Rifleman Archive
Thread: Questions For Me?
Nevermind, looks like Havok posted about it. Yeah, I will resign ect, probably suggest someone who will get the job. Ill still be here for the occassional pvp.
FF is just a between game, SWG has just been getting sadder and sadder when it should be getting better. Chances are will be at FF for a month, maybe, then will play non MMO games, like CS again, or HW2 , some of those other types of games. Then EQ2/WoW.
*hides starsider tag* I know all! I also find it ironic that a correspondent is part of the PA that is rumored to follow griefer tatics. Then so was TR (rebel), TIO(imp) TG(reb) and other large PA groups on the server.
Ok I've read alot and alot and alot of threads but not all so i might have missed this question so im gona ask it myself.
Im a rifleman 2,0,0,0 just started and plans to master it.
Im also a few thousand unarmed exp from novice commando.
Question1: Does the acid rifle actualy count as a rifle like the scater pistol counts as a pistol?
Question 2: Will i get a x2.5 melee damage modifier as master rifleman holding an acid rifle (commando weapon)?
Question 3: If it is a rifle will i get heavy weapons exp and rifle exp or just heavy weapons?
Question 4: I saw a coment about what to do at close range and was wondering if flame thrower would be good enough weapon to switch too instead of spraystick? lol nvm i know that answer to this one...
Greetings AldeonAvardulin,
i have one simple question:
When will something be done about the T21 in regards to poordamage quality?
The T21 is higher up on the weapons tree then a laser rifle or any pistol, yet i am constantly seeing that the T21 is being outperfomed by other said weapons. Currently the beststandered (non kryat) T21 i have seen on my server can do 450 max damage at 7.6 speed. thats with a max damage slice but excluding powerup, however, a laser rifle cando 20% moredamage at a faster rate. i will not even get into the fact that commandos have flamethrowers with 800-1000max damage or that pistoleers have better ranged weapons at long range than rifleman useing the t21. Yes the ap heavy rateing on the T21 offsets the poor damage to some smallextent, unfortunetly comapared to other weapons it just is very weak.
If you uped the overall max damage of the t21 by even 25% while keeping the same speed output, you would not only make a more superiour sniper weapon but bring it in line and balance it in regards to other classes/weapons currently in game.
your answer pls.
thanks
Greetings Aldeon I have a question about rifleman ?
I was walking down the road the other day and out of the blue a rifleman popped out of no where and hit me for 2931dmg ... I lived because i was spiced up on some of the goood stuff, but then i noticed it was a bleed and it incapped me...
I had a 15,000 second incap timer and had to relog... when i did I came back and my char was completely nakkid and skillless ..
I mean **edit** nerf riflemen .... I can't believe they'd give you all a 5,000 dmg mind dot that incapps you for 3 months and takes away all your skills.
-ps: You still owe me for food gimp
Rogue_Tal wrote:
Aldeon, couple questions, sorry if you've answered some of them already.
-What the hell is surprise shot supposed to do, is it borked?
-/takecover, is that stupid bug when you die, your immobilized after you clone still in effect, I haven't used cover inweeks.
-Are we ever going to get a boost in headshot 3's power? We're rifleman and our best attack is non pool specific, isn't our whole claim to fame so to speak mind draining?
Shadowcat I cant answer your question.
Suprise Shot is used from cover, its much like Conceal shot. Suprise shot imo should have a 5.0x multiplier, or atleast a second one.
Not sure on this bug.
No, head shot 3 is as bg as its going to get. All base styles that target only 1 pool have low multipliers for a reason. If you notice anything with a half decent multiplier is random pool damage.