Rifleman Archive

Thread: Q & A With The Devs

Sandzibarr
Thu Feb 19, 2004 6:23 pm
#79






commadotib wrote:
Why do all the rifles look retarded? Why cant the scope and stock show up on the rifles like they do in side city guild hall walls? The current graphics Laser rifle, T21 with no stock or scope looks horrible. Please fix!!!!!






whilst not ultra high priority.. he does havea point.. the 21 does look bloody stupid with no stock.. you'd havea hell of a time aiming a gun with a center of balance so out of whack...



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

SmoothOperator
Fri Feb 20, 2004 5:04 am
#80

My T21 has a stock and an extra handle thing on the end of the barrel. (I don't know either)




Proinsias MacGiollaCumhaíll
i R Commando
Ronin

yep, run
Excess3
Fri Feb 20, 2004 1:08 pm
#81

But then the rifle might clip thru the models of some aliens, or really fat humans and that wouldn't be right. But it is right that I can walk thru table and chairs and beds and plants..... *walks off mumbling about the 3d modelers at SOE*



If ignorance is bliss, bliss is over rated.
GreenGreg
Fri Feb 20, 2004 8:50 pm
#82






klawlegna wrote:

Here is what I've got so far. Comments?


1. Will there in fact be a speed cap coming to Rifleman?


2. How do you percieve the Rifleman class? Is it purely a sniper, purely a gunner, or a mesh of both? If so why is it so unbalanced?


3. When are our weapon damage types going to get fixed? i.e. T21 (blast), Spray Stick (Acid), Tusken Rifle (Kinetic)


4. When will our Concealment IV title be changed, and what will it be changed to? Can we get our "Hunter" title changed to something a little bit more fitting, and something we don't have to share with another profession?


5. Why is the bowcaster less powerful than a laser rifle even though it was said in the description its deadly in the hands of a Wookiee (rifleman)?


6. What is the Dev's vision for Rifleman with the upcoming combat system overhaul?


7. Will Rifleman be getting new weapons in the up coming weapon balance?


8. When can we get more range? Turrets will now be firing at 80 meters, is not the platform there?


9. When will Rifleman ever be able to use our sniper tree and actually become invisible on radar?


10. Cover, Sneak, Block all seem to be broken and/or useless. What are the plans for these skills?


** BONUS QUESTION
11. Why do we have +40 (or so) at 60m with a laser rifle, and then -50 at 64m? Will ranage modifiers be reviewed in the new balances?






i personaly would like to see agunner tree for all of us rifleman who prefer the run in guns blazing approch such as maby (for example) an attack like ss2 but has an afect and focuses on one target for good not overpowered but enough to make other profesions think befor they come into close range kinda dmg focusing on the mind pool like all other rifleman/and,or women specials.

enough technical stuff.all im saying is some if not alot of us rifleman dont prefer snipeing like me for exampleim the kind of player who is good in pvp group he deals good dmg and maby gets a few db,s himself.this is one of my only requests except for plz dont speed cap us.not all of us know a master wep smith good enough to make a 600-700 5.0 speed t21.(NOTE for the gunner tree maby redo the special abilities tree as this though i dont expect this done but heh i can dream cant i)



BH 3-1-4-0, 1-3-3-3 Pistoler
I am your judge,jury,prosecutor,and if nessesary your executioner.Stay Off The Terms.Jedi-Ow that bh killed me he cheated by pressing the attack button!SOE-Ok here take this "i win" button.
EKIMMIT
Sat Feb 21, 2004 9:47 am
#83

Why don't you answer our questions?
Mahnovetz
Sat Feb 21, 2004 9:18 pm
#84

Takes time to answer questions you know, I hope SOE thinks hard before changing anything in our profession, its best to have them take their time, solets not rush things, just enjoy current rifleman as it is before it ends up either improved or totally screwed up beyond recognition.











Stroi Samodelkin- his majesty's tax collector


One of the angry gun wielding people
ex-expert weapon smith, ex-master artisan, ex-bartender,novice medic,ex- novice creature handler, novice marksman, sniper
klawlegna
Wed Mar 10, 2004 5:37 pm
#85






JediGohan wrote:

I've seen the Questions.


where are the answers?






