Rifleman Archive

Thread: -=State of the Rifleman Address=- AUG 8 2005

TheQuaddw
Mon Aug 22, 2005 7:56 pm
#79



Blixtev wrote:
When talking loot drops the system just rolls a die from 1-10,000. Getting consistent short term results is near impossible. You could have bad rolls hundreds of times in a row and it would still be within reasonable expectations. Long term it provides very fine control, however most people will not do the same action 10,000 times.
The BH loot tables haven't been changed since implemented, people just see a wide variety when constantly rolling 1d10000(imagine a die that big!)



The 10000 sided die is about the size of a tennis ball and looks round. It is round. Numbers are very small and read by a laser device which is pushed into position over the dice after it stops rolling. The (self-levelling) laser emitting device shines straight down, and detects only reflection directly back upwards - numbers not really "on top" reflect slightly off to one side.

Found that somewhere XD I will see if I can find a picture
AxilX
Mon Aug 22, 2005 9:54 pm
#80






Shamonue wrote:





AxilX wrote:






PyscoJuggalo wrote:






AxilX wrote:

i've read most of the thread, and will probley respond to a few posts in a little more detail later... but i'm astonioshed at the amount of people who really feel rifles are well balanced in comparison with other nuker professions. I have PvP charecters on both Scylla and Chilastra, and i challenge anyone on either server to kill me with a template that includes Master Rifleman in under 10 minutes. It cannot be done. Rifles do pathetic damage no matter what they are paired with, and no amount of carefullly applied rhetoric or wordsmithing will change that. I'm most ashamed to see a red name make comments such as the ones in this thread, Ackehece's lack of knowledge about our profession in a PVP context is dissapointing, but forgivable as he's not being paid. Blix, go manufactor yourself a perfect rifle, armor, and rifleman template of your choice on Chilastra, and see if you can knock the life of my 2 week old charecter under 50%.






What's your character's temp?






not sure it's entirely relevant (a 'nuker' ought to be able to deal enough damage to kill anything given time.. and 10 minutes it plenty of time) but i have a high defense sword tank on Chilastra, and a Rifle/BH on Scylla. I much prefer rifles, i've been a rifleman since launch, but right now, they are just completely useless in high-end PvP







I beleive they've totally decided to get rid of 'professions matching the cu flow chart'.
B/c as you know,a Squad Leader is DEFINITELY not a tanker,nor is BH(at least not unless combined with other more tanky profs,like melee).




perhaps, but the fact is we're not viable in *any* role. we've got the least crowd control and utility skills of any of the ranged templates. We're about equal in damage to carbine (they have a lesser damage range, but faster speed and lower SAC enables them to achieve around the same DPS) our 15 meters are worthless as we've no way to maintain them. So what are we left with? We're not good in a duel situation, and we don't provide anything to a group that another template cannot provide better.
QuantumArtist
Mon Aug 22, 2005 11:59 pm
#81






AxilX wrote:






Shamonue wrote:





AxilX wrote:






PyscoJuggalo wrote:






AxilX wrote:

i've read most of the thread, and will probley respond to a few posts in a little more detail later... but i'm astonioshed at the amount of people who really feel rifles are well balanced in comparison with other nuker professions. I have PvP charecters on both Scylla and Chilastra, and i challenge anyone on either server to kill me with a template that includes Master Rifleman in under 10 minutes. It cannot be done. Rifles do pathetic damage no matter what they are paired with, and no amount of carefullly applied rhetoric or wordsmithing will change that. I'm most ashamed to see a red name make comments such as the ones in this thread, Ackehece's lack of knowledge about our profession in a PVP context is dissapointing, but forgivable as he's not being paid. Blix, go manufactor yourself a perfect rifle, armor, and rifleman template of your choice on Chilastra, and see if you can knock the life of my 2 week old charecter under 50%.






