Rifleman Archive
Thread: Top 6 Major Issues
It seems that if you want XP for Mindshots you need to hit the Mob with at least one other normal damage attack. Please test and post results.
I'm new to all of this, but in my travels with my rifle it occured to me that 64m is awfully close to have to get. I've read several posts stating we are supposed to be the deadliest long range weapon toting so and so's in the game. That being said, why can't we clip someone or something at a greater distance than 64 meters?
I apologize if this is an obviously dumb question. Maybe I'm just missing something?
I think we should be specific about this HAM usage stuff.. the real big problem imhois headshot3, and it's lack of efficiency versus headshot2.. it should probably do 3.5x Damage (versus the 2.25x damage that headshot2 does) with about 10% more mind usage than headshot 2, that would actually make it useful, and worth the exp cost, it would also put us on top in mind damage again... right now bh's are on top because action can be healed, I honestly don't think BH's eyeshot action usageshould be changed at all, I'm not for nerfing classes, but our headshot3 should be adjusted since hitting the mind is our specialty... it would help everyone from newbie rifleman who just got the skill to master rifleman.
I only have one 1 issue here....EYE SHOT!I have a major problem with BH eye shot.A bh can spam this shot over and over again at minimal costs to action pool and when they get low all they have to do is use a stim.How is this fair?If the devs are going to leave eye shot in the BH skill tree they should move the pool cost from action to the mind pool and increase the cost.I am a master sharpshooter and cant match up with this shot in a 1 on 1 duel with a bh.
1: Well, the BH class just negates the argument that we take mind damage from actions because we do mind damage. One of the two has to happen, either adjust BH cost / pool or adjust most of the cost poolof riflemen shots.
2: Get the ranges worked out on pistol, cut it off @ 50m.
Thanks,
SevinJa
Fix the F#*&%ing Warping.
Last night I had THREE 2300+ XP womp rats IN A ROW warp of the planet when they were down to their last 10% health on my mind bleeds and attacks. Thats 7000 XP lost in about 2-3 minutes, plus the time I sat on my azz waiting for my mind to heal.
And yes, its just as bad to go prone at 60m, fire a couple of shots and have a DewBack standing on my butt cheeks.
1.Fix MOBs warping to you.
2. Fix MOBs warping away from you when on their deathbed
Estimate to date of XP lost to warping: 80,000+
Estimate to date of time lost fighting mobs that warp and thensitting on azz
recouping Mind anyway:90 min +