Rifleman Archive
Thread: Q & A With The Devs
commadotib wrote:
Why do all the rifles look retarded? Why cant the scope and stock show up on the rifles like they do in side city guild hall walls? The current graphics Laser rifle, T21 with no stock or scope looks horrible. Please fix!!!!!
whilst not ultra high priority.. he does havea point.. the 21 does look bloody stupid with no stock.. you'd havea hell of a time aiming a gun with a center of balance so out of whack...
klawlegna wrote:
Here is what I've got so far. Comments?
1. Will there in fact be a speed cap coming to Rifleman?
2. How do you percieve the Rifleman class? Is it purely a sniper, purely a gunner, or a mesh of both? If so why is it so unbalanced?
3. When are our weapon damage types going to get fixed? i.e. T21 (blast), Spray Stick (Acid), Tusken Rifle (Kinetic)
4. When will our Concealment IV title be changed, and what will it be changed to? Can we get our "Hunter" title changed to something a little bit more fitting, and something we don't have to share with another profession?
5. Why is the bowcaster less powerful than a laser rifle even though it was said in the description its deadly in the hands of a Wookiee (rifleman)?
6. What is the Dev's vision for Rifleman with the upcoming combat system overhaul?
7. Will Rifleman be getting new weapons in the up coming weapon balance?
8. When can we get more range? Turrets will now be firing at 80 meters, is not the platform there?
9. When will Rifleman ever be able to use our sniper tree and actually become invisible on radar?
10. Cover, Sneak, Block all seem to be broken and/or useless. What are the plans for these skills?
** BONUS QUESTION
11. Why do we have +40 (or so) at 60m with a laser rifle, and then -50 at 64m? Will ranage modifiers be reviewed in the new balances?
Takes time to answer questions you know, I hope SOE thinks hard before changing anything in our profession, its best to have them take their time, solets not rush things, just enjoy current rifleman as it is before it ends up either improved or totally screwed up beyond recognition.
JediGohan wrote:
I've seen the Questions.
where are the answers?
They are releasing them in alphabetical order. It will take some time to get to us I'm told.
klawlegna wrote:
Here is what I've got so far. Comments?
1. Will there in fact be a speed cap coming to Rifleman?
Apparently a suggestion started by another player never mentioned by the devs. Also rumored to have been seen on the corrospondant forum one day when it was open to all.
3. When are our weapon damage types going to get fixed? i.e. T21 (blast), Spray Stick (Acid), Tusken Rifle (Kinetic)
Too difficult to change damage types of weapons. They are all balanced out and will put the entire combat system out of wack if changed. At the least the damage mins and maxes will have to change with different damage types.
However.... The Dev failed to explain why Tuskin rifles changed from kinetic to energy at one point.
7. Will Rifleman be getting new weapons in the up coming weapon balance?
The weapon balance is being done because most elite combat class weapons are useless, for example the stun baton with fencer. There will be many new weapons with certifications all throughout the combat classes. Similar to disruptor rifle certifing at CS2.
I would assume yes here, but the new weapons may or may not be good.
8. When can we get more range? Turrets will now be firing at 80 meters, is not the platform there?
This one cannot be done with current combat system. Player combat was never designed to extend past 64m.
I would assume it has something to do with xps not being awarded past 80m, things not showing up on radar at these ranges, etc. Probably a list of reasons why it cannot be done easily.
Ivon wrote:1: if u put in a 3 second speed cap... are u goin to increase damage 3x?
2: what do u think cover is good for in pvp?
3: why do we have melee defense?
4: could u make suprise shot usefull in pvp?
5: is there any consideration, ANY AT ALL, for becomming invisible to radar?
6: are u fixing our rifle damage types?
7: why did u remove the melee penalty? on rifle, llc, and commandos
8: are u thinking of putting the melee penalty back in? (i hope so... face it guys we need it)
9: could u please make cover do something usefull...
10: when are the changes estimated to be put in?
whos side are u on? we need a nerf? ahaahahha