to watch the yellow dots as well then..


to the person who said that the laser rifle can easily outdamage the t21 at faster speeds:

dmg - AP2 vs AP3, and t21 dmg gap is alot smaller!!

speed - doesnt really matters with current speed formula..



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
XaverriJade7
Mon Jun 28, 2004 5:02 pm
#106






DeathtoallImps wrote:

This is my first post ever so please bear with me. I understand that the dev's can't give us extra range or make us invisible on radar, so I won't bother with even making that suggestion. However, there may be a way to still incorporate a sniper mentality. I suggest that when a rifleman uses the cover skill (which is rather useless at the moment) maybe change the color of the character's radar dot from red( or whatever it is) to yellow. This would make it harder for the enemy to spot. Once the target has been attacked then change the color to red.

I look forward to any comments on this suggestion.





Glad to have you posting. Hopefully we'll see you around more in the future I'm not very knowledgeable on the technical feasibilities of this game, but I would love to see cover made more useful somehow. I think the Dev Team has a solution worked out since this issue has been around from launch. Whether cover will be made useful after the CB or whether it will be replaced with something different is still unknown though. As for keeping a sort of 'sniper mentality', that is something we are working to keep. The Headshots and Mindshots should be staying for the most part from what we know. Other than that, most things seem to be 'up in the air'.


What we are working to do is keep the Rifleman tree much the same as it is now(Infantry/Sniper hybrid)after the CB. Part of the problem is we don't know enough about what the Devs want to do with us. When we find out more, we'll be able to see what direction we're headed and what steps we want to take. Don't fret over anything right now- the sniper part of what we are is looking more safe than the rest of us for the time being.


Nice name by the way






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
realvorda
Mon Jun 28, 2004 5:16 pm
#107

indeed, very nice name



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
Waste93
Mon Jun 28, 2004 6:44 pm
#108






realvorda wrote:

to the person who said that the laser rifle can easily outdamage the t21 at faster speeds:

dmg - AP2 vs AP3, and t21 dmg gap is alot smaller!!

speed - doesnt really matters with current speed formula..




Speed doesn't matter at Master. But it does at lower levels. At those levels the lower base speed and lower HAM costs of the Laser Rifle can result in the Laser Rifle outdamaging the T21 in sustainable damage. What was said was that the laser rifle can outdamage the T21 at slower speeds.


Though the T21 is generally favored because it's damage is more consistant. The T21 can be outdamaged at non-Master.





Colonel Waste - The Wookiee Crusader
Und3rd0g
Tue Jul 06, 2004 7:49 am
#109

/agree


IMHO if a player who is only Pistoles IV can hit somthing at 64m range and doit fasterthan Rifleman, it's time for a change, either restrict their distance by alot(30m or less) after all they r meant for close combat, or increase our range.



______________________________________________________________________

AOD4LiFE

LONG LIVE THE REBEL ALLIANCE!
Aeniepo
Wed Jul 07, 2004 9:54 am
#110


Hi all, I have been off grinding for a while, but i'm getting Rifleman back now. It seems most of the issues are still the same as when i dropped it 4-5 months ago.


I was told quiet a few times that the range of players could not be extended to the happy dream of say over 100m, but since turrets i believe now have a range of 70 or 75, Rifleman should have atleast that range. And to counter act this, Pistols should have a limit of 30-35m, Carbine 40-50m to really balance it.. Since ranged modifiers don't really seem to do the job.


I also very much agree that there should be radar invisiblity that comes with Concealment 4, maybe prone at 40m+.


Also, a single HIGH powered special with high HAM cost and high delay should be added at Sniping 4, devs keep saying their vision of Rifleman as a long range sniper.


And does anyone know if Block has ever been fixed?



Aeniepo Sasa [Rebel Colonal / Alliance Ace Pilot]
*** 3rd Master Rifleman on Bria ***
XaverriJade7
Wed Jul 07, 2004 10:10 am
#111






Aeniepo wrote:

And does anyone know if Block has ever been fixed?






It is still inferior to both Dodge and Counterattack, but it was indeed finally fixed.





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
GloriousLeader
Wed Jul 07, 2004 11:31 am
#112

/sign



General Terrance Darkshader
IV Alliance Naval Fleet
Commanding Officer, Phoenix Squadron

Waste93
Thu Jul 08, 2004 7:21 am
#113



DK_CRAKER wrote:



1. when i hunt, I am usually shooting from a couple hundred Yards away. not 64 meters

2. i have a 30.06 Ruger, its very nice and shoots at a nice speed. i could probably empty all 5 .30 cal. bullets in less then 7 seconds on a bad day, just imagine what i could do on a good day

3. when im not hunting deer with my Ruger, im using my 10 Gauge on pheasants and the like.

