Rifleman Archive
Thread: Our 3rd Question(Version 2.1)- All Riflemen, Please Read. [Updated Again!]
XaverriJade7 wrote:
Here is our 1st question to the Devs and their reply to us. Followingit is a proposed 3rd question as a follow-up. I would like as many Riflemen to comment on it as possible and providerelevant feedback. Whether you want to be a Sniper, Infantryman, or something else altogether, we wanna hear what you have to say! Thanks!
Note: The most updated version of this question which is also on page 2, has been moved here so it is easier for everyone to find
Question 1:
Rifleman: What is the Development team’s vision for Rifleman with the upcoming combat system overhaul?
Development Team: The vision for the rifleman hasn’t changed. They are still intended to be the long range snipers and that will stay the same. What will change is the mechanical balance - - especially with the HAM revamp portion of the CB. The new HAM system will be much more dynamic and as a result will change the focus on “mind hits”. I don’t know to what degree, but that is something that will surely be looked at.
(Proposed)Question 3:
Given the constraints of the current battle system, the Rifleman class does not feel that their role canfit that of a sniper. A sniper needs range(in excess of 300 meters), concealment(radar invisibility), and power that results in the majority of kills requiring but a single shot(think in terms of 10x our current damage or greater). These requirements cannot be met now and even if they were feasible following the Combat Rebalance, it would severely overpower the Rifleman class and imbalance the entire combat system.
Since being a true sniper is not possible given the above limitations, we would like to see the Rifleman profession shaped as more of a hybrid between a Sniper and a standard Infantryman. Many Riflemen feel that our Mindshots and Headshots are toomuch a part of what 'makes us what we are'to just give them up in order to make us purely Infantry. This fits with your stated vision of us. However, as many(or more) members of the Rifleman community feel our AoEs are too integral to the profession to give up even though they do not fit the Sniper role, but rather that of the Infantryman. As it is now, the Rifleman profession is very close to this hybrid and would require very little change aside from fixing a few broken or redundant specials. (Yes, we know- in addition to whatever the CB brings
)
All that said, our 3rd question to the Development Team is this: Do you agree with the above and will you work to adjust your views to reflect this or do you see the Rifleman profession as one of 'sniping and nothing more'? Please explain why or why not. Thank you!
Message Edited by XaverriJade7 on 06-03-200410:19 AM
Message Edited by XaverriJade7 on 06-03-200404:23 PM
Message Edited by XaverriJade7 on 06-11-200404:30 PM
Message Edited by XaverriJade7 on 06-11-200404:39 PM
I am concerned with the statement that it is our AoEs that make us Infantry. I would be greatly suprised ifthe combat balancetook away our area effect shots since, basically, all combat professions have AoE shots.Will we really feelsafe ifwe are firing Strafeshot2 at 4 or 5 seconds per shot? Remember, there is word that "slow weapons will fire slow even in the hands of a Master, just not as slow as Novice." It is not just the fact that we can hit multiple targets (everyone can). Our speed is what makes us effective. Thus, I would change that paragraphto say:
Given the above limitations, Rifleman is not currently nor can it be a true sniper, so the Rifleman community feels the profession has to be a hybrid between a sniper and a standard infantryman. We have shots that target the head and affect the mind pool, and many of us do not want to see that changed even given the intent to make the mind pool less the deciding factor in PvP. This, and Concealshot,is the sniper aspect of the profession. But we also have high speed and area effect shots, which makes us more like the standard infantryman.Given ourlack of status effect shots, many, if not more, of us do not feel that the profession can survive in PvP without this. As it is now, the Rifleman profession is very close to this hybrid and would require very little change aside from fixing a few broken or redundant specials. (Yes, we know- in addition to whatever the CB brings )
Given what we already know, speed is going to be nerfed. I would hate to see them think, "Okay, we cannot make them snipers, so let's leave them with the area effect shots, but go ahead with the powerful, slow weapons." We need to force them to address this now.
Sotaudi wrote:
XaverriJade7 wrote:
Lots of stuff
I am concerned with the statement that it is our AoEs that make us Infantry. I would be greatly suprised ifthe combat balancetook away our area effect shots since, basically, all combat professions have AoE shots.Will we really feelsafe ifwe are firing Strafeshot2 at 4 or 5 seconds per shot? Remember, there is word that "slow weapons will fire slow even in the hands of a Master, just not as slow as Novice." It is not just the fact that we can hit multiple targets (everyone can). Our speed is what makes us effective. Thus, I would change that paragraphto say:
Given the above limitations, Rifleman is not currently nor can it be a true sniper, so the Rifleman community feels the profession has to be a hybrid between a sniper and a standard infantryman. We have shots that target the head and affect the mind pool, and many of us do not want to see that changed even given the intent to make the mind pool less the deciding factor in PvP. This, and Concealshot,is the sniper aspect of the profession. But we also have high speed and area effect shots, which makes us more like the standard infantryman.Given ourlack of status effect shots, many, if not more, of us do not feel that the profession can survive in PvP without this. As it is now, the Rifleman profession is very close to this hybrid and would require very little change aside from fixing a few broken or redundant specials. (Yes, we know- in addition to whatever the CB brings )
Given what we already know, speed is going to be nerfed. I would hate to see them think, "Okay, we cannot make them snipers, so let's leave them with the area effect shots, but go ahead with the powerful, slow weapons." We need to force them to address this now.
Message Edited by XaverriJade7 on 06-16-2004 05:28 PM
NatasMai wrote:
One thing everyone including the devsseems to be forgeting, is that the t-21 is a LIGHT REPEATING BLASTER RIFLE. Which means it is a light energy machinegun, not, I repeat, not a sniper rifle. Its the Star Warsversion of the m249SAW or the m60. The devs need to go take a look at modern military weapons. Pistols are of course pistols, carbines are basically submachineguns that fire assualt rifle ammo like the 5.56 nato round and the 7.62mm russian round, rifles on the other hand are varied in their design and purpose, from sniperand huntingrifles,to true light machineguns, to assualt and battle rifles. Not to mention limiting our range to 64 meters is just plain stupid. Go ask any accomplished marksman how far they could snipe something from with a high powered rifle or even a high powered pistol. I'll tell you right now its a hell ofa lot farther than 64 meters, and they aren't using energy weapons.Don't get me wrong, I like this game better than any other mmorpg thats around right now. But sony had screwed the pooch on ranged weapons in this game. If they want rifleman to be snipers, fine, give us some sniper rifles and move the t-21 to the commando class. Or better yet split the rifle man class into 2 different classes snipers and infantryman. My whole point is that sony needs to fire some devs and invest some of their billions of dollars into a database that classifies weapons correctly and allows us to shoot farther than 64 meters.
A couple corrections. The M60 is a GPMG (General Purpose Machine Gun), not a LMG (Light Machine Gun). So the T21 is not like the M60. It's like the SAW, but with more power.
Sub-machine guns do NOT fire assualt rifle ammo. Subguns by definition fire pistol ammo. Carbines can fire assault rifle ammo. Examples of a subgun are the H&K MP5 (9mm), UZI (9mm), and MAC-10 (.45). Carbine examples are the M4 carbine (5.56mm) and the M1 Carbine (.30 carbine).