Rifleman Archive

Thread: Zarl0k, zip your howling screamer!

InquisitorPayne
Fri Oct 03, 2003 1:51 pm
#66

CorporateDan:


No worries, i knew whatr you ment. I apologize if i may have sounded harsh, but i was a little bit emotionally affected.


YarKi:


You, sir are a perectexcemple of what i mentioned beforehand:


You only read what you want there to be written.


Why did you criticise the log? You don't like it? I doubt that you are to dumb to understand it, so it must be something different.


For why i did it as i did:


Why did i test against a moving target that neither comses close nor goes away? Becuae i wanted to have credible data about the accuracy and damage output ON THAT DISTANCE IN THAT SITUATION. I did not intend to log an enemy closing in nor did i intend to log the accuracy on different distances. You may do that, if you need that data, but for my simple comparison between DLT20a ans the Flamethrower, it was simply useless. IWhat di i achieve. I stated clearly, that even a DLT20a surpasses the damage output of my Flamethrower. The accuracy is almost comparable and the damage differs only between wether the target is dead within the first hit, or at max 12 seconds. Basically that means, if i miiss you with my Flamer, i am toast.


I think it validates my claim that a nerf is unjustified and that the DLT20a is at least a viable alternative to other weponry in PvP. Espeially due to its low ham costs. If you use headshot 3 with a T21 you will drain your mind in about 5 shots. A DLT20a lasts for about 20 shots before it drained your mind completely.


All i said is now evident as true and all claims you want me to admit that i have said are void.


My conclusion:


You weaponry is in it's devastating effect comparable to the weaponry of the commando and surpasses it on several occasions. In no way is the Commando more powerfull than the rifleman. The DLT20a is a good choice of weapon for those that don't like the T21s high Mind impact and the rifleman profession still needs some fixes, before i consonsider it a complete profession.


My case in that part is rested. Zarl0k stopped his campaign of hatred (or so it seems) and many of you have proved to be ignorant and/or nihilistic, whilst others are friendly and willing to discuss in a serious matter.


People that gave a positibve impression on me are:


CorporateDan, SilverLobo, Tetzctlpoca, SocialConformer, WayneInAustin, Fred_Skinner


As for the rest: my mo always said, if you can't say something nice abaout a person, don't say anything at all.



Dogg



P.S.: I will haunt your nigtmares on this board





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


YarKi
Fri Oct 03, 2003 2:24 pm
#67



InquisitorPayne wrote:

You, sir are a perectexcemple of what i mentioned beforehand:


You only read what you want there to be written.


Still waiting for you to show me how I have taken what you wrote out of context.


Why did you criticise the log? You don't like it? I doubt that you are to dumb to understand it, so it must be something different.


I stated exactly why I did not like the log. I doubt that you are too dumb to understand it, so it must be somehting different.


For why i did it as i did:


Why did i test against a moving target that neither comses close nor goes away? Becuae i wanted to have credible data about the accuracy and damage output ON THAT DISTANCE IN THAT SITUATION.


I am sure that that situation was convinient for you to prove your point. But since that situation is completely contrived, then so is your point.


I did not intend to log an enemy closing in nor did i intend to log the accuracy on different distances.


Because that would be entirely too realistc a test?



but for my simple comparison between DLT20a ans the Flamethrower, it was simply useless.



Of course it is completely useless to you, because as soon as you apply a realistic scenario, your whole tower of sophistry comes falling down.



IWhat di i achieve. I stated clearly, that even a DLT20a surpasses the damage output of my Flamethrower.


In a completelty contrived and unrealistc example.


The accuracy is almost comparable and the damage differs only between wether the target is dead within the first hit, or at max 12 seconds.


In a completely contrived and unrealistic example.


Basically that means, if i miiss you with my Flamer, i am toast.


No, what it means is that if you hit, I am toast. If you miss, you are too close for me to hit you with every single shot, and therefore you shoot again and I am toast. If I either kneel or go prone to improve my chances to hit, you get up on top of me so my accuracy is crap again (if prone I can't attack at all) and once again, you shoot and I am toast.


I think it validates my claim that a nerf is unjustified and that the DLT20a is at least a viable alternative to other weponry in PvP.


