Rifleman Archive
Thread: Bump this up if u will quit if rifle is as weak as it seems it will be after the revamp
Nadiel wrote:
pikeman and swordsman both have only 75 speed at master. TKM and fencer cap at master. i have a swordsman with a 1.8 speed scythe and i can't even cap that at master. i dont think any professions should be nerfed. fencer and rifleman seem to supass many other professions and they work well i think. they should bring up other professions to a higher lvl and just make certain mobs not soloable somehow. make krayts brethe fire or 100% int resists on elders.
Fencer beats all due to their high defense and STUN baton which very few people ever have any STUN layered armor or psg's with STUN resists. Rifleman beats all due to their STUN rifle which very few people ever have any STUN layered armor or psg's with STUn resistsand they attack a very very very weak stat pool.
ALL stat pools will still be targetable like they are not. The difference is that instead of doing damage to yourself when you use your specials your HAM bars will shrink in size. This means that the MIND will probably not be as weak as it is now and spamming headshot3 isn't a win all special anymore. I understand that our rifles will still be powerful and the AP bonus will really come into play but our speed will be reduced (possibly down to 75 like the others). More or less we'll be like the pikeman prof. only ranged...and more accurate...and better looking
This is all speculation from what I've gathered from the various interviews at the fanfest that have been posted and things the devs have said.
If this is true though soloing is going to become ALOT harder for many professions and those that really have to spam specials in PvP are not going to be as powerful as they used to be (i.e TK maybe fencers). Plus having someone who can heal nearby might be a really really good thing to have.
Brainplay wrote:
Fencer beats all due to their high defense and STUN baton which very few people ever have any STUN layered armor or psg's with STUN resists. Rifleman beats all due to their STUN rifle which very few people ever have any STUN layered armor or psg's with STUn resistsand they attack a very very very weak stat pool.
You must be on a noob server you would be hard pressed to find someone NOT wearing stunarmor/psgs on my server not to mention the fact that most of the stun armor is up to 40% and PSGs are sliceable to probobly over 70 i have one with 60 myself
Message Edited by gloga on 06-29-2004 05:39 PM
Nadiel wrote:you forgot the fact you have the hardest hitting weapons with the best AP and 90 speed mod at master
DavidGX wrote:
Right. Rifleman works. It's the HAM problems that cause it to be so much more successful in pvp than others. It's not riflemans fault.
But there's nothing wrong with one profession attacking one specific pool. It's just the pool unbalance that makes it seem like a stupid idea, once mind is as good as the other pools.. all the rifleman/cm/etc problems will go away. And then ignorant whiners like raz1337 get laughed at
*laughs at raz1337 the ignorant whiner*
That's what rifleman are. Long range, highest damage.
It's the mind pool that causes all the problems.
Working as intended, move along, move along..
Sharp113 wrote:
this is not a form of complaining..it is a preemptive threat ..I just made master rifleman today...if they nerf me I will be very angered.... understandably of course.. fact of the matter is we are not overpowered.. I can't take a single melee hit without going down and bleeding like it's going out of style...
Pyton Esove
Master Smuggler/Rifleman
Eclipse
No worries about a nerf soon (or later,) they just pushed the CB back AGAIN! This means it should hit sometime around September......2007. So for all those who are complaining, don't worry, you will be bored with SWGlong before they get around to rolling out the CB.