Rifleman Archive
Thread: Q & A With The Devs
I think Rifleman are good as it is at the moment. The only thing that need some work are block and and our special attacks. Some doesnt work good, if they would work like they should we would be overpowered, but now, we are not. When this balancing are coming up please don`t make pistoleers as powerfull as rifleman, in reality there should be clear differences. Rather try making dynamic skills, with some ups and some downs. Maybe add some more special attributes to our current skills?
Im also a Teras Kasi Artist, works great with Rifleman
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If anything is wrong with rifleman its that itsnot used as a long range combat skill like its ment to be (shoot as fast as pistoleer and dont need you to aim carfully like you should with a rifle) andits almost asgood close up as it is at max range, I'd like to see abetter cap on min range accuracy on all rifles to give pistoleers and carbineers a chance, or give pistoleer and carbineer a mind damage shot aswell (not counting eye shot).
For a skill that uses the same skill points as pistoleer and carbineer it should be on par, not better like it currently is.
Ninja007 wrote: Guys PAY ATTENTION. FACT: spraysticks should NOT be "acid"...**edit** are you thinking? That "spray" must mean "liquid" somehow?? In the SW universe, "spraystick" is basically the lingo for "SHOTGUN". It sprays....pellets/lead/shrapnel. If anything, it's Kinetic or even Blast. Acid is irrelevant. Next you guys are gonna start asking for Slugthrowers to shoot type: Mollusk.
The Stokhli Spray Sticks are named after the Srokhli nomads of the planet Manress, which the nomads developed for capturing and subduing large animals during hunting expeditions. The weapons is a thin meter-long metal tube that weighs only four kilograms, and when fired the weapon emits a sharp hiss and has a considerable kickback. Then a thin translucent mist spirals out of the nozzels at high speed. The mist once exposed to the cooling air turns to a liquid and then into a solid cylindrical net as it spins. The weapon has an optimum range of 100 meters and a maximum range of 200 meters. The net wraps around the target then devilvers a powerful electrical stun charge, and tremendous strength is needed to rip free of the netting. The spraymist solution is manufactured exclusively by the Stokhli people and is highly resitant to most solvents and vibroblades, although it decats naturally over the course of several hours. Even lightsabers aren't much good against the netting. The Stokhli Spray Stick has a hefty price tag of fourteen thousand credits and are very difficult to find off Manress.
hmmmm ok whatever you say....
by the way check this website, the picture looks exactly like the rifle in game.
http://www.galacticholonet.com/Weapons/Stokhli_Spray_Stick.html
Ninja007 wrote:
Guys PAY ATTENTION. FACT: spraysticks should NOT be "acid"...**edit** are you thinking? That "spray" must mean "liquid" somehow?? In the SW universe, "spraystick" is basically the lingo for "SHOTGUN". It sprays....pellets/lead/shrapnel. If anything, it's Kinetic or even Blast. Acid is irrelevant. Next you guys are gonna start asking for Slugthrowers to shoot type: Mollusk.
Don't worry, the Devs already have slugthrowers doing Energy. :rolleyes
But the spray stick uses a chemical disperser or something,t hat indicates acid damage.
Message Edited by DVader539 on 05-07-2004 01:02 PM