Once again, what do your logs of firing at a target that conviniently stays at the perfect range have to do with PvP? Absolutely nothing. Your logs do not validate anything.


Espeially due to its low ham costs. If you use headshot 3 with a T21 you will drain your mind in about 5 shots. A DLT20a lasts for about 20 shots before it drained your mind completely.


SInce headoshots were not used in your logs, nor were the ham costs adressed at all, this is all speculation.


All i said is now evident as true and all claims you want me to admit that i have said are void.


All you said remains a monumental pile of bull excrement. And the only thing that is void is any chance you had for credibility.


My conclusion:


Is completely irrelevant since it is based on a set of tests that is so flawed it is laughable.


You weaponry is in it's devastating effect comparable to the weaponry of the commando and surpasses it on several occasions.


You are correct In all cases where comando:


1. Does not equip his weapon.


2. Does not attempt to close the range.



You have not collected any other data.


Omegaplex
Fri Oct 03, 2003 4:20 pm
#68

Lol I can't believe this assanine post is still going.


You guys aren't going to see eye to eye on this, what does it take for that to become obvious? ~J




--------------
Trazco, Valcyn Server
Master Combat Medic
Master Doctor
Master Medic
SilverLobo
Fri Oct 03, 2003 4:45 pm
#69

Omega I was thinking the exact same thing.


Why are people even talking about this anymore? The only reason Comando's are rocking Rifleman is because of the melee damage, it will be fixed. With it being fixed there is absolutely no reason for Rifleman to complain. End of story.

CorporateDan
Fri Oct 03, 2003 9:15 pm
#70

InquisitorPayne I understand your point of view, and see what your are mostly trying to say. When heavy weapons are changed to ranged we will see what happens, but right now not much can be determined. The flame dot seems overpowered especially when no water is near by. To my knowledge you also feel these to issues should be reworked. The only problem I see with your post is telling riflemen what weapon to use, and how to defeat a commando. Head armor for a rifleman isn't much of an option, we can't heal our mind pools, and the T21 at best is below average. The damage needs to be boosted or the HAM needs to be lowered on it, using a dlt20a may be a solution for some, but shouldn't all our rifles in one way or the other provide some sort of advantage and disadvantage being effectively balanced?



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
InquisitorPayne
Fri Oct 03, 2003 11:22 pm
#71

YarKi:


I will try a diffeent approach to you:


Kurrush wrote:


...d)There has only been one Nerf to riflemen and honestly doing 7k damage with a laser rifle to a group of targets at 60 meters firing once a second, I don't really care...


(http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=20410)


Now, if THAT does not dwarf the damage of my Flamethrower........


Dogg






Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


RebRifle
Fri Oct 03, 2003 11:35 pm
#72

i honestly wanna see that rifle.causethe most damage i got was a 4kpve shot and this was against a non armored shot. and aslo i noticed the mistake of people thinking that armor piering increases damage. This is absolutly nottrue. it just lowers the effectivness of the armor thats it.and to do 7k damage to a group i serously doubt that a laser rifle can be made with enough damage to do that
RebRifle
Fri Oct 03, 2003 11:42 pm
#73

another thing notice it says has been only one nerf. That was at the begging of swg when the rifleman could one shot something. this nerf already happend, he does not say this is happening now. You are blind. and again this is not pvp. And in non pvp i seen commando's doing 12k damage consistantly. so don't tell me 7k surpases it.
Eppyon_MM
Sat Oct 04, 2003 8:38 am
#74

I just came back to the boards after a break and saw your reply Inquisitor,


The point is commandos should be nerfed merely for the reason that this game is too easy. But then again I want all the classes nerfed. It doesnt make sense that one person can take out everytype of krayts, and its stupid. Therefore in order to balance this game more then people cant be doing 10-15k damage in one hit.


And if indeed it was a bug then how come hte devs havent got gidit in a hotfix or patch or somthing. Nobody should be able to do more then 1.5k max in this game to me inorder to get the full experience out of it.


Grouping would be more important, leading to the fact that we wont have uber jackasses running around trying to make everyone elses life easier because they can take down whatever they want in under 20 sec. There is no challenge in this game right now and either they should beef up the baddies or tone down our damage.




Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
Chilastra Holonet
InquisitorPayne
Sat Oct 04, 2003 9:00 am
#75

RebRifle:


You realy think 12K (fdue to a bug, otherwise it could not exceed 9K) every 11 seconds surpasses 7K every second?


Well, last time i had math in school, 77K surpassed 12K, but well, seems the world changed recently.....


Concerning the damage of the Laser rifle: Don't ask me, ask the rifleman that posted it.... I never claimed THAT amount of damage. I simply compared the DLT20a witch surpasses my DPS by Factor 3.


Eppyon_MM:


You wrote:


The point is commandos should be nerfed merely for the reason that this game is too easy. But then again I want all the classes nerfed. It doesnt make sense that one person can take out everytype of krayts, and its stupid. Therefore in order to balance this game more then people cant be doing 10-15k damage in one hit.


As already addressed this is a bug, as HW damage is considered melee damage. Do not ask me what causes it, but that is what perceived by ANYONE that ever used a Heavy Weapon.


And if indeed it was a bug then how come hte devs havent got gidit in a hotfix or patch or somthing.


Do not ask me. We brought this bug to attention countless times. We are still waiting for it to be addressed. I can only hope for a fix in the next big patch...


Visit the commando boards to see for yourself how many times we addressed that problem/bug.


Nobody should be able to do more then 1.5k max in this game to me inorder to get the full experience out of it.


In 1 second? I agree, but that would be more damage than i do atm. If the Flamethrower for excemple would be fixed to 1.5K Damage per second, you would see Commandos cheer all over the place. It would be the difference between 9K in 11 seconds (that is what we ave atm at max on a damage sliced Flamethrower) compared to 16.5K Damage in 11 seconds (your proposal). Basically you ask for a damage increase of 183,3%. I think THAT would be overpowered.


Grouping would be more important, leading to the fact that we wont have uber jackasses running around trying to make everyone elses life easier because they can take down whatever they want in under 20 sec. There is no challenge in this game right now and either they should beef up the baddies or tone down our damage.


It takes me at least50 seconds to take out an AT-ST. It takes me at least 90 seconds to takeout a Krayt Dragon. If you fight only againszt Womp rats, okay, your choice. But a Commando is in no way able to kill everything in Less than 20 seconds. Pure exaggeration in its worst. The DoT of the FT would be perfect, if they factored Heat resistance into it. That is all i ask for. (That and the fix of the countless bugs in our profession)


Dogg


P.S.: My plea goes as follows: First learn about a Profession, then rethink if it deserves a nerf. And keep in mind, a Nerf improves nothing but your ego. A fix of a Profession that is most obviously underpowered will bring more happy players along....





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


RebRifle
Sat Oct 04, 2003 9:32 am
#76

ha ha ha with a laser rifle the person can do 7k damage one time can do 80 the next and another thing rifle doesn't fire every second most likley fire rate is 2-3 secs if the say the base speed is 7.5

Xcizor
Sat Oct 04, 2003 9:55 am
#77

You cant nerf everyone, it would piss too many people off. You have to raise the difficulty level of the world around us to do what you want and still keep the playerbase from quitting.



Frankly, I dont care. As long as I still get to shoot people in the head.

InquisitorPayne
Sat Oct 04, 2003 11:01 am
#78

RebRifle:


Let's asuume he has a damage range of 1.500 to 7.000 Damage. Let us take an average of that:


4.250


Let us now calulate 4.250 damage evry second over 11 seconds:


46.750.


This is still WAY more than i could ever hope to do with a Flamethrower. Let us now assume he misses half of his attacks in those 11 seconds:


23. 375


Still thise is about thrice the amount of damage i can dish out.


Now let us assume i have a 90% hit chance (wich is godlike for a commando and cause by pure luck) and the Rifleman with that laser rifle has a 30% hit chance. Let us assume 110 seconds:


Rifleman: 163.125 (average damage)


Commando: 82.000 damage (accounting for max hits every single time)


Still double the amount of damage.


Notice, that i did not use MY numbers on the rifle, but the numbers one of YOUR fellows used.


I still cannot see where a nerf call is justified.


Let me know if you want a comparison including DoT as well.... But i would have to ask the rifleman what damage he does with Minndshot 1 and 2 first. This might take a while as i don't know him....


Dogg






Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


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