4. the military's Rifleman here use the M4 Carbine. which is 5.56 MM. i can match that with the laser rifle. and the M4 isnt all that accurate at a snipers distance. the T21 is more suited for that, kinda of like my 30.06


The US military uses the M16A2. The M4 is also used by some units. But there are more M16A2's in use than M4's. Neither the M16 nor the M4 is suited for sniping. The 5.56mm round is to light for that duty.


now upon thinking of that, i have come up with a few sugestions. not sure if this is what you were asking for, but your going to get it anyway


1.split rifleman into two. making

Rifleman: the close to medium range guys who use rifles, and shot-gun type weapons. or smaller rifles (think shotguns have become obsolete by now )

Sniper: the long to very long range guys, who use scoped wepaons, and big caliber rifles.


Devs have stated that they it would be to difficult to extend combat ranges beyond 64m. Which nixs the Sniper idea. Which is the reason for the question we have and the way it's worded. We can't be snipers given the current combat limitations.


or you could keep rifleman, and combine thetwo ideas above.


the way i see it most of the weapons we have at our useage, some what remind me of other weapons


T21- 30.06, or .35 pump or somting of that sort (long range-very long) I see it as a combination between a SAW or BAR and the Barett .50 . It's a light machine gun with lots of power.


Jawa Ion Rifle- some what small, and does stun damage. how does a small little rifle like that have a range of 64m? maybe cut it down (shotgun type weapon- short), but make it do better damage By looks it reminds me of a Blunderbuss. Though in use it's an EMP weapon.


DL20- good gunfor begining rifleman, reminds me of the M14 (medium to long) M14? I would think a nice .22 plinking gun.


DL20A- slightly better then the DL20, reminds me of the M-16 (medium to long) Same as above.


CDEF- standard gun. reminds me of a the old .45 repeater rifle(short- long) Another .22


Disruptor Rifle- deffinitly an H&K MP5 (short-medium) MP5 is a SMG. Not a rifle. Though if you want to keep the H&K reference I would go with the G3.


Berserker- actually havent figured one out yet


E11- more standard .45 rifle (medium-long) Wichester lever action.


Lithitanium Rifle- once again havent figured it out yet. In game it's just a modified Tusken. So you can use the same reference.


spraystick- is basically mace(short) but have a special ability to blind I think of it as a combat shotgun


Tusken- A very old Pennslyvania Long Rifle, from the American Revolution. (medium-long) .30-06 hunting rifle


SG82- reminds me of the H&K Bullpup design. the 5.56 one (medium-long)


Laser Rifle - M16, M14, or M1 Garand









Message Edited by DK_CRAKER on 07-08-2004 08:21 AM








Colonel Waste - The Wookiee Crusader
DK_CRAKER
Thu Jul 08, 2004 6:20 pm
#114

Waste93 wrote:


The US military uses the M16A2. The M4 is also used by some units. But there are more M16A2's in use than M4's. Neither the M16 nor the M4 is suited for sniping. The 5.56mm round is to light for that duty.


right, but that is the basic infantryman weapon. the M1A62. excellent weapon might I add. but the M4 is more widley used by "rifleman" especially for US Spec Forces, and yes the 5.56 is way to light. even the 7.62 can't handle that


Devs have stated that they it would be to difficult to extend combat ranges beyond 64m. Which nixs the Sniper idea. Which is the reason for the question we have and the way it's worded. We can't be snipers given the current combat limitations.


right


T21-I see it as a combination between a SAW or BAR and the Barett .50 . It's a light machine gun with lots of power


thats cool. i like that, my only reason for saying 30,06, or .35, is because of the legnth of the rifle, slap a scope on there and it lookslike a sbiper rifle


Jawa Ion Rifle-By looks it reminds me of a Blunderbuss. Though in use it's an EMP weapon.


yes it does, you could probably compare that to most colonial weapons of that time.