What's your character's temp?






not sure it's entirely relevant (a 'nuker' ought to be able to deal enough damage to kill anything given time.. and 10 minutes it plenty of time) but i have a high defense sword tank on Chilastra, and a Rifle/BH on Scylla. I much prefer rifles, i've been a rifleman since launch, but right now, they are just completely useless in high-end PvP







I beleive they've totally decided to get rid of 'professions matching the cu flow chart'.
B/c as you know,a Squad Leader is DEFINITELY not a tanker,nor is BH(at least not unless combined with other more tanky profs,like melee).




perhaps, but the fact is we're not viable in *any* role. we've got the least crowd control and utility skills of any of the ranged templates. We're about equal in damage to carbine (they have a lesser damage range, but faster speed and lower SAC enables them to achieve around the same DPS) our 15 meters are worthless as we've no way to maintain them. So what are we left with? We're not good in a duel situation, and we don't provide anything to a group that another template cannot provide better.





I believe this is because most riflemen dont diversify their arsonal enough. I'm telling you... its all about speed and timing.



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Shamonue
Tue Aug 23, 2005 12:04 am
#82



neutrineaux wrote:


QuantumArtist wrote:

Try smaller tweaks instead. This major 40% type overhaul is whats whacked our combat system out in the first place. We can learn something from the PlanetSide team who does very small and constant tweaks to the game system. Nothing major like a 40% damage increase to 1 profession.



amen, brother.

if the devs would only understand this one point, they would be able to balance the game very nicely. they have never made small, incremental adjustments. that has been one of the root causes for many of the failures here. (the other being lack of a consistant, coherent vision for the game.)






Ok most of you guys have been pretty mature about this(a lot of you agree that Rifleman is pretty well balanced). But for those complainers, get over yourselves. I'm M-Rifleman/M-Squad Leader and rifleman is the perfect model for a profession compared to my other mastery. Rifleman can do long range killing(the epitome of this is the conceal shot). Rifleman can get up if they're knocked down,shake off being stunned,and all kinds of other neat stuff. But there are plenty of other professions that don't work for crap(I know a lot of you rifleman dabble with being Rifleman/Rangers and Rifleman/Squad Leaders). Like us Squad Leaders haven't had any fixes since launch(and we've needed them bad,we've waited 2 years for the dev's to acknowledge our profession). The CU did NOTHING for SL but get rid of Squad Leading XP and replace it with pistols(an insult I say since squad leaders lead from the back lines,and having SL xp just made more logical sense). Just acknowledge that your profession is fine for now and wait contently while they fix professions in dire need of fixing(squad leader/ranger/smugg/commando,you know the big professions that never seem to be able to do what their profession title implies,at least not properly).



--------------------------------------------------------------------
Branas Halcyon
Pre-CU Master Squad Leader
Pre-CU Master Rifleman
BH2130

"At Rex Kwan Do, we use the buddy system. No more flying solo. You need somebody watching your back at all times. Second off, you're gonna learn to discipline your image. You think I got where I am today because I dressed like Peter Pan over here?"
Ihareo
Tue Aug 23, 2005 12:52 am
#83






Shamonue wrote:

The CU did NOTHING for SL but get rid of Squad Leading XP and replace it with pistols(an insult I say since squad leaders lead from the back lines,and having SL xp just made more logical sense). Just acknowledge that your profession is fine for now and wait contently while they fix professions in dire need of fixing(squad leader/ranger/smugg/commando,you know the big professions that never seem to be able to do what their profession title implies,at least not properly).





I can't be sure, and I don't agree with it, but I think their logic on that is the sterotypical image of the officer carrying a pistol and giving orders.






Ihareo Imtame--Adept of the Force
000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000 000000000000000000000000000000000000000000000000000000000000000000


neutrineaux
Tue Aug 23, 2005 12:59 am
#84






Shamonue wrote:





neutrineaux wrote:





QuantumArtist wrote:


Try smaller tweaks instead. This major 40% type overhaul is whats whacked our combat system out in the first place. We can learn something from the PlanetSide team who does very small and constant tweaks to the game system. Nothing major like a 40% damage increase to 1 profession.







amen, brother.


if the devs would only understand this one point, they would be able to balance the game very nicely. they have never made small, incremental adjustments. that has been one of the root causes for many of the failures here. (the other being lack of a consistant, coherent vision for the game.)









