Rifleman Archive

Thread: Top 6 Major Issues

LordHosstyle
Tue Sep 02, 2003 8:24 pm
#105

you're absolutely right. Regardless of rifle, HS3 only pulls much more mind that HS2, it doesn't do significantly more damage



Hosstyle Darkblade

The Wandering Weaponsmith
Imperial 2nd Lieutenant
4/2/4/3 Rifleman
Master Weaponsmith
The Greatest Trick SOE Ever Pulled Was Convincing People They Didn't Hate Riflemen
Aexum
Wed Sep 03, 2003 4:58 am
#106

It seems that if you want XP for Mindshots you need to hit the Mob with at least one other normal damage attack. Please test and post results.

Rancorrider4
Wed Sep 03, 2003 11:29 am
#107

I'm new to all of this, but in my travels with my rifle it occured to me that 64m is awfully close to have to get. I've read several posts stating we are supposed to be the deadliest long range weapon toting so and so's in the game. That being said, why can't we clip someone or something at a greater distance than 64 meters?


I apologize if this is an obviously dumb question. Maybe I'm just missing something?




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Gazkan
Wed Sep 03, 2003 2:05 pm
#108

I think we should be specific about this HAM usage stuff.. the real big problem imhois headshot3, and it's lack of efficiency versus headshot2.. it should probably do 3.5x Damage (versus the 2.25x damage that headshot2 does) with about 10% more mind usage than headshot 2, that would actually make it useful, and worth the exp cost, it would also put us on top in mind damage again... right now bh's are on top because action can be healed, I honestly don't think BH's eyeshot action usageshould be changed at all, I'm not for nerfing classes, but our headshot3 should be adjusted since hitting the mind is our specialty... it would help everyone from newbie rifleman who just got the skill to master rifleman.


Jedi_Swanson
Wed Sep 03, 2003 4:35 pm
#109

No matter what I believe that rifle damage on all rifles needs to increase greatly, for instance. On most rilfes, the damage is close to the same as a carbine. I think since we have a smaller "ideal distance to shoot from" than the carbine or the pistol that damage should be increased. Most people will argue that that would suck that people with rifles are killing others in one or two shots as opposed to 3 or 4 from a pistol or carbine. Well the fact of the matter is that rifles are used as a high power precision tool. There for they should do more damage per shot! They dont call us snipers for nothing!
LordHosstyle
Wed Sep 03, 2003 7:14 pm
#110

Ahhh Master Swanson, I'm afraid you are incorrect on one thing. They DO call us snipers for nothing At present anyway. The biggest problem I see is that Commando's and the like are loud, up in everybodies forums whining about how they got shafted, now they are AT-ST killers and they are right up there with BH in PvP. We just need to get much LOUDER since that's the only thing SOE understands. I hate it too, it's weak minded drivvle, but if that's what it takes



Hosstyle Darkblade

The Wandering Weaponsmith
Imperial 2nd Lieutenant
4/2/4/3 Rifleman
Master Weaponsmith
The Greatest Trick SOE Ever Pulled Was Convincing People They Didn't Hate Riflemen
Vladstas
Thu Sep 04, 2003 5:32 am
#111

I only have one 1 issue here....EYE SHOT!I have a major problem with BH eye shot.A bh can spam this shot over and over again at minimal costs to action pool and when they get low all they have to do is use a stim.How is this fair?If the devs are going to leave eye shot in the BH skill tree they should move the pool cost from action to the mind pool and increase the cost.I am a master sharpshooter and cant match up with this shot in a 1 on 1 duel with a bh.





Vladamier Stas Master Sharpshooter
SevinJa
Thu Sep 04, 2003 2:24 pm
#112

1: Well, the BH class just negates the argument that we take mind damage from actions because we do mind damage. One of the two has to happen, either adjust BH cost / pool or adjust most of the cost poolof riflemen shots.



2: Get the ranges worked out on pistol, cut it off @ 50m.



Thanks,


SevinJa

WayneInAustin
Fri Sep 05, 2003 8:00 am
#113

Fix the F#*&%ing Warping.


Last night I had THREE 2300+ XP womp rats IN A ROW warp of the planet when they were down to their last 10% health on my mind bleeds and attacks. Thats 7000 XP lost in about 2-3 minutes, plus the time I sat on my azz waiting for my mind to heal.


And yes, its just as bad to go prone at 60m, fire a couple of shots and have a DewBack standing on my butt cheeks.


1.Fix MOBs warping to you.


2. Fix MOBs warping away from you when on their deathbed


Estimate to date of XP lost to warping: 80,000+
Estimate to date of time lost fighting mobs that warp and thensitting on azz
recouping Mind anyway:90 min +





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


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