They are releasing them in alphabetical order. It will take some time to get to us I'm told.



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


dmax999
Wed Mar 10, 2004 8:56 pm
#86

I'd like to take a try at answering some of these. Many have been answered in other threads or other forums already (Sorry I don't have links to them or I would post them)

I will try to post only facts stated from Devs, or let you know where the info came from if not fact.





klawlegna wrote:

Here is what I've got so far. Comments?


1. Will there in fact be a speed cap coming to Rifleman?

Apparently a suggestion started by another player never mentioned by the devs. Also rumored to have been seen on the corrospondant forum one day when it was open to all.


3. When are our weapon damage types going to get fixed? i.e. T21 (blast), Spray Stick (Acid), Tusken Rifle (Kinetic)

Too difficult to change damage types of weapons. They are all balanced out and will put the entire combat system out of wack if changed. At the least the damage mins and maxes will have to change with different damage types.

However.... The Dev failed to explain why Tuskin rifles changed from kinetic to energy at one point.


7. Will Rifleman be getting new weapons in the up coming weapon balance?

The weapon balance is being done because most elite combat class weapons are useless, for example the stun baton with fencer. There will be many new weapons with certifications all throughout the combat classes. Similar to disruptor rifle certifing at CS2.

I would assume yes here, but the new weapons may or may not be good.


8. When can we get more range? Turrets will now be firing at 80 meters, is not the platform there?

This one cannot be done with current combat system. Player combat was never designed to extend past 64m.

I would assume it has something to do with xps not being awarded past 80m, things not showing up on radar at these ranges, etc. Probably a list of reasons why it cannot be done easily.





Just thought I would try to give some answers similar to what I would expect from the devs. They never mentioned anything on issue #1 but I thought I would clear up what I know about it for those that do not.

The other answers I gave I have read from Dev posts somewhere, and I'm sure they can be found, I'm just too lazy to do it.


klawlegna
Tue Mar 23, 2004 4:24 pm
#87


Keldarinhas reported to me that they are aware that there is some issue currently with "Block" and they will be looked at durning the Combat Balance.




--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


KardenTyrell
Tue Mar 23, 2004 4:44 pm
#88

I personally cannot wait for the combat balance, and ham changes........those developers cannot work fast enough guH!



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
isherzrawr
Mon Apr 05, 2004 9:53 pm
#89



Ivon wrote:

1: if u put in a 3 second speed cap... are u goin to increase damage 3x?

2: what do u think cover is good for in pvp?

3: why do we have melee defense?

4: could u make suprise shot usefull in pvp?

5: is there any consideration, ANY AT ALL, for becomming invisible to radar?

6: are u fixing our rifle damage types?

7: why did u remove the melee penalty? on rifle, llc, and commandos

8: are u thinking of putting the melee penalty back in? (i hope so... face it guys we need it)

9: could u please make cover do something usefull...

10: when are the changes estimated to be put in?






whos side are u on? we need a nerf? ahaahahha
HAILS17
Thu Apr 08, 2004 2:54 pm
#90

Thank you for the chance to express concer,


1.) Why cant a sniper do 1 shot 1 kill to any PVP person?

2.) What use is 64 meters for sniping, HONESTLY 64 freaking meters I can throw a rock that far!

3.) Somebody else mentioned, but why cant we have a yellow or white dot on the maps?

4.) 64 meters ARGH!!!

5.) In PVP a Tera Kasi guy can close the 64 meter gap and kick the stuff out of us- either give use 256+ meters or let us do 1 shot 1 kill



Ruined Legends- Chilli
HAILS17
Thu Apr 08, 2004 2:55 pm
#91


Thank you for the chance to express concern,


1.) Why cant a sniper do 1 shot 1 kill to any PVP person?

2.) What use is 64 meters for sniping, HONESTLY 64 freaking meters I can throw a rock that far!

3.) Somebody else mentioned, but why cant we have a yellow or white dot on the maps?

4.) 64 meters ARGH!!!

5.) In PVP a Tera guy can close the 64 meter gap and kick the stuff out of us- either give use 256+ meters or let us do 1 shot 1 kill



Ruined Legends- Chilli
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