Ok most of you guys have been pretty mature about this(a lot of you agree that Rifleman is pretty well balanced). But for those complainers, get over yourselves. I'm M-Rifleman/M-Squad Leader and rifleman is the perfect model for a profession compared to my other mastery. Rifleman can do long range killing(the epitome of this is the conceal shot). Rifleman can get up if they're knocked down,shake off being stunned,and all kinds of other neat stuff. But there are plenty of other professions that don't work for crap(I know a lot of you rifleman dabble with being Rifleman/Rangers and Rifleman/Squad Leaders). Like us Squad Leaders haven't had any fixes since launch(and we've needed them bad,we've waited 2 years for the dev's to acknowledge our profession). The CU did NOTHING for SL but get rid of Squad Leading XP and replace it with pistols(an insult I say since squad leaders lead from the back lines,and having SL xp just made more logical sense). Just acknowledge that your profession is fine for now and wait contently while they fix professions in dire need of fixing(squad leader/ranger/smugg/commando,you know the big professions that never seem to be able to do what their profession title implies,at least not properly).




i think that falls into the "the other being lack of a consistant, coherent vision for the game" part of my theory.


Squad leader, ranger, entertainers, and a host ofother profs need some serious attention. some more than ever, post-combat revamp. riflesmay only need some small tweaks. but if incremental changes are made, rather than sweeping ones, it is much easier to achieve balance.





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Malicious1
Tue Aug 23, 2005 4:28 am
#85


well blis till the no longer used drops are removed who cares......you made a combat "upgrade" that you left remnants of old loot code in palease what crap is that.


this throws off your random chances much further then the 10,000 named sir



i suggest you try playin an adventurer who actually makes a living in this game looting,ive found 1 outa 3 drops to be obsolete or partially so


for an obvious example try sea's


the list of no longer used sea types still on your database is mindboggling sir,were this a commercial database one or all of you would have been fired for inept or inefficient code.



clean up the old code and obviously the current loot sclae ie the rolls are perfectly fine




-X .
this unsolicited pirate commercial brought to you by the letters,...T.....D....P




-TANTUM IN NEX ES VOS TUTUS-

QuantumArtist
Tue Aug 23, 2005 12:03 pm
#86






PyscoJuggalo wrote:







QuantumArtist wrote:




Your carbine has nothing up on Trando rifles. They do kinetic damage too.






WRONG!


Trandos are Energy (Some Blast but guess what? They don't work) rifles, thank you come again The only real upper teir Rifle is the Assualt Bowcaster and if you aint a wookie your SOL.




You and I talked about this in game, I find it interesting that you happily declare that I was wrong about the trando rifle but forget to mention the Fallyn Hyper I also mentioned... which IS Kinetic. Even though it is only level 50, it is still a very fine weapon. I still dont see how this makes carbineers better then riflemen.

Message Edited by QuantumArtist on 08-23-2005 12:06 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
PyscoJuggalo
Tue Aug 23, 2005 12:20 pm
#87






QuantumArtist wrote:






PyscoJuggalo wrote:







QuantumArtist wrote:




Your carbine has nothing up on Trando rifles. They do kinetic damage too.






WRONG!


Trandos are Energy (Some Blast but guess what? They don't work) rifles, thank you come again The only real upper teir Rifle is the Assualt Bowcaster and if you aint a wookie your SOL.




1) You and I talked about this in game, 2) I find it interesting that you happily declare that I was wrong about the trando rifle but forget to mention the Fallyn Hyper I also mentioned... which IS Kinetic. Even though it is only level 50, it is still a very fine weapon. I still dont see how this makes carbineers better then riflemen.


Message Edited by QuantumArtist on 08-23-2005 12:06 AM





1- I don't have a Radiant Char and if someone else is saying they are PyscoJuggalo the MadRifleman, that's their ARSE!