DL20, Dl20A-M14? I would think a nice .22 plinking gun


thats where i diasree. where as the .22 is a bigger bullet, deffinitly more power. the DL20 just doesnt seem to have the power that a .22 Ithika would. it just seems like it would fire a 7.62 bullet. same for the DL20A


CDEF-Another .22



ok i can see that. don't know what i was thinking when i wrote .45.... lack of sleep probably


Disruptor Rifle- MP5 is a SMG. Not a rifle. Though if you want to keep the H&K reference I would go with the G3


Ah i like how you said that... thats a very good choice to match to




E-11- Wichester lever action


a .45 winchester lever action


spraystick-I think of it as a combat shotgun


i dont see how. it looks like mace, but if they modified what it looked like i could deffinitly see that


Tusken Rifle- .30-06 hunting rifle


this is another thing that i just cannot pull myself to agree with. its such an old looking and decrpid (sp) gun. and it's barrel is long, which sniper barrels are, but it seems like a musket. i dont know matter of opinion i guess


Laser Rifle - M16, M14, or M1 Garand


i could see it beingf the Grand or the M14... but M16 is too high a caliber gun, and too much different to put it in with them








all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
Waste93
Thu Jul 08, 2004 6:37 pm
#115






DK_CRAKER wrote:



right, but that is the basic infantryman weapon. the M1A62. excellent weapon might I add. but the M4 is more widley used by "rifleman" especially for US Spec Forces, and yes the 5.56 is way to light. even the 7.62 can't handle that


7.62mm round is the standard machine-gun and sniper round for NATO froces.



thats where i diasree. where as the .22 is a bigger bullet, deffinitly more power. the DL20 just doesnt seem to have the power that a .22 Ithika would. it just seems like it would fire a 7.62 bullet. same for the DL20A


The .22 is a much smaller round than the7.62mm . The 7.62mm is a .308 which isslightly reworked .30-06. The 7.62mm has much more power than the .22 .


a .45 winchester lever action


The .45 you are refering to is the .45LC (long colt). It is a rimfire cartridge that was popular because both the lever action carbines and the colt pistols could fire it. Makes it easier on the range if your ammo fits both weapons. However since it could be fired from a revolver, it has less power than later center fire cartridges that became popular in the lever actions. Such as the .32 Winchester Special.


i dont see how. it looks like mace, but if they modified what it looked like i could deffinitly see that


Graphic for this weapon is wrong. The weapon is suppose to be 1m in length, not 1foot.


this is another thing that i just cannot pull myself to agree with. its such an old looking and decrpid (sp) gun. and it's barrel is long, which sniper barrels are, but it seems like a musket. i dont know matter of opinion i guess


Muskets aren't rifles.


Laser Rifle - M16, M14, or M1 Garand


i could see it beingf the Grand or the M14... but M16 is too high a caliber gun, and too much different to put it in with them


M16 isa smaller caliber than the Garand or M14, not higher. The M16 uses a 5.56mm (.223) while the other two use a 7.62 (.30). I included it because the Laser Rifle seems like the standard infantry weapon. Something the M1 Garand, M14, and M16 all are or were.





Colonel Waste - The Wookiee Crusader
DK_CRAKER
Thu Jul 08, 2004 7:51 pm
#116

all points are valid..... don't know what i was think ing. lack of sleep does that to you. going 3 days strong now.



all I know is that I don't know
all I know is that I don't know nothin'






I'm still going through Moun Gold withdrawl
skillessONE
Fri Jul 09, 2004 4:11 am
#117

i think that the devs should add another "profession" to the "elite-professions" they have now. in other words for every level 4 in an "elite-proff" there should be another "profession" that the player can enter into in which they refine their abilities that they have aquired in that teir of the elite proff that they have chosen.


so you could stay a master rifleman, or you could decide to drop MRM and go for the "sniper proff" in which they add range and concealment and all that good stuff. also you could decide to master your "gunner" abilities and "anti-sniping" abilities. in other words make ACTUAL "elite-professions"!!!


rifleman only takes 92 SP to master. however i remember when i started playing SWG a month after release i thought thatany "elite-proff" that i entered into would take all of my skill points to master (hence the elitist feel to it). the simple truth of the matter is that there arent enough proffs to really have "elite-proffs", at least that is my opinion. the current elite proffs are just TOO FREGGIN EASY TO GET! and since holo-grinding is pointless now, there really isnt any point in havin these simple proffessions. we need proffessions that strike fear into the hearts of our adversaries, and we need them to be a little tougher than they currently are to achieve.


with this idea for the proffession listings in SWG the GCW would constantly be evolving (something that i still have yet to see). isnt that the main focus of SWG?


i realize that what i am calling for is a complete overhaul of the current proffesion system, and i am proud to admit it. for the simple reason that it would add much more dynamics to the current game.


i think that this would be a great patch for the game. does anyone agree with me?



Chilastra-=Bawe Nota'Nel TKM/Master Rifleman=-
Tarquinas-=Krailec MCH/Master Rifleman=-
Page 9 of 12