2- Your post did not mention the hyper and even if it did the Cezrka is better because it is around the same Damage and has a lower SAC.


3- Carbs are better then rifles because:


a) Not nearly as bad close range penelties

b) Lower Sac

c) They are quicker



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
QuantumArtist
Tue Aug 23, 2005 12:26 pm
#88






PyscoJuggalo wrote:





QuantumArtist wrote:






PyscoJuggalo wrote:







QuantumArtist wrote:




Your carbine has nothing up on Trando rifles. They do kinetic damage too.






WRONG!


Trandos are Energy (Some Blast but guess what? They don't work) rifles, thank you come again The only real upper teir Rifle is the Assualt Bowcaster and if you aint a wookie your SOL.




1) You and I talked about this in game, 2) I find it interesting that you happily declare that I was wrong about the trando rifle but forget to mention the Fallyn Hyper I also mentioned... which IS Kinetic. Even though it is only level 50, it is still a very fine weapon. I still dont see how this makes carbineers better then riflemen.


Message Edited by QuantumArtist on 08-23-2005 12:06 AM





1- I don't have a Radiant Char and if someone else is saying they are PyscoJuggalo the MadRifleman, that's their ARSE!


2- Your post did not mention the hyper and even if it did the Cezrka is better because it is around the same Damage and has a lower SAC.


3- Carbs are better then rifles because:


a) Not nearly as bad close range penelties

b) Lower Sac

c) They are quicker





Ooops! Musta been someone else. They in game, cross server,IMed me from chorbantis or some server like that. I'm not sure who it was in the forum.


A) we just established ther eis no close range penalty


B) ALR can get very nice SAC. In fact, I dont see how its any worse then a carbine.


C) Unless you have a .86 modified speed or better on one of your carbines, I'll easily proove this is not true.





QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
One-of-Fourteen
Tue Aug 23, 2005 10:41 pm
#89






Blixtev wrote:

When talking loot drops the system just rolls a die from 1-10,000. Getting consistent short term results is near impossible. You could have bad rolls hundreds of times in a row and it would still be within reasonable expectations. Long term it provides very fine control, however most people will not do the same action 10,000 times.


The BH loot tables haven't been changed since implemented, people just see a wide variety when constantly rolling 1d10000(imagine a die that big!)





If we eliminated all loot drops with CDEF in their name, we could probably reduce that die to be about a 10 sided die, lol! Ok, just joking, but there are a lot of loot drops that are utterly worthless. Not everything needs to be uber. BTW, I really like what was done with BH marks dropping loot. It has made the profession much more fun for me. I do believe that someone should look at removing the totally useless loot from the game though. It's basically not fun. Kind of like when Charlie Brown keeps getting rocks for Halloween.
AxilX
Wed Aug 24, 2005 7:58 pm
#90






QuantumArtist wrote:


I believe this is because most riflemen dont diversify their arsonal enough. I'm telling you... its all about speed and timing.






you still won't have any luck against a good defense stack, it's too bad we're on different servers or i'd demonstrate.
QuantumArtist
Thu Aug 25, 2005 4:02 am
#91


Deuterium Pyro (I think this is the name? its a food for +200 accuracy)just before a KD and damage spam helps alot with that def stacking. Cant help saber block, except to shell out more shots, which is the idea with speed. The percentage of blocks wont change, but because you're firing faster, you're increasing your odds of gettingshots through. With a nice rifle, you can do this with little action cost and with the right foods, you may even be able to do it nearly indefinetly. Mostly its about using ranged shot to save action until you can KD them again and expend all that saved action as fast as you can.


As far as your accuracy, your template build will have alot to do with that, and the food you eat can help. Also, if you have a droid arm, use that accuracy power it has. Every bit helps.


Message Edited by QuantumArtist on 08-25-2005 04:03 AM



QuantumArtist
Penetant former Exploit/strategy writer
Owner of the now closed GameReformer.Com (don't make us come back!)
Current Player feedback activist

Awww hell! I give up!
Page 